Stellaris

Stellaris

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Linear Tech Trees BASE
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Opdateret:
547.101 KB
25. juni 2017 kl. 10:13
17. apr. 2021 kl. 19:22
30 ændringsbemærkninger ( vis )

Abonner for at downloade
Linear Tech Trees BASE

Beskrivelse
3.0.1 - Linear tech progression

Please rate the mod. Even a dislike is more than welcome, but if you decide to leave a dislike could you please tell me why you did so in the comments? Constructive criticism is the best way to improve this Mod.


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Features:
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Event triggers have been added to guarantee availability of tech options you have researched the prerequisites, creating a predictable research tree. This gives the ability to research specific technology lines for a less random feel to progression.

This mod only effects base/ vanilla technologies.

Linear tech progression is not used by AI.

I have created a tool to make mods for additional techs using this design. It is still a work in progress but is 90% working. Feel free to use it, fork it, ect. https://github.com/theexec/stellaris-parser


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change log:
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04/17/21: Updated to 3.0.1
05/19/20: Updated to 2.7.2
03/26/20: Updated to 2.6.2
03/17/18: Update to 2.0.2
02/25/18: Update to 2.0.0
09/24/17: Bug fix.
09/22/17: Update to 1.8.1, reduced mod to base/ vanilla technologies only. New add on mods to follow soon for additional tech mods.
09/10/17: Bug fix.
09/08/17: Add support for new mods, listed above and fixed a few bugs.
09/07/17: Add support for new mods, listed above.
06/29/17: Removed starter techs and repeatables, updated list of supported mods.
06/28/17: Add support for new mods, listed above.
06/25/17: Separated from A level playing field balance mod.
127 kommentarer
SEZER 8. maj 2024 kl. 14:09 
update this im begging you.
SEZER 28. mar. 2023 kl. 11:02 
need update
Rodrius 21. juni 2022 kl. 14:43 
Mod still working?(3.4.4)
@Jessy2299 The game crash when loading if I change the "NUM_TECH_ALTERNATIVES", how you can do that without crash?
Jessy2299 18. apr. 2022 kl. 18:21 
Found a way to make all technologie you can researsh appear. Simply edit in "00_defines.txt" the line call : NUM_TECH_ALTERNATIVES = 3 to NUM_TECH_ALTERNATIVES = 99 and you will now alway see every available tech you can research.
Jessy2299 25. jan. 2022 kl. 18:48 
This should be in the base game. I hate the fact that the tech are random and not an actual tech tree where you choose what to research. If only the AI would use this too... Feel pretty unfaire and unbalance because of that.
HyperframeTK 16. jan. 2022 kl. 4:00 
please make an update fore the aktuell game
Airu 30. dec. 2021 kl. 5:22 
It has been working fine for me, so far at least
Skylar 30. dec. 2021 kl. 3:34 
Any chance for an update?
Shamis  [ophavsmand] 18. apr. 2021 kl. 13:27 
@Sempire, It is not possible to make the linear tech cost more without also overriding all the vanilla technology files. If you want to do it, I would be happy to explain how you might go about it. I am happy with the mod the way it is and do not intend to make that change.

@renatus.aurora, glad you enjoy it.

@Zero_Sum_Gamer, you are welcome.
Zero_Sum_Outcomes 18. apr. 2021 kl. 13:15 
Thank you for the update