Stellaris

Stellaris

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Expanded Stellaris Traditions - Compatibility Version
   
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Jul 9, 2017 @ 12:08pm
Aug 8, 2017 @ 6:12am
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Expanded Stellaris Traditions - Compatibility Version

Description
Discontinued
This mod was created when the main version of the mod modified some vanilla files. This caused incompatibility issues with other mods. However with patch 1.8 I updated the main mod not to modify vanilla files, hence this mod was no longer needed. Please check out Expanded Stellaris Traditions.

Introduction to the Compatibility Version
This is a compatibility version of the Expanded Stellaris Traditions mod
( http://steamcommunity.com/sharedfiles/filedetails/?id=946222466 ). While that mod is more or less compatible with all other mods (see compatibility notes of that mod) there can be some conflicts. Among other things that mod modifies the vanilla traditions to some extent (to provide a better traditions set I moved some traditions that better suited a new tree). While that version is the one I personally use I made this version as well for those that want to keep full compatibility.

There have changes to some traditions (full change list under discussions), among other things Liberty reduction to liberate planet war demand have been changed to a combat bonus while at war with empires enabling slaver and/or purging. Academic Towers of Ivory gives you a small chance to gain a tech every year.

Intro
This is a new Tradition mod introducing a total of 19 new Traditions into the game. When making the Tradition Trees I have first tried to come up with a strong theme, what kind of empire would have these traditions. Next I have tried to come up with bonuses and sub themes that fitted and finally put those together to form the individual traditions within the tree.

I have tried to mix more standard modifier (like Government Ethics Attraction) with more interesting stuff like bonuses under certain conditions (being at war, planets with high species diversity, not having diplomatic relations etc.) or other stuff (bonus unity from destroying enemy ships and stations, adding new traits to leaders, unlocking new buildings...).

Mod Info
This mods adds 19 new traditions with a variety of new bonuses.

I have tested all tradition effects, read and re-read all the descriptions. It is quite a large mod so some errors might have appeared. However they should be quite minor (probably some effects not firing under some special cases I might have missed). Message me if you find something and I will fix it asap and if there is any errors they will hopefully be sorted out quite soon. There might also be some balance problems in the beginning. I think it is quite good. In most cases I tried to make things a bit weaker, rather than risking overpowered stuff (with some exceptions when I wanted some things to stand out. But I tried to balance with weaker traditions in the rest of the tree).

In some cases old traditions had a theme better suiting some of my new tradition categories. For example the Trans-Stellar Companies Tradition earlier were a part of the Prosperity Tree. When I added the Commerce Tree I figured TSC better fitted it and moved it over. In these cases I have replaced the traditions moved from the old trees with new ones (A Golden Age added to Prosperity). In a few cases, to prevent stacking of the same bonus several times, I have swapped out bonuses in the old trees (- Consumer Good Cost in Harmony was swapped for + Faction Influence). The number of instances of this is quite few (4 bonuses moved, 2 swapped for new bonuses, and one bonus partially modified, full list at the end of the tradition list). I have some ideas of re balancing the old traditions, but I wanted to wait and see depending on the reception.

Why More Traditions are Needed
I really liked it when Traditions were added to the game, I think they added some good opportunity to customize and role-play your empire. However the tradition selection were very limited in two senses:
- Few Traditions means a fewer number of traditions that fits your empires "lore". I once made and isolationist race that mostly wanted to be left for them self, developing their land (as opposed to expanding). Their goes traditions Expansion, Domination, Diplomacy and Supremacy out of the window. That leaves with with 3 traditions that don't contradict my theme (if I mentioned that they were highly religious then Discovery is not super ok either). Especially since you want all those Accession Perks you quite quickly have to adopt traditions that doesn't really fit (and were 2/3 of the traditions doesn't really improve your play style).
- Since there are so few traditions you will most likely adopt all of them (unless you play a short game). So whatever type of empire you play you will always converge to the same tradition set. Sad!
To make role playing (and playing in general) more fun I felt that the game dearly needed more traditions, so I added a few.
(I encourage the guys at Paradox to add more traditions. I guess it is one of a hundred of the things they have on their to-do list...)

Tradition List
I will make a post in Discussions with the full list of effects and additional details.
Academy, Administratum, Commerce. Confederacy. Cybernetics, Faith, Foundation, Industry, Isolation, Justice, Liberty, Malice, Mechanicum, Militarism, Mysticism, Nature, Order, Proselytism, Purity.

Compatibility
Tradition mods are by nature not compatible with each other, since they need to design the UI individually. Otherwise this mod is compatible with all other mods.

Plans and Ideas
- Currently Working on an Ascension Perk mod.
- More Traditions.
- Trees with > 5 traditions.
- Hive Mind Traditions (If I can get large trees).
- Balance.
- Re balancing vanilla traditions (depending on what people think of it).

Credits
Birdy (Maker of the Plentiful Tradition Mod, check it out: http://steamcommunity.com/sharedfiles/filedetails/?id=903007094 )
Quite a few thing in this mod is inspired by their work (but no code or images has been taken! Stealing is not ok!).
- Making a Malice Tradition Tree was his idea. I liked their idea very much and felt I couldn't make a good Tradition mod without having that tree. Two of the bonuses are also the same as in his mod, but otherwise the traditions are quite different.
- Initially I called my Fait traditions Piety, but when I checked out their mod I felt that Faith sounded better and changed it.
- I saw how they "collapsed" the Discovery tree to make the layout more compact, and use that idea.
- They figured out how to make the scrollbar so you could fit more traditions in, I used that idea as well.
(There are a few cases were we have traditions with the same name. Except for Malice and Faith these are pure coincident.)
Stellaris Dev Team
- They came up with the Purity Tree (but for some reasons didn't include it in the game, you can still find it in the game files though). I even used some text from them (since I'm making the mod for their game I figured this was ok. If they disagree I can change it :P ).

Thanks
Birdy
- When making the mod, especially the interface, I looked at their mod and the vanilla implementation in tandem. By looking at the differences in implementation and result I managed to figure out how the UI was constructed.
- For being cool with me using some of their ideas.
The guys in the Stellaris Mod Discord Channel
Helped me with a few things.
The guys in the Stellaris Mod Forum
Also gave a few tips.
Popular Discussions View All (5)
11
Sep 5, 2017 @ 7:37am
Bug Report
Private Feelings
0
Jul 9, 2017 @ 12:56pm
Changes In the Compatibility Version
Private Feelings
0
Jul 9, 2017 @ 12:41pm
Tradition List
Private Feelings
21 Comments
Private Feelings  [author] Nov 17, 2017 @ 6:41am 
To be honest i do not understand. This mod (any version) do nor tequire a DLC. For what I know this mod is not included in any merge mod.

I want to help but I do not understand the issue, what would be possible with this mod that you can't do with the version that is updated for 1.8?
Dr. Quackers M.D. Nov 17, 2017 @ 12:30am 
I did say I dont have the DLC so I cant get the merged tradtion mod. plentiful additional and expanded traditions will not work together. The only way to use all three might be to give this one an update.
Private Feelings  [author] Nov 17, 2017 @ 12:20am 
Can't you use the main version of the mod? This version was discontinued since I in 1.8 made the main version of the mod compatible with all other mods (removed changes to vanilla files), other tradition mods excluded.

Is there some reason you would want to use this one?
Dr. Quackers M.D. Nov 16, 2017 @ 11:36pm 
Could you update to 1.8.0 please I dont have the DLC so I cant use merged trations. This is the only way i can run your mod with additional and plentiful traditions.
PalmettoJedi4 Sep 28, 2017 @ 12:29pm 
@Girion

SWEET!

By the way, do you plan on doing some stuff for the three Ascension Paths as well?

Worse traditions? Which ones are worse?

And keep up the great work!
Private Feelings  [author] Sep 25, 2017 @ 4:55pm 
The main mod works with 1.8, but there are many traditions that don't make sense with machines and hive minds.

I have 3 main things I want to do:
- Replace some "worse" traditions with new more interesting ones (a few less interesting was added in the compatibility version as well as to adapt to the new patch)
- Making "lesser" traditions swaps, like bonus to robots only for empires that uses robots, bonuses to megastructures only for those with the perks.
- Traditions swaps for hive minds etc.

I also have the design for 8 more traditions that I want to add some day.

All that will take a lot of time though, so I am slowly adding stuff in. Unsure when what will be included.
PalmettoJedi4 Sep 25, 2017 @ 4:41pm 
@Girion

Cool! So, it'll work now with 1.8?

Also, any progress on making more machine and hive mind traditions?
Private Feelings  [author] Sep 24, 2017 @ 12:21pm 
Just noting that this version of the mod is probably going to get discontinued with the new patch. Rather I will make the main mod a compatibility version, and then make a addon with the compatibility stuff
(much easier to maintain that way)

Right now the main mod is remade as a compatibility version, so if you have been using this one than a switch to the main mod will offer more or less the same experience.
PalmettoJedi4 Jul 29, 2017 @ 8:05am 
Cool! I look forward to seeing what you come up with then!
Private Feelings  [author] Jul 28, 2017 @ 10:53pm 
I had Chivalry as an idea before, scratched it due to not coming up with tradition ideas. Your suggestion made me revive the idea though, have a few good ideas now.