XCOM 2
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[WOTC] Ambush Squad Select
   
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12 nov 2017, ore 0:19
12 nov 2017, ore 0:52
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[WOTC] Ambush Squad Select

Descrizione
Version 1 (3a69e3b89567)

This is a quick and dirty solution that opens the squad select UI for ambush missions.

Primarily this is a work around for the Resistance Firearms weapons pack where user weapons
end up being something other than what was picked during the covert ops setup.



FAQ:

Q: Can I change operatives?
A: Yes, with the caveat due to how the mechanics work you won't be able to swap the original operative back in if you change them out. You'll be stuck with those available in your soldier pool once you've removed them from the squad.

Q: There are extra slots when I only assigned one operative to the mission, what do?
A: The slots are based on the mission slots, use the extra slots or don't.

Q: How come I can't quit the squad loadout screen?
A: This is locked since there's no UI event icon to let you back into the Ambush mission.

Q: Is this compatible with "Show Enemies on Mission Planning" mod?
A: Yes.

Q: Do I need the "Resistance Firearms" mod for this to work?
A: No.
17 commenti
=[NK]= Col. Jack O'Neil 14 mag 2020, ore 4:58 
I'm using a bunch of different mods, but with this one enabled the ambush mission starts witht he cmaera under the ground and just is stuck there, the map doesn't load. But it loads without this mod enabled. So I've obviously ot a mod conflict somewhere! Already deleted my config files
Tim_ 8 ott 2019, ore 16:59 
I just completed a WOTC campaign with 104 mods including this one. It all went well.
DrunKraken  [autore] 10 giu 2019, ore 15:30 
It's been a long while since I had X2 installed, but it should be participating members in the mission.
LooDz 10 giu 2019, ore 9:32 
who gets the covert mission rewards, (promotions, aim and mobility)? the new squad or the original one?
DrunKraken  [autore] 2 dic 2017, ore 23:26 
@Lux Manifestus: There's over 100+ mods in your save, short of sending your whole workshop directory "\Steam\steamapps\workshop\content\268500", the savegame won't load.

For now I'd suggest turn off my mod, and if your save game is still crashing. You've got a long list of mods to fish through to find out which one is hanging your game.
DrunKraken  [autore] 2 dic 2017, ore 13:08 
@Lux Manifestus: Ok I see what your asking. This mod changes 2 lines, the feature your asking for It would would end being another mod. It was discussed with others and the covert system is something that would need an overhaul to make things sane across the board.


As for your bug, give me a link to the savegame.

Lux Manifestus 2 dic 2017, ore 12:25 
Right, but as a convenience, can you make the select menu open from the resistance ring window? It is a pain to decide on your soldiers (ostensibly form the reistance ring menu), go into the sodier list in the armoury, equip those soldiers, go back into the resistance ring and send them on the operation. If the eqipment (squad) selector could just open automatically after choosing the operation soldiers, that might be a huge convenience. I guess the purpose of your mod is to correct any mistakes the game makes to the loadout but perhaps it could be employed to add a great convenience to the game. Would that mean opening the squad selector twice? Maybe, I don't know. What do you think? Also, the mod was not working for me last night. The squad selector opens up but when the mission loads in, all that appears is a portion of the sewer map and the game is unresponsive.
DrunKraken  [autore] 2 dic 2017, ore 1:50 
@Lux Manifestus: What your describing is what this mod already does with the Ambush event trigger. #1 commit soldiers to mission + their gear. #2 wait for ambush and tweak their gear before the mission or wait for covert mission completion trigger to have soldiers and their gear returned to soldier pool.

If your trying to swap out soldiers after you've commited them to the covert mission there is no good way of doing that prior to the ambush or covert mission completion events.
Lux Manifestus 2 dic 2017, ore 1:12 
Without an event trigger. The idea being that you commit the troops and the gear to the covert op, which become unavailable to other soldiers, and if there's an ambush then you fight with what was selected when you set off on the operation. Is that possible?