Life is Feudal: Forest Village

Life is Feudal: Forest Village

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Catalyst | GUI Upscale 2560x1440
   
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File Size
Posted
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91.177 MB
Jun 1, 2017 @ 7:27am
Jun 14, 2017 @ 1:45pm
18 Change Notes ( view )

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Catalyst | GUI Upscale 2560x1440

Description
This modification upgrades parts of the graphical user interface to match a 2560x1440 resolution monitor.

Step 1:
Find the mod within your steam game folder.
C:\Program Files (x86)\Steam\steamapps\common\Life is Feudal Forest Village\mods\937368495

Step 2:
Move the "gui" and "scripts" folder to the games normal directory.
C:\Program Files (x86)\Steam\steamapps\common\Life is Feudal Forest Village\

Step 3:
Run the game, and it should be working.
25 Comments
Hurtzu Apr 5, 2019 @ 9:23am 
Found this in the log.log file.

2019-Apr-05 11:21:18 Exception [initBase(WindowManager creat windows)=>exception] reason:[CEGUI::UnknownObjectException in function 'class CEGUI::WindowFactory *__thiscall CEGUI::WindowFactoryManager::getFactory(const class CEGUI::String &) const' (C:\Libs\cegui-0.8.7\cegui\src\WindowFactoryManager.cpp:186) : A WindowFactory object, an alias, or mapping for 'GameLook/HotkeyItem' Window objects is not registered with the system.

Have you forgotten to load a scheme using CEGUI::SchemeManager::createFromFile(..)?] [ForestVillage.cpp | 908]
2019-Apr-05 11:21:18 STOP [ForestVillage.cpp | 908]
2019-Apr-05 11:21:18 Unknown exception initBase [ForestVillage.cpp | 973]
2019-Apr-05 11:21:18 STOP [ForestVillage.cpp | 973]
2019-Apr-05 11:21:18 Unknown exception [ForestVillage.cpp | 572]
2019-Apr-05 11:21:18 STOP [ForestVillage.cpp | 572]
2019-Apr-05 11:21:54 <<<<<<<<<<<< APP CRASH >>>>>>>>>>>>
Hurtzu Apr 5, 2019 @ 9:03am 
My game begins loading with a white screen and sound then crashes. Any Ideas to get the game to load? I'm running 2K 60hz monitor at 2560x1440 and copied the folders per the instructions.
Snacko Jun 28, 2018 @ 4:48pm 
Is there a way to move the main toolbar & other menus closer to the center for triple screens?
bbc116 Jul 17, 2017 @ 10:49am 
Create .bat files to copy and remove "gui" and "script" folder to/from root directory.
Ritysayo  [author] Jul 14, 2017 @ 8:04pm 
@SubudaiTNG - At the moment there are limitations to what I can modify with the GUI. The head developers of the game plan on adding scaling solutions in a future patch. My modification is to make it playable for players in the meantime. I might add a few more updates soon, but I do not think I should put too much time coding that type of scaling feature while knowing the patch will be implemented to the actual game. Cheers.
Subudai Jul 14, 2017 @ 3:04pm 
Awesome! Yeah, the standard UI is a tiny bit to small on 2K resosultion.
Is it possible to do on the fly scaling, i.e drag a corner of one of the stats windows to scale it up or down?
Ritysayo  [author] Jul 14, 2017 @ 3:18am 
@SubudaiTNG - Added. Glad you enjoy the mod.
Subudai Jul 14, 2017 @ 2:42am 
Thank you for this mod. But I would suggest that you put this in the description part, as I had to do it to get it working.

Step 1:
Find the mod within your steam game folder.
C:\Program Files (x86)\Steam\steamapps\common\Life is Feudal Forest Village\mods\937368495

Step 2:
Move the "gui" and "scripts" folder to the games normal directory.
C:\Program Files (x86)\Steam\steamapps\common\Life is Feudal Forest Village\

Step 3:
Run the game, and it should be working.
Silent_Dave Jun 22, 2017 @ 7:01am 
My questions : How can i solve the problem because of the small Inventory Window?
Maybe it can set off auto scaling and set width and height for my own?
I would be happy when just scrolling would working instead of stupid annoying mouse clicking to go down or up :-/
I am currently using my laptop for gaming and ingame Resolution is 1920x1080...

I would be very happy if you could help me, because i dont know who could help me.
If you don't know how to help, please do you know who could?
Silent_Dave Jun 22, 2017 @ 7:01am 
Inventory = Class("Inventory")

function Inventory:init(window, inventoryName)
self.window = window (does this mean that window is autoscaled ?)
local element = window:getChildRecursive(inventoryName or 'inventory')
if not element then
return false
end
self.container = element:getChildRecursive("__auto_container__")
self.slotsType = ''
self.slots = {}
self.centerAlign = false

self.width = self.container:getPixelSize().width
self.height = self.container:getPixelSize().height
self.inited = true
end