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ragdoll stretch tool: https://steamcommunity.com/sharedfiles/filedetails/?id=529986984&searchtext=ragdoll+stretch
Would you consider to implement the changes about the bone selection?
To auto select the bone from the list & auto scroll there with the second scroll bar.
In my opinion the "allow selection from the list" is not even needed. First select with the tool and overwrite the target with the list if needed.
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Offtopic but you seem to know a great deal about gmod & source engine.
Do you know any way to re-enable noclip-acceleration? So I could move with the same logic as without noclip?
I guess the sv_noclipacceleration was used for this but it has no effect now.
i was thinking once i get time, i could do a little rewrite for the tool in summer, so i could look into straight up selecting non physical bones through raytracing rather than using the bonelist, kinda like vanilla bone manipulator does.
as well as make the angle gizmos correlate with the bone manipulation of non physical bones as they seem to use euler's angles, which are weird and prone to gimball lock.
dunno about the noclip stuff, sorry, didn't really look into that.