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I am unsure of how custom gearsheets work. If you can set the minimum threshold to any number, then it seems like having a threshold of 3 (as in if you have 3 skill in,for example, close combat you get a machete instead of an smg) would keep people from gaming it too badly. I mean in that example that would cost 12 karma.
Here's what I was trying:
Human
BD 5
ST 4
Close Combat 4
Melee Weapons 3
WI 2
Spellcasting 2
CH 3
Conjuation 2
Spirit Summon 3 (for totem Leopard or Cobra)
I'm pretty sure that took my full amount of templateless points as a human (mostly because I had trouble with getting BD 5 and snagging a totem with an elf). I can understand not getting any spells. Maybe I was a baby adept 3 years ago; it would be easy to sell them off for cash, etc. But not getting a melee weapon and/or powerball I kind of makes for a messy (but still pretty easy) fight. It just feels clunky.
The triggers need a specific set of requirements, and basically we'd need to write a set of triggers for every hybrid possibility. A catch-all "more than 3" system is flawed too, for a character who's a jack of all trades, but only has a 2 in everything. That guy would get nothing. Early Access to vendors that will let you correct your characters loadout to the play style you have in mind is really the least terrible option. Basically anything else would be opening a can of worms for "what about my adapt/rigger/decker? Why doesn't he get everything, if a melee spellcaster got a custom loadout..."
I don't think your build is uncommon by any means... But the trigger setup to build a gearsets for your character would be something like:
If (ranged combat < melee combat) AND (if conjuring > spellcasting) AND (conjuring > chi casting) THEN give (bat) + (acid bolt + fog)
Even that would be dicey... Because what if your ranged and melee matched? How would it decide which item to give you.. or you character has conjuring and spellcasting. Do you get power bolt and acid bolt?
That's why we kept the simplistic starting gear... Tried to keep them fairly close in value, and early access vendors to correct it. The flashback, the muggers, and the halloweeniers aren't exactly cutting edge "white knuckle" combats... And then you'd have the option of correcting gear. Jake does give you a choice in primary weapons "party favors"...
I definately prefered Dragonfall's answer to the others, but come on, these are supposed to be professional runners. Having a store with a merchant inventory fusing basic gear for the player to choose from before the game starts seems like an easy solution.
Yeah, I figured it was more complicated than it seemed. Honestly, I am probably muddling things by not starting out with points in Qi Casting, but there's not too much that'll do a sword adept much good until you can buy Stride from Aljernon.
Edit: What I was really hurting for was a weapon to pommel strike with. Early on you are on cc duty while your ranged picks the enemy apart.
I'd seriously love a choose dialogue with your closet, that big cabinet thing whatever that just gave you the same choose your weapon options as Jake.
Maybe he'll weigh in and she'd a little light on this aspect.
Matrix is availble only during the combat in the room with the security mage, but I might be able to work out an after combat entrance.