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I'll try to get it fixed for the newest version.
@ Azzurite This mod is broken please fix it.Thank you
Details:
System.InvalidCastException: Cannot cast from source type to destination type.
at ParkRebalance.ParkRebalanceMod.UpdateBuilding (ParkRebalance.BuildingEntertainmentValues entertainmentValues) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[ParkRebalance.ParkRebalanceMod+BuildingEntertainmentValues].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
at ParkRebalance.ParkRebalanceMod.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
Looks like a great mod!
Details:
System.InvalidCastException: Cannot cast from source type to destination type.
at ParkRebalance.ParkRebalanceMod.UpdateBuilding (ParkRebalance.BuildingEntertainmentValues entertainmentValues) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[ParkRebalance.ParkRebalanceMod+BuildingEntertainmentValues].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
at ParkRebalance.ParkRebalanceMod.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
sorry to disturb your winter sleep ;)
I cannot believe that people are so full of themselves they can't understand they are not everybodies number 1 priority.
And yes, most parks have been buffed. As I said, I used the Dog Park as a baseline to get the other parks "up" to. If you look in the spreadsheet at "base relative value" you can see how many are at 30% or less, those are just ridiculously bad compared to the "top" parks.
Now I can make my custom parks more "balanced" between them and this parks of yours.
Much apreciated. =)
I noticed in the Google Doc that most of the parks have overall gone up -- if the new Ent Accumulation is the same or decreased from the base value, then the new Ent Radius is the same or higher than the base value. As in, I don't see any of the parks having both Ent Accumulation and Ent Radius gone down from base values. Is this intended to be like that?
Also, does this work for custom parks (i.e. from the workshop)? I know it says "workshop content is unchanged" but does this mean that their values are untouched (but are still multiplied for in-game use, like the vanilla parks) or that the formula doesn't affect custom parks at all?