Team Fortress 2

Team Fortress 2

The Ultimatum
Ezarian Sep 4, 2013 @ 2:41pm
Community Stats? Crafting?
Before I start anything, keep in mind Valve doesn't use community made stats; They are just there for opinons and fun so, LOOK AT THIS FIRST!

+30% splash damage
+20% damage
+60% damage to buildings
-75% clip size
-50% ammo capacity
-Cannot gain ammo from Dispensers

Crafting: Loch-Load, Direct Hit, Direct Hit

Last edited by Ezarian; Jan 12, 2014 @ 5:27am
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Showing 1-15 of 75 comments
needs to have a flare gun in the crafting
applo Sep 22, 2013 @ 3:34am 
Craft: Flare Gun+Loch and Load+ Scrap Metal
Ezarian has Stats...
less damage to players
your welcome
Jonsontrue Oct 2, 2013 @ 9:42am 
Craft:Flare Gun+Loch'n Load+Scrap Metal
+Can Stun Targets On Hit
+25 Range
-25 Less Damage
-10% Fire Resistance On Wearer
Savage Source Oct 30, 2013 @ 5:51pm 
Crafting blueprint: Flare Gun + Scorch Shot + Sticky Jumper + Scrap Metal

- Stats -


No projectile gravitation until contact
+15% faster movement speed
Able to destroy projectiles in mid-air


After 2 seconds of projectile traveling will shatter itself
-50% damage penalty
-33% clip size
No random critical hits


1. The projectiles ingore their own weight and flying ahead like rockets until they reach enemy(explode), surface(bounce), projectile(explode), ally(bounce) or shatter (by traveling 2 seconds long).

2. Explodes on contact with enemy projectiles like grenades, sticky bombs, balls, rockets, arrows, bolts, included The Machina projectile. Behave like stock grenades on contact with surfaces, that means they are just bouncing around and rolling on the ground and then explode.

3. Can be reflected like a normal grenade but this reflected projectile can be destroyed by another Ultimatum projectile. Both of the 2 Ultimatum projectiles are explode, any other projectiles are just shatters on contact with this projectile.

4. Of course no projectile gravitation from airblast as long as the first mentioned contacts.

Hidden ability: Able to double jump once an Ultimatum grenade is on the ground and shoot another one to it then crouch+jump.
Last edited by Savage Source; Oct 30, 2013 @ 5:59pm
NewPueblo Nov 24, 2013 @ 6:04pm 
The Ultimatum

+50% Damage to buildings
+20% Blast Radius
+15% Firing Speed
-75% Damage to Players
-25% Ammo
NewPueblo Nov 24, 2013 @ 6:06pm 
The Ultimatum (Crafting)

-Direct hit
-Reclaimed Metal
The Ultimatum
Level ?? Buildin' Condemnin' Device

+ 30% Blast Radius
Paint covers enemies and buildings, making enemies take mini-crits and buildings take full crits ( I know technically buildings can't take crit damage, but Meh. )

- 100% Damage ( You can't hurt people with paint :/ )
- 75% Clip Size
- 50% Ammo Carried

Jarate + Scorch Shot + Reclaimed Metal

So basically it would be a weapon used only for support, which would make te demo rely on stickies for damge ( Which most demos do anyway d: )

Mark Dec 19, 2013 @ 10:50am 
that much of a damage bonus is way too much, and Loch and Load is the same basically, better splash damage and smaller clip is a good start though- awesome weapon keep it up :D
Cassamassa Jan 12, 2014 @ 4:00am 
On direct hit: +25% damage
On direct hit: +25% blast radius
On direct hit: +10% blast damage
+25% bullet speed

-75% clip size (1)
-15% reload speed


Flare Gun + Direct Hit + Loch'n'Load + 1 Scrap Metal.
Mark Jan 12, 2014 @ 4:06am 
agree with more splash damage and ammo reduction, but the + damage is too much like the loch-n-load and valve likes unique weapons, id say

+30% splash damage
+10% damage to buldings

-75% clip size
-5% damage to players }
or }- interchangable
-25% max primary ammo on wearer }

OR, going on the flare gun thing

Ignites enemies on direct hit
+25% splash damage

-10% damage
-75% clip size
Baraklava Jan 15, 2014 @ 4:01am 
Why not just more damage to buildings and less to players? Sort of like the Homewrecker, it would be satisfyingly balanced!

-40% Damage to players
+100% Damage to buildings
+ 1 Second fuse time
Bombs can be destroyed by bullets

+50% Projectile Speed (To get it into those damn sentry nests!)
(Or sentry damage resistance?)
[+25% Reload speed and -25% Clip Size]
llanfer Mar 28, 2014 @ 4:04pm 
+20% explosion radius
explodes on contact with surfaces
knockback on hit

-75% clip size

Blueprint: 2x Detonator + 1 Loch'N'Load
Last edited by llanfer; Mar 28, 2014 @ 4:14pm
A Marked Rock Apr 14, 2014 @ 8:59pm 
Crafting: Scorch Shot + Loch-n-load + Reclaimed metal.

+ Projectile knocks back enimes
+ Critical hits instantly kill enimes
+ +65% damage
- -75% clip size
- -50% reload speed
- -50% damage on contact with surfaces
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