Garry's Mod

Garry's Mod

Ragdoll Mover
Jeos52 Jun 22, 2022 @ 4:07pm
Angle gizmo's direction changes on some physical bones if a non-physical bone its manipulated first on some models
Steps to reproduce:

1 Get yunpol's pokemon gen 7 pack https://steamcommunity.com/sharedfiles/filedetails/?id=845438612, its shared addon, and boot up any map

2 Spawn Zeraora model (the yellow cat from the thumbnail) and T-pose it

3 With the ragdoll mover manipulate the bone "HairB" in any direction

4 Now select "Tail3" bone, the angle gizmo is now in the wrong orientation and mirrors "HairB" bone
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Showing 1-4 of 4 comments
PenolAkushari  [developer] Jun 23, 2022 @ 3:29am 
ah, so that's how this thing is reproduced. i'll try doing that on my end and see what i could do about it once i get time, thanks!
PenolAkushari  [developer] Jun 23, 2022 @ 9:38am 
ah, did a bit of a check, yes indeed it happens only on the bones you did specify, i checked if the issue was in similar bone IDs, and yeah, seems like i might've made a mistake somewhere so it checks physbone and bone ID in a wrong way, as the tail bone here has bone ID of 55, physbone ID of 12, and the hair bone has bone ID of 12. gonna look into fixing that, thanks again for specifying on how to reproduce the issue!
PenolAkushari  [developer] Jun 23, 2022 @ 11:33am 
alright, should be fixed now, you can check whether it's fine now or i also happened to introduce any new issues by fixing this
Jeos52 Jun 23, 2022 @ 3:46pm 
Yes! everything appears to work in order!
thx! very appreciated for the fix man!
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Showing 1-4 of 4 comments
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