Cities: Skylines

Cities: Skylines

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Old Brick Station by Bad Peanut [Modular]
   
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8.149 MB
3. Dez. 2015 um 7:10
21. Mai 2016 um 6:47
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Old Brick Station by Bad Peanut [Modular]

Beschreibung
This is a modular central train terminal consisting of two assets: Module 1 and Module 2 Left. No mods are required for this to work. Keep reading the description if you have any issues before you post a stupid comment :P

If you would like to use this station with Metro Overhaul Mod (release TBA) then please use the Train & Train Stations Converter Mod by BloodyPenguin

Expansions:

Expansion 1: M2.R

Expansion 2: M2.C

Module 1 (M1)

++ accepts all passenger trains, including outside connection services
++ includes embedded metro station
++ snaps to road
++ custom LOD

stats:

cost: 45000
upkeep: 960/week
water 400/week
electricity: 1200KW

triangles: 1584
maps: d,a,n,i,s 1024x1024
LOD triangles: 176
LOD maps: d,n,i,s 512x512

Module 2 Left (M2.L)

++ accepts intra city passenger trains, and in the right conditions, outside connection services (I've seen this once in testing so best to plan the M1 as the outside connection just in case)
++ modular, repeat placement
++ snaps to M1
++ custom LOD

stats:

cost: 23500
upkeep: 381/week
water 400/week
electricity: 1200KW

triangles: 534
maps: d,a,n,i,s 1024x1024
LOD triangles: 94
LOD maps: d,n,i,s 512x512

Placement:

Place the M1 along a road, then place M2's snapping to the M1 (aligning the roof looks best!). Place the M2's consecutively moving away from the road otherwise there's no guarantee transfer will work. If editing placement, delete M2's and place again, moving from closest to the M1 out.
If you find after editing that transfers aren't occurring then delete all modules and start from scratch.

I may add expansion modules to this station in the future.

Cheers
Bad Peanut


Troubleshooting

Follow These steps if you believe this asset is causing you a problem:

1: Close Cities Skylines (quit to desktop)

2: Use launch parameters to set "--disableMods" > See here for a guide on setting launch parameters

3: Launch the game

4: Start a new game 100% vanilla

5: test thoroughly the asset to see if it presents the same problem (yes you may have to play and build a quick test city to do so)

6: If the problem still persists, please upload the same vanilla save file you tested in making sure you have not used any other custom assets (so they don't disappear when I load it) and paste a link to the savegame in the discussion thread "Troubleshooting Savegames" (if there is not a thread, please create one)



DISCLAIMER
For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.


CLICK HERE: Check out the forum post: "Colossal Stories - Hiring Modders #4 - Bad Peanut"[forum.paradoxplaza.com]




Why are comments disabled?
For my sanity - having a lot of pressure to answer comments and field requests that I found hard to keep up with was damaging for my mental health. I hope you understand and can appreciate that we all need to do what's best for our well-being!

When it comes to troubleshooting and any problems you may have, I can practically guarantee that it would be mod related and not this asset - I will try to keep comments open for a couple of weeks on any new upload of course, in case I miss any obvious bugs, but once I can verify it works for everyone else, I will disable them. If there are any major things to address I will find out through other channels other than steam comments.

Thanks for understanding