Darkest Dungeon®

Darkest Dungeon®

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Cannoneer - Class Mod
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Class Mods: New Class
File Size
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11.957 MB
Apr 23, 2017 @ 1:33pm
Jun 20, 2018 @ 10:26pm
22 Change Notes ( view )

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Cannoneer - Class Mod

In 1 collection by ActionJack
AJ's Collection
29 items
Description
Cannoneer - Class Mod
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“An evil this great, required a bigger gun.”

Long and large, loud and powerful; for a small man, a cannon makes for best tool. The Cannoneer employees such weapon of destruction, unleashing its carnage unto those lesser foes, and blasting the face off any larger abominations.

Role:

Cannoneer takes the role of a powerful damage dealer. However, while devastating, his attack require a turn and few setups to be effective. But even without the pre-setup, he can still function as a status de-buffer, and with certain builds, can still handle himself up in the front as well.

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Design Note:

Sadly, Cannoneer took some nerfs. While still a heavy puncher on par with likes of Leaper, some tweaks were made to make him more balance in game. But the balance is still in the works, let me know how it do.
(also might put up the stronger version later, since it is still fun to play)


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Skills:

-Light the Fuse: the key to unlock Cannoneer’s devastatin gpower. Give a strong damage boost.

-Kaboom: Single target shots. Synergy with marked target, as it both increase its accuracy and chance to stunt that target.

-Rocket Jump: Attackand debuff front two enemies. Also jump to front.

-Bombardment: Similar to Kaboom, but attack the back two enemies.

-Shrapnel Blast: Attack all enemies and give it minor bleeds. Greater damage on stunted targets.

-Minefield: A riposte attack. Usable only in front spot. Also give yourself some defenseboost.

-“On My Mark”: Mark a target, as well as increase your own accuracy.


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Playing Tips:

Cannoneer can be played almost in two modes. One is regular, where you deal out lowdamage attacks that focus more on debuffs. It help set up for your other hero’s attack and stunt. The other is where you take the turn and play Light the Fuse. This make Cannoneer’s attack very strong, but less accurate.

Know your enemies. If face group of smaller monster that have high dodge, or group of smaller parties that you can finish off in 3 turn or less, don’t bother use Light the Fuse. However, against large meaty tanks or bosses, Light that fuse quick!

Most of Cannoneer’s skill work in synergy with Mark. So it helps to have a marker in your party.

Minefield + Light the Fuse is fun way to play him in thefront.

Cannoneer are design so he can’t move. So it helps to have some skill that give him movement in case he got out of position (Kaboom have move back 1, and Rocket Jump have move forward 2).



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Moded by: Actionjack
Thank you for playing.

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SPECIAL THANKS
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Warlord Zero's Palette Expansion. Download from:
https://steamcommunity.com/sharedfiles/filedetails/?id=931167544

*** Russian translation by Fulgrim ***
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<Cannoneer> is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, ?Darkest Dungeon? and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
Popular Discussions View All (4)
16
Jul 26, 2021 @ 7:16am
Fireworks does not prevent nightime ambushes (EDIT=It actually increases chance of ambush, description is incorrect)
DiogoSN
5
Dec 14, 2019 @ 1:41pm
Really bad glitch with Cannoneer's "Light the Fuse"
DualSoul1423
1
1
Apr 19, 2024 @ 2:21am
How to fix the Pounder bug
Null
210 Comments
ink Apr 19 @ 1:32pm 
Eh. It's okay. Bit clunky damage wise, as it's low accuracy "high damage" attack is pretty mediocre. It's a good class, but there are weird dialogue choices and even a visual glitch for afflictions.
Lord Cameron Jan 23 @ 7:25am 
He's fun but he is probably too strong. I think if "Light the Fuse" couldn't stack it would help, because as it is he doesn't feel super OP against normal units, but if he stacks a few "Fuses" before a boss he can do 40 damage in a hit, easily. Alternative nerf could involve removing his buffs after he attacks so he does a bunch of set up and then one big hit before needing to set up again.

The only thing which seems to keep him in check so far is his cost. Maybe I was mistaken, but he appears to cost twice as much to upgrade his equipment as other heroes, which if true is a neat feature.
Barrelmaker Apr 19, 2024 @ 2:03am 
His spotter ability destealths, but it doesn't actually bypass stealth, so it cannot be used against stealth properly.
im fine ty Nov 12, 2023 @ 12:20pm 
I can't recomend