Garry's Mod

Garry's Mod

PAC3
the new update and its issues that sprang up
i have been having issues with most modified viewmodels in pac, where before the update everything worked fine, and now most viewmodels that i modified lag behind horrendously, don't even attach to the bone its set to properly, not even attach to the bone at all with no orientation as if the bone never existed, some people are having trouble with animation related stuff and other stuff that worked fine before the update just overall breaking, whenever i die my ragdoll renders the base pm set in the entity despite its alpha being set to 0, which it did not render like this before the update, sometimes textures just don't even load on models rendering them completely black, despite using base hl2 textures, for some reason viewmodels that use legacy parts work just fine, the gutted utilities settings menu is an odd design choice to me, some people mentioned jigglebones not working, tripod mentioned that the animation rate on his war of the worlds pacs are faster than they are set to, so far most of my pacs have been fine besides the viewmodel stuff, which urks me because i put alot of time into lining up sights on guns and etc, one of my friend's custom animations just straight up wouldn't work. overall the reception of this update from the community as i've seen has overall been negative, with the amount of stuff that broke with the few additions and the strange line that shows up to visually display parents that kinda annoys me with no semi-obvious way to disable the fancy line and a new link thing in advanced which is cool i guess, overall some more kinks needed to be ironed out before shipping it to the workshop. though i do hope you fix all or most of the stuff that broke with this update, and i wish you luck on deciphering all the comments
Last edited by Well-Rounded Wildcard; Feb 21, 2022 @ 4:11am
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Showing 1-15 of 54 comments
flicking through pacs i went to one that used pain sounds and plays a sound when a grenade is thrown, and this error pops up now, though considering its legacy webaudio it doesn't surprise me too much render Entity [221][viewmodel]:
lua/pac3/core/client/parts/legacy/webaudio.lua:252: Cannot use SetTime on a block streamed audio channel. Use the 'noblock' flag when creating the channel to disable block streaming.
stack traceback:
lua/pac3/core/client/part_pool.lua:115: in function <lua/pac3/core/client/part_pool.lua:114>
[C]: in function 'SetTime'
lua/pac3/core/client/parts/legacy/webaudio.lua:252: in function 'PlaySound'
lua/pac3/core/client/parts/legacy/webaudio.lua:293: in function 'OnShow'
lua/pac3/core/client/base_part.lua:644: in function <lua/pac3/core/client/base_part.lua:637>
lua/pac3/core/client/base_part.lua:429: in function 'CallRecursive'
lua/pac3/core/client/base_part.lua:632: in function 'SetEventTrigger'
lua/pac3/core/client/parts/event.lua:1575: in function 'TriggerEvent'
lua/pac3/core/client/parts/event.lua:1555: in function 'OnThink'
lua/pac3/core/client/base_part.lua:1067: in function <lua/pac3/core/client/base_part.lua:1044>
lua/pac3/core/client/base_part.lua:429: in function 'CallRecursive'
lua/pac3/core/client/part_pool.lua:79: in function <lua/pac3/core/client/part_pool.lua:55>
[C]: in function 'xpcall'
lua/pac3/core/client/part_pool.lua:129: in function 'RenderOverride'
lua/pac3/core/client/part_pool.lua:743: in function 'fn'
addons/ulib/lua/ulib/shared/hook.lua:109: in function <addons/ulib/lua/ulib/shared/hook.lua:92>[PAC3] failed to render Entity [221][viewmodel]:


as well as
lua/pac3/core/client/parts/legacy/webaudio.lua:252: Cannot use SetTime on a block streamed audio channel. Use the 'noblock' flag when creating the channel to disable block streaming.
stack traceback:
lua/pac3/core/client/part_pool.lua:115: in function <lua/pac3/core/client/part_pool.lua:114>
[C]: in function 'SetTime'
lua/pac3/core/client/parts/legacy/webaudio.lua:252: in function 'PlaySound'
lua/pac3/core/client/parts/legacy/webaudio.lua:293: in function 'OnShow'
lua/pac3/core/client/base_part.lua:644: in function <lua/pac3/core/client/base_part.lua:637>
lua/pac3/core/client/base_part.lua:429: in function 'CallRecursive'
lua/pac3/core/client/base_part.lua:632: in function 'SetEventTrigger'
lua/pac3/core/client/parts/event.lua:1575: in function 'TriggerEvent'
lua/pac3/core/client/parts/event.lua:1555: in function 'OnThink'
lua/pac3/core/client/base_part.lua:1067: in function <lua/pac3/core/client/base_part.lua:1044>
lua/pac3/core/client/base_part.lua:429: in function 'CallRecursive'
lua/pac3/core/client/part_pool.lua:79: in function <lua/pac3/core/client/part_pool.lua:55>
[C]: in function 'xpcall'
lua/pac3/core/client/part_pool.lua:129: in function 'RenderOverride'
lua/pac3/core/client/part_pool.lua:743: in function 'fn'
addons/ulib/lua/ulib/shared/hook.lua:109: in function <addons/ulib/lua/ulib/shared/hook.lua:92>[PAC3] failed to render Player [1][The American Candy Van]:
i might record a video reproducing the console error, but since its webaudio i figure its on the lower end of fixing since most of the legacy parts seem to be depreciated
the black textures seem to be a separate visual bug, the rifle is fullbrighted/no shadows

