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- The portal might occasionally spawn at the edges of the map for an unknown reason.
- Rabbit villages seem to be rarely placed.
Can you try again one last time and if it still takes >5 minutes then Ctrl Alt Del and kill the game. Then go to this directory: My Documents -> Klei -> DoNotStarveTogether and there must be a file called "client_log.txt" . This is a log file that can help me to find your errors. To send me you can upload the file here[uploadfiles.io]
http://imgur.com/T36gMUm
-Impossible to find antlion (it s here for sure since it brok my base but cant find it on ANY cactus biome)
-those item invisible (but u said that could take some month and i m perfectly ok with that answer since u were honnest!)
-There is also some "walk on water spot" that happens near the "ruin boss area?" (you know that spot that ' s supposed to be reached only by a whormole; or maybe those path are on purpose but they are still invisible/water)
The invisible tiles are a known bug that I'm actively trying to patch, but it isn't easy. Meanwhile I have changed the default ruins parameter to "Lots" which will prevent the bugged biomes to spawn. If you want them again you must put "Ruins" to "Too many"
Im hosting a dedicated server Apple Fun Time, was also having that same problem, instant server crash after picking a character, turned off the Season Starting Items, became stable
Thanks for pointing out the problem. Indeed there's a bug with Season Starting Items, not due to Megarandom though but Multi Worlds, which is not a mod I do not own and therefore can not change. Multi Worlds has an option to enable starting items so I suspect these two conflict.
I have reported a bug on their mod page but obviously I can't tell when they will correct it. For the moment if you absolutely want to play with season starting items unfortunately you will need to disable Multi Worlds biomes in my mod menu. I have tested it and it works fine, though the world will be less interesting without these biomes.
Thank for this mod! great job! :)