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When finishing the Funeral, if you head back to the Seamstress Union, you are not given the option at the union to go to the Universal Brotherhood, instead you are given the option to go to the funeral. Playing through a second time, selecting to go to the brotherhood solves the problem, but you still get the extra 8 karma reward for a second runthrough.
Active Turrets in the Universal brotherhood hang the game if they do not have a target during a combat sequence.
Several of the conversation trees do not take into account that you've had the conversation before. I must have talked to River about 4 times, and every time she is having the conversation with the decker about the Helicopter files.
Universal Brotherhood secret door does not allow your decker to open it (Still has vanilla behavior, and requires the PC to be a decker.)
edit: on same location - Mendoza is getting to next room after getting the file, after approaching him I can talk with him, after choosing attack he still kills that elf...through a wall.
The crew convos have some issues. I'm not even sure you can access River's or Paco's bonus mission yet because their convos don't progress correctly. I think Funeral exit and crew convos are currently top of the bug list.
@ebbpp - Adding those to the list, as well.
1) I started with Etiquette : Shadowrunner and Security but could use Corporate too at the beginning when jacking into the matrix at the marketplace with Jake
not long after, I put karma into raising Charisma to 6 (mission : saving private Coyote) and take Corporate ... and this time I can use Academy when negotiating better fencing prices and other dialog options
2) when first visit in the Seamstress Union basement, I can buy stuff from the decking shop, but after finishing the "Ghost Whisperer" mission at the docks, then no matter how many times I talk to him, the shop menu refuses to activate (had Violet dive in instead of my Decking 5 character !!)
3) not a bug but a "problem" ... during the "rescue Gino" mission, there are 2 difficulties
a) if you talk once to Jemal for a pass, whatever your choice, you can't talk to him again (not a problem to enter afterward in my case, but a "flaw" in the gameplay if you have low charisma/strength/no nuyen)
b) in the Matrix, Violet was able to turn the chipmunks to a "calmer" program, but once the fight begins, they start to run around (and especially towards me) non-stop.
the trick is to stay out of the room and let your enemies come at you, but it's a really pain in the ass to make sure nobody hit them (and the yaks seem to really like using shotguns at them "accidentally").
4) after meeting Carter and Aguirre in the street, I go to the shop and gets involved in the robbery.
2 problems arise :
a) if I change into maintenance crew's attire, then I'm saddled with that look, even though my inventory reflects the correct clothes
b) if you give the metadata to the attacker, but then decide to kill him before he exits, then you can't get back the data you took from the matrix ... why ? (especially as the whole episode doesn't reward you with any karma and little in terms of nuyen/equipment)
anyway, thanks for the new NPCs and dialogs.
must have been a lot of work
cheers
On my way home from being up for 32 hours before running 29 hours in the last two days. Time to settle into some much needed bug repairing.
One clarification, does the maintence crew attire vanish after leaving Stuffer Shack, or entering the Apartments, or are you stuck with it?
When speaking to the bum standing next to the apartments. I selected the "no way, bake brain" dialogue choice and nothing happened. I moved around a bit to let some rounds pass but still nothing happened. I was expecting another goon to show up which leads to a fight.
The Stuffer Shack robbery happened and I escaped possible arrest with the Stuffer uniform on when I started that conversation.
Once on a Phys Adept who dabbled in spellslinging I was stuck with it. On a Pistol using Decker it vanished on exit. On the Phys Adept I was pretty sloppy, didn't finish talking to an NPC in the back. The Decker did, so that might be the difference.