https://www.youtube.com/watch?v=7rsrqqACHN0
opening gm_bigcity_improved in hammer doesn't show anything specific like triggers or hints that may be the cause of it in that specific spot, it occurs all throughout x coordinates above -557, which includes all of the positive axis, -558 and beyond render it normally
Bubblcup Feb 21, 2022 @ 5:43am 
Yeah a lot of stuff has been acting funny since this update.

1.Crouching in third person, switching to first person then back into third causes the camera to position itself as though you were standing.

2. The shadows on my pac now don't even render where as they did before.

3. Inverse Kinematics have also stopped working upon wearing my pac.

Basically things that worked before are now broken.
Last edited by Bubblcup; Feb 21, 2022 @ 5:50am
now apparently the rifles textures aren't even rendering at all
Originally posted by Glittergum:
Yeah a lot of stuff has been acting funny since this update.

1.Crouching in third person, switching to first person then back into third causes the camera to position itself as though you were standing.

2. The shadows on my pac now don't even render where as they did before.

3. Inverse Kinematics have also stopped working upon wearing my pac.

Basically things that worked before are now broken.

yea i see the crouching camera bug now, i guess it affects all forms of thirdperson, including simplethirdperson
Originally posted by The American Candy Van:
Originally posted by Glittergum:
Yeah a lot of stuff has been acting funny since this update.

1.Crouching in third person, switching to first person then back into third causes the camera to position itself as though you were standing.

2. The shadows on my pac now don't even render where as they did before.

3. Inverse Kinematics have also stopped working upon wearing my pac.

Basically things that worked before are now broken.

yea i see the crouching camera bug now, i guess it affects all forms of thirdperson, including simplethirdperson

https://youtu.be/yRlBjaEpujM
legitimate advantage by merely having pac enabled https://www.youtube.com/watch?v=t0y3_DHDg4I
Originally posted by The American Candy Van:
i have been having issues with most modified viewmodels in pac, where before the update everything worked fine, and now most viewmodels that i modified lag behind horrendously, don't even attach to the bone its set to properly, not even attach to the bone at all with no orientation as if the bone never existed, some people are having trouble with animation related stuff and other stuff that worked fine before the update just overall breaking, whenever i die my ragdoll renders the base pm set in the entity despite its alpha being set to 0, which it did not render like this before the update, sometimes textures just don't even load on models rendering them completely black, despite using base hl2 textures, for some reason viewmodels that use legacy parts work just fine, the gutted utilities settings menu is an odd design choice to me, some people mentioned jigglebones not working, tripod mentioned that the animation rate on his war of the worlds pacs are faster than they are set to, so far most of my pacs have been fine besides the viewmodel stuff, which urks me because i put alot of time into lining up sights on guns and etc, one of my friend's custom animations just straight up wouldn't work. overall the reception of this update from the community as i've seen has overall been negative, with the amount of stuff that broke with the few additions and the strange line that shows up to visually display parents that kinda annoys me with no semi-obvious way to disable the fancy line and a new link thing in advanced which is cool i guess, overall some more kinks needed to be ironed out before shipping it to the workshop. though i do hope you fix all or most of the stuff that broke with this update, and i wish you luck on deciphering all the comments

https://steamcommunity.com/sharedfiles/filedetails/?id=2760671776
maurice gaming Feb 21, 2022 @ 10:22pm 
specifically for me a pac3 model that i made is refusing to let me use bones, i join a bone to the head and it snaps back to the base of the model as soon as i wear it, this whole situation is really strange.
yea and capsadmin is deadset on not rolling back despite so many issues cropping up because of it, he should honestly roll back until he fixes all the bugs that popped up and keep to github for now until these painfully obvious and not so obvious bugs get fixed
Morsch Feb 22, 2022 @ 5:49am 
Guys, I have an outdated pac3 build that I decompressed 10 days ago in case pac3 gets deleted again, should I share it with the world?
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