Stellaris

Stellaris

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Linear Tech Trees BASE
 
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0.007 MB
Jun 25, 2017 @ 10:13am
Feb 2 @ 8:25pm
19 Change Notes ( view )

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Linear Tech Trees BASE

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In 2 collections by Shamis
The Shamis collection 1.8 Čapek
74 items
Shamis lite 1.9
35 items
Description
1.8.1 - Linear tech progression

Please rate the mod. Even a dislike is more than welcome, but if you decide to leave a dislike could you please tell me why you did so in the comments? Constructive criticism is the best way to improve this Mod.

I take no credit for the technology mods this mod uses, thanks and credit to each of those respective mod makers. All I did was wrap some code around the technologies so they would be researchable in a predictive manner.

Special thanks to crymson for some very useful syntax information.


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Features:
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Event triggers have been added to guarantee availability of tech options you have researched the prerequisites, creating a predictable research tree. This gives the ability to research specific technology lines for a less random feel to progression.

This mod only effects base/ vanilla technologies. Additional technology mod packs will be listed below as they are created.

Linear tech progression is not used by AI.


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Add on mods for additional technology mods
===================================


Linear Tech Trees NSC ---------> http://steamcommunity.com/sharedfiles/filedetails/?id=1142594489
. . . (-New Ship Classes & More (FULL or LITE))

Linear Tech Trees SE ---------> http://steamcommunity.com/sharedfiles/filedetails/?id=1143239614
. . . Stellar Expansion ALL MODULES

Linear Tech Trees ISBS ------> http://steamcommunity.com/sharedfiles/filedetails/?id=1143487497
. . . Improved Space Battles ALL MODULES

Linear Tech Trees CE ---------> http://steamcommunity.com/sharedfiles/filedetails/?id=1143486965
. . . Crystallis Ship Modules Expansion

Linear Tech Trees AM ---------> http://steamcommunity.com/sharedfiles/filedetails/?id=1143486638
. . . AlphaMod

Linear Tech Trees ST ---------> http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1143646843
. . . Star Trek: New Horizons

Linear Tech Trees ZF ---------> http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1143647247
. . . The Zenith of Fallen Empires

Linear Tech Trees TFW ------> http://steamcommunity.com/sharedfiles/filedetails/?id=1145651387
. . . TFW's Bunch of Ship Parts and all TFW's individual component modules

Linear Tech Trees MR --------> http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1145652063
. . . 25 More Reactors + New Techs

Linear Tech Trees NPZ --------> http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1150367274
. . . Mobile Suit Gundam: Stellaris


***Can be used with any tech mod but the added technologies will not utilize the linear progression feature.

How to create your own addition coming soon.


=====================
Add ons under construction
=====================

ExOverhaul ALL MODULES

Advanced Weapons

Useful stations - Version 2.0 Citadel Included

Life Engineering

Star Wars Weapons, Star Wars Rebels Ships, and Star Wars Empire Ships

Novus Orbis - Stellaris Overhaul Mod

Grim Darkness Total Conversion



===========
change log:
===========
09/24/17: Bug fix.
09/22/17: Update to 1.8, reduced mod to base/ vanilla technologies only. New add on mods to follow soon for additional tech mods.
09/10/17: Bug fix.
09/08/17: Add support for new mods, listed above and fixed a few bugs.
09/07/17: Add support for new mods, listed above.
06/29/17: Removed starter techs and repeatables, updated list of supported mods.
06/28/17: Add support for new mods, listed above.
06/25/17: Separated from A level playing field balance mod.
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84 Comments
xnadu27 Jan 23 @ 3:54pm 
It will allow you to research any tech you have the prerequisites for. Removes the RNG from vanilla. Modded techs will still be random
Triggerdude Jan 22 @ 12:27pm 
Ok so can someone explain this to me? So you will go straight down the line to learn all of the tech? Does that mean it wont be random? Someone help me out.
xnadu27 Jan 17 @ 2:09pm 
Also I am pretty sure Grim Darkness is dead FIY, the current WH40K mod is Warhammer 35M
xnadu27 Jan 17 @ 2:06pm 
You should release a guide on how to create your own compatibility patch, like how Downscaled Ships does it, I have only a small amount of modding experience, so I don’t think I would be much help (I do know how to change a version number)
Shamis  [author] Jan 17 @ 1:55pm 
@xnadu27 - Should work fine, update is coming. I am finding myself with less and less time to keep things updated.

If anyone is interested in joining me on any of my mods feel free to send me a friend request.
xnadu27 Jan 17 @ 8:02am 
Also is this updated to 1.9? Or should it work fine?
xnadu27 Jan 17 @ 8:00am 
Looks great will use when ExOverhaul mods are compatible (and Life Engineering)
Shamis  [author] Nov 29, 2017 @ 3:43pm 
@Supreme Ruler Bill Gates - with the base as well or not?
Devil of The Rhine Nov 27, 2017 @ 8:05pm 
@soldieroftruth i was running it with the ST horizons version
Shamis  [author] Nov 27, 2017 @ 4:51pm 
@Supreme Ruler Bill Gates - since you posted on the star trek tree mod as well, I am asuming you are running this with Star Trek: New Herizons. They are not compatable since Star Trek: New Herizons has removed vanila techs from the game with thier mod. You cannot run this mod with Star Trek: New Herizons.