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2019-Apr-05 11:21:18 Exception [initBase(WindowManager creat windows)=>exception] reason:[CEGUI::UnknownObjectException in function 'class CEGUI::WindowFactory *__thiscall CEGUI::WindowFactoryManager::getFactory(const class CEGUI::String &) const' (C:\Libs\cegui-0.8.7\cegui\src\WindowFactoryManager.cpp:186) : A WindowFactory object, an alias, or mapping for 'GameLook/HotkeyItem' Window objects is not registered with the system.
Have you forgotten to load a scheme using CEGUI::SchemeManager::createFromFile(..)?] [ForestVillage.cpp | 908]
2019-Apr-05 11:21:18 STOP [ForestVillage.cpp | 908]
2019-Apr-05 11:21:18 Unknown exception initBase [ForestVillage.cpp | 973]
2019-Apr-05 11:21:18 STOP [ForestVillage.cpp | 973]
2019-Apr-05 11:21:18 Unknown exception [ForestVillage.cpp | 572]
2019-Apr-05 11:21:18 STOP [ForestVillage.cpp | 572]
2019-Apr-05 11:21:54 <<<<<<<<<<<< APP CRASH >>>>>>>>>>>>
Is it possible to do on the fly scaling, i.e drag a corner of one of the stats windows to scale it up or down?
Step 1:
Find the mod within your steam game folder.
C:\Program Files (x86)\Steam\steamapps\common\Life is Feudal Forest Village\mods\937368495
Step 2:
Move the "gui" and "scripts" folder to the games normal directory.
C:\Program Files (x86)\Steam\steamapps\common\Life is Feudal Forest Village\
Step 3:
Run the game, and it should be working.
Maybe it can set off auto scaling and set width and height for my own?
I would be happy when just scrolling would working instead of stupid annoying mouse clicking to go down or up :-/
I am currently using my laptop for gaming and ingame Resolution is 1920x1080...
I would be very happy if you could help me, because i dont know who could help me.
If you don't know how to help, please do you know who could?
function Inventory:init(window, inventoryName)
self.window = window (does this mean that window is autoscaled ?)
local element = window:getChildRecursive(inventoryName or 'inventory')
if not element then
return false
end
self.container = element:getChildRecursive("__auto_container__")
self.slotsType = ''
self.slots = {}
self.centerAlign = false
self.width = self.container:getPixelSize().width
self.height = self.container:getPixelSize().height
self.inited = true
end