Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
In English, when you start naming a road you start with "NAME + TYPE OF ROAD" for example: "Crisps street" or "Biden boulevard". IDK.
In spanish, when you start naming a road, you must(For logic language reasons) start with "TYPE OF ROAD + NAME" for example:
"Calle Juanito" or "Avenida de Miguel Hidalgo"
So in the .txt code, when i changed the name of the types of roads and names that automatically set up in-game, the road names don't look natural or logical. So i stopped doing the mod.
"Juanito calle" don't look natural, neither "Miguel Hidalgo Avenida".
Still, i wish there was a way to fix that.
-
Another notice, please remember to have backup copies somewhere else as they will be overwritten with the original Japanese names from the mod I've mentioned everytime you do a "Verify Integrity of Game Files".
I apologize if my method is unethical.
For example, the name for the prison or the names modded buildings.
Currently, and for a whole year, I've been using CNL Japanese Localization Name Lists as a base to create name lists for this mod, and since I've been using that method, I refrained from sharing those created name lists.