Garry's Mod

Garry's Mod

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Operation Stingray
   
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Description
This collection contains all the Operation Stingray saves that I have made so far.
*No mods required to run any of these saves, all you need is Gmod and CS:S to run them.*
Items (11)
Operation Stingray
Created by JeremiahJerms
=STORY= You are a rebel spy who has been sent on a mission to retrieve intell on a top secret combine operation called Operation Stingray. Make your way though the small combine city of Belmont and find the core (which is disguised as a AR2 Orb) that conta...
Operation Stingray Part 2: The Compound
Created by JeremiahJerms
=STORY= You made it out of the city with the plans and got a transmission from HQ that they will be picking you up at a abandoned compound. But the combine also got the transmission and want to stop you before you can get to them. Make your way though the ...
Operation Stingray Part 3: The Rebel's Condition
Created by JeremiahJerms
=STORY= You finally made it to the town of Havana, which is the Rebel HQ. The core has already been given to Dr. Temple, and you are resting on the other side of town. But Dr. Temple soon calls you to come over to were he is, because the information contai...
Operation Stingray Part 4: Italy
Created by JeremiahJerms
=STORY= After examining the core, Dr. Temple tells you that Operation Stingray is a top secret combine plan to bomb all the known Rebel bases and hide outs with a deadly gas. The gas was put in barrels put on pallets. The pallets are hidden at different pl...
Operation Stingray Part 5: Mountian House
Created by JeremiahJerms
=STORY= After Securing the chemical in Italy, Dr. Temple informs you that the next one is at a mountain house in Tennessee. He also tells you that the owner of the house went missing a few months ago and his house was converted into a combine base because ...
Operation Stingray Part 6: The Office
Created by JeremiahJerms
=STORY= Dr. Temple has finally decrypted the last of the information on the core and has the locations for the last three chemicals. The next location is a office building that the combines froze using a weather machine and took over as a base. You drive o...
Operation Stingray Part 7: The Temple
Created by JeremiahJerms
=STORY= After being pick up at the office, you are immediately sent to the next location. An Aztec Temple that was made into an archaeological dig site and then later a Combine hide out. Because of a shortage of weapons they take your weapons and give some...
Operation Stingray Part 8: Last but Not Least
Created by JeremiahJerms
=STORY= Once again you are pick up and they have to take the weapons you got. You are then taken to the last location to finish this once and for all. Before you are dropped off, they let you choose two weapons to take with you. Oddly enough, you choose th...
Operation Stingray Part 9: Stranded
Created by JeremiahJerms
=STORY= The last pallet of the chemical is loaded on to a helicopter and you get in a different helicopter. Half way through the flight, your helicopter is shot down by an unknown threat and crashes next to an old mansion infested with zombies. Everyone on...
Operation Stingray Part 10: Sand & Dust Part 1
Created by JeremiahJerms
=STORY= You take the car at the front gate and drive away from the mansion. You drive down an old dirt road for 15 minutes when all of a sudden you are engulfed by bright light. You then find yourself in a desert town filled with combines. All your weapons...
Operation Stingray Part 11: Sand & Dust Part 2
Created by JeremiahJerms
=STORY= You continue through the dusty and empty town, traversing winding corridors and rooms void of interesting details. You begin to ponder the origins and purpose of this town, as there doesn't seem to be much rhyme or reason for its existence. However...