Cities: Skylines

Cities: Skylines

34 ratings
Park Rebalance
File Size
0.011 MB
Jun 14 @ 3:01am
Jun 14 @ 8:25am
4 Change Notes ( view )

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Park Rebalance

The problem with parks was, for me, that it just didn't make sense from a gameplay perspective to build certain parks, because others were much better. The Botanical Garden or the Carousel have hands-down the best coverage or entertainment value. God forbid you build a Park with Trees, that giant monster that had almost no impact on the surrounding buildings, or a Japanese Garden with almost no coverage.

So I came up with a rating system for parks, factoring in the entertainment radius, the entertainment value, its own size, the visitor capacity, the upkeep and the build cost. I valued it in this order: the entertainment value and radius > its own size > upkeep > visitor capacity >> build cost.

The final scoring function is:
[Entertainment] * (π * [Entertainment Radius]^2 / (IF([waterside];([Width]^0,4)*1,5;[Building Area]^0,2)) * [Visitors^0,2] / ([Upkeep] + [Water * 0,024] + [Electricity * 0,01] + 1000)^0,8 / ([Build Cost] + 8000)^0,2

I used the Bouncy Castle, Skatepark & Dog Park as baselines to balance the other buildings around.

And here are the changed values with this mod, compared with the previous values:

All workshop content is obviously unchanged.

Thanks to egi, without him this would not have been possible. Check out his mods!
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TelMan Nov 24 @ 8:48pm 
WOW, pretty rude developer... you could at least reply to questions when asked or at least updated above info to let everyone if it is compatiable or not. No one is that busy that you cant reply... really bad form!!!
TelMan Oct 26 @ 1:34am 
Is this compatiable for Green Cities? TIA
Mark Ruins Everything Aug 24 @ 2:48pm 
Could you create a mod for the player to marquee a section of the map containing trees, paths and props, and treat marked sections as parks with the same formula? Perhaps assume a maintenance cost of $1 per square cell in the marked region.
(AEF) Vindicator Aug 12 @ 4:50am 
I assume this only affects vanilla and offical content and not workshop assets?
finally someone is thinking what i am thinking for all these years, good job...thank you!
egi  [author] Jul 11 @ 1:56pm 
@Methos it works also for existing ones! you don't have to replace anything.
BLÀde Jun 22 @ 11:14pm 
how did you place all them parks without a road?
Methos Jun 19 @ 3:12pm 
Does this only kick in when the park is placed or does it work for already existing parks, too?
Xpowersouce76 Jun 16 @ 9:15pm 
This game needs a nuclear bomb.
Azzurite  [author] Jun 16 @ 1:18pm 
@alborzka it doesn't work for workshop parks at all. The problem is that workshop parks are just too diverse to get anything done "correctly" for them. Some parks are "real" parks, but most have ridiculously low or no costs, so the formula breaks down. Some are parking spaces (or similar things) which by design have low entertainment value but with my formula would get really good values for something that shouldn't get them.

And yes, most parks have been buffed. As I said, I used the Dog Park as a baseline to get the other parks "up" to. If you look in the spreadsheet at "base relative value" you can see how many are at 30% or less, those are just ridiculously bad compared to the "top" parks.