Cities: Skylines

Cities: Skylines

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Adjustable FOV
   
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6.144 KB
May 16, 2017 @ 6:35am
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Adjustable FOV

Description
How to use it:
--Hold control+O and use mouse to control FOV.
--Press control+shift+O to reset FOV to default.

This mod came from the idea of making the camera working like that in SC4(SimCity4). However, the orthographic camera does not support deferred rendering path while forward rendering path messes things up. With this mod you can adjust FOV to a very small number so it looks as if the camera was orthographic.
Note that when FOV becomes smaller , the camera distance goes up so buildings and props might become LOD.



食用方式:
-按ctrl+O 然后上下移动鼠标调整FOV
-按ctrl+shift+O 重设FOV为默认值
8 Comments
nougat Jul 10, 2023 @ 4:49pm 
WOrked fro 5 minutes, as soon as i loaded into a new world it quit working
VTG-1800 Aug 16, 2017 @ 2:46am 
Error when open option, back to desktop without error report.
Unsubscribed
Weaver Jun 27, 2017 @ 9:08pm 
There's actually a mod on here that lets you quick-toggle full-detail vs LOD meshes, the former single-digits my framerate but makes for better screenshots.

Anyway, since LOD is based on camera distance, and he's talking about moving the camera WAY back and zooming WAY in to mimic orthographic with a perspective camera*, the LOD system might make things look far worse than they should.

*Orthographic camera 'rays' are parallel, so the more parallel you can get the perspective ones the closer it is. Physical photographers sometimes play with this, I've seen photos of like a long row of parking meters at such a focus / depth of field that they all look the same size and slightly offset, but I can't find the right term to find an example.)
Weaver Jun 27, 2017 @ 9:08pm 
@HGscMENTOR - Orthographic cameras don't have perspective, so (a) rotating things in them feels really weird and (b) you can use them to replicated things like tile-based isometric views (older sim city games, older xcoms, etc) with a 3D system.

Here's some projections, basically everything but the perspective one is orthographic (at least as far as 3D graphics cares) https://upload.wikimedia.org/wikipedia/commons/4/41/Graphical_projection_comparison.png

LOD is Level of Detail, specifically a technique for using different meshes at different camera ranges, sometimes down to 'not showing the object at all' with enough distance. The less-than-max-detail meshes are often called things like LOD meshes or just LODs.
Beth2020 Jun 26, 2017 @ 5:34pm 
@SQRL
A little help, here, please?

Adjustable Field of View Description is too hard to understand.
I don't know what an ORTHOGRAPHIC CAMERA is.
FOV probably stands for Field of View, but I don't know what LOD stands for.

Maybe you could put a notation at the top of the description for those of us who are not as high-techy-techy as you are?

It's just a thought – no offense meant – just trying to figure out what you are offering.

Is this something to be used in conjunction with Tony56a's First Person Mod? If so, a description in layman's language of what it does would be wonderful.

Thanks, either way.
Adonis夕林樱花 May 28, 2017 @ 9:27am 
update, plz
Madao May 26, 2017 @ 6:56am 
too bad doesn't work with updated Dynamic Resolution.
HatsuneKid May 16, 2017 @ 9:36am 
(mod通过改良的话)能否实现全景视角?