Conan Exiles

Conan Exiles

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stone statues
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Buildings: Buildings
File Size
Posted
Updated
334.714 MB
Jul 14, 2017 @ 1:29pm
Mar 12 @ 11:43am
71 Change Notes ( view )

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stone statues

Description
adds many statues based on various ingame emotes, with a variety of stone textures.

Update: 20/7/2017.
Added craftable pedestals
Added craftable fountains
Added a craftable statue holding a jug
Added a craftable statue 10x the size of other statues
NOTE: players who have already learned the sculptor skill will probably need to reset this to see the new recipies.

Also added 4 very large statues. These are only spawnable by admins as they are massive and can be seen from a really long distance (see screenshots). thought server owners may not appreciate these things all over the map :)

Update: 21/7/2017:
Added more large statues
made fountains work like wells (i.e. can fill waterskins)
tweaked some settings here and there and fixed some minor issues

UPDATE 25/7/2017
-made some monstergirl statues
-hopefully fixed wells to work online

UPDATE 1/8/17
-new stuff! more wall statues, new temples, a lady with a plate.
sorry about the doubble upload, noticed an error 5 seconds too late

UPDATE 2/8/17
-fixed all the errors from the last build (i hope)
-added in a few more things just so i dont feel like ive made people download the same thing three times :)

UPDATE 8/8/17

-reorganised the recipies so now they are sorted into 4 crafting stations for ease of locating statue recipies
-added statues with plants
-added grand fountains
-added more statues, most of which are craftable by the new sculptor thralls
-increased the materials and crafting times of the big statues significantly
-made statues repairable
-statues have had their dammage teir changed to steel and health increased. This should stop thralls who get worked up by rabbits and turtles from smashing statues
-added 5 sculptor thralls (Exiles, Relic Hunters, Dogs of the desert, black hand, darfari). these spawn at the same points as level 1 carpenters of the same faction and have several new recipies, depending on which sculpting station they are put in.
-cleaned up the mod and removed a great deal of unneccessary files.

UPDATE: 10/9/17
-added icons for many items and recipies
-added fish and crab ponds which work the same as the new traps but can be placed on land. the pirate scuptor has the recipies for these and makes them in the plants crafting station

UPDATE! 6/10/17
-new statues: mossy lovers, more girls and animals, ice sculptures, animal sculptures, and poeple climbing on walls. all found on various sculptor thralls
-also added an animal taming feat, with a new crafting station and animated animals to make. not really stone statues there, but they are made in pretty much the same way, and i didnt feel like making a whole new mod :)

27/6/18- new Ymir temple.
- beacon statues (large statues with bright coloured lights)
-all new statues are craftable by the sculptor thralls

5/7/18- An update mostly about meat!
- Added some placeable corpses made by the darfari sculptor
- Added placeables bones made by the dogs of the desert sculptor
-added a big brazier with burnining people made by the relic hunter sculptor
-ragdoll bodies made by pirate sculptor
-made some changes to the beacon statues so they can be seen from further and look a little more interesting
-Also fixed some tables to avoid conflicts with the new pacth

.......as always, reset the sculptor skill if new things dont show up in the crafting station

*known issue. some recipies were changed from player recipies to thrall recipies. Players who already knew these recipies will still be able to make them temporarily (due to a bug with mods and recipies not being removed properly) but will likely dissapear next time funcom does a forced skill reset


There is not as many texture options for the new stuff, as the mod has the potential to have an insane number of statues, but if anyone would like to see a particular size, pose, or texture, let me know and i'll see what i can do.
Popular Discussions View All (3)
6
Jul 27, 2021 @ 8:07pm
Server using this mod
Jain Zar
2
Oct 29, 2017 @ 3:40pm
Crafting stations pass through the ceiling
Elgar
1
May 29, 2020 @ 9:57pm
Bug Reporting
Gears Undercroft [ZoD]
531 Comments
Tobusaurus Mar 14 @ 8:12am 
The mysteries of computing. I am software tester for 19 years, I know what you mean :budsmile: Weird things happening all over da place.
damian_rorke  [author] Mar 13 @ 11:09pm 
lol interesting. i dont know what i did to the rugs. i didnt even touch them. something probably broke when i had the whole crash-a-thon with the testing environment. i find weird stuff happens for no apparent reason when that crashes. theoretically should be easy enough to fix those ones though
Tobusaurus Mar 13 @ 8:14am 
Thx for the update! Hope you are fine! I know such stories about floodings and storms from colleagues in the Phillipines.
So I tested everything and found only four items that dont fully work:

Bandage - not placeable
Tapestrypush - no living settlements, no placing shadow, default model is shown
rugflirt - placing shadow is working but no living settlements
rugseductive - placing shadow is working but no living settlements

Everything else works fine now, hope I did not miss anything. So all in all great update and thx again!
damian_rorke  [author] Mar 12 @ 11:49am 
i think i finally fixed up those items. Sorry it took so long, we've had a cyclone here, which took out out power for about a week. i also couldn't actually test to see if they were working properly because since the last update the editor crashes for me when i load up the test environment. But i know what was wrong with them, and they should be fine now.
Tobusaurus Feb 27 @ 12:42pm 
Glad I could help. Fingers crossed it wont be too much work for you. Take your time and thx in advance.
damian_rorke  [author] Feb 27 @ 11:03am 
ah yep, if they're bandaging i know whats happened there. those ones might need to be completely rebuilt due to the living settlement changes. ill see what i can do with them. was hoping to get onto it today, but work keeps surprising me with random crap to do, which has held it up so far
Tobusaurus Feb 27 @ 7:50am 
Another thing I noticed is that the adult animations that were already placed before your last update now play the bandaging animation. Maybe that helps to track down what was changed accidentially.
Tobusaurus Feb 18 @ 3:21pm 
Probably another "funny" side effect of the editor caused it. Thx for checking, once you upload a new version I will retest them.
damian_rorke  [author] Feb 18 @ 2:12pm 
oh and chairsit is from this mod, but i should probably just remove it. with living settlements it has the exact same function as a chair, so i didnt update it
damian_rorke  [author] Feb 18 @ 2:11pm 
oh interesting. ok, i'll take a look at them next. i didnt think i changed anything with those, but i did fiddle with alot of stuff trying to get the emote ones working. i didnt even check those ones.