Cities: Skylines

Cities: Skylines

97 ratings
Park Rebalance
   
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12.877 KB
Jun 14, 2017 @ 3:01am
Mar 23, 2021 @ 3:19pm
16 Change Notes ( view )

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Park Rebalance

Description
Problems?

If there are any issues or you have a question, file an issue over at https://gitlab.com/azzurite/parkrebalance/issues/new

I'm not monitoring the comments to this workshop item.

Summary

Compatible with 1.13.3-f9 (Sunset Harbor)

This mod changes all official ploppable parks to be worthwhile to place for their entertainment value. There were some good parks with a nice range and entertainment value, but around half of them were just terrible compared to those. So this is an overall buff to most weaker parks.

Any Park Life parks are completely untouched. The mod changes all parks instantly when activated, but requires a restart of the game after deactivating to unload.

Rationale & Approach

The problem with parks was, for me, that it just didn't make sense from a gameplay perspective to build certain parks, because others were much better. The Botanical Garden or the Carousel have hands-down the best coverage or entertainment value. God forbid you build a Park with Trees, that giant monster that had almost no impact on the surrounding buildings, or a Japanese Garden with almost no coverage.

So I came up with a rating system for parks, factoring in the entertainment radius, the entertainment value, its own size, the visitor capacity, the upkeep and the build cost. I valued it in this order: the entertainment value and radius > its own size > upkeep > visitor capacity >> build cost.

The final scoring function is:
[Entertainment] * (π * [Entertainment Radius]^2 / (IF([waterside];([Width]^0,4)*1,5;[Building Area]^0,2)) * [Visitors^0,2] / ([Upkeep] + [Water * 0,024] + [Electricity * 0,01] + 1000)^0,8 / ([Build Cost] + 8000)^0,2

I used the Bouncy Castle, Skatepark & Dog Park as baselines to balance the other buildings around.

And here are the changed values with this mod, compared with the previous values: https://docs.google.com/spreadsheets/d/1Fk9cRTkweSMKZVm7vK_0QuDhcPynSbPefo7MCo-wSGs/edit?usp=sharing

All workshop content is obviously unchanged, because they didn't try at all to be balanced. There are also a bunch of "parks", like parking spaces, which should not suddenly have a high entertainment value. So only parks and plazas from the base game have been changed.

Thanks to egi, without him this would not have been possible. Check out his mods! http://steamcommunity.com/id/daegi/myworkshopfiles/
38 Comments
Jasper Jun 23, 2022 @ 6:00am 
This mod works fine as-is with Airports. The issue arises when Parkify and the Universities addon is/are also installed (those do a lot of tinkering with certain assets, e.g. the beach volleyball). I prefer this over Parkify since I don't really use Park Life except for the ped paths. If you don't have those DLCs, choosing this is obvious.
Azzurite  [author] Feb 13, 2021 @ 6:34am 
Should be fixed now. IF NOT, DO NOT WRITE A COMMENT, MAKE AN ISSUE AS OUTLINED IN THE DESCRIPTION
Azzurite  [author] Feb 12, 2021 @ 5:46pm 
I love you guys for not being able to read the main post <3 all the people complaining about issues, but none actually notifying me about it in the way I outlined.

I'll try to get it fixed for the newest version.
Beast Cowboy Mar 7, 2020 @ 10:40am 
anybody
Beast Cowboy Mar 7, 2020 @ 10:28am 
@egi This mod is broken please fix it.Thank you
Beast Cowboy Mar 7, 2020 @ 10:28am 
to the author
@ Azzurite This mod is broken please fix it.Thank you
Beast Cowboy Mar 7, 2020 @ 8:04am 
The Mod F:\Games\Steam\steamapps\workshop\content\255710\946550801 [ParkRebalanceMod0.dll] has caused an error [ModException]

Details:
System.InvalidCastException: Cannot cast from source type to destination type.
at ParkRebalance.ParkRebalanceMod.UpdateBuilding (ParkRebalance.BuildingEntertainmentValues entertainmentValues) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[ParkRebalance.ParkRebalanceMod+BuildingEntertainmentValues].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
at ParkRebalance.ParkRebalanceMod.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
macluk Oct 14, 2019 @ 11:04am 
Sometimes it works, sometimes it doesn't - it just gave me same mod exception error as below, few weeks into building a city - i think it's time to get rid of this mod forever.
Blije Eend Jun 17, 2019 @ 12:51am 
I would like to know if this mod stills works because I see a lot of problems from other people.
Looks like a great mod!
CJJackR1990 May 23, 2019 @ 1:30pm 
Is this being updated for 1.12.0? The patch seems to have broken this mod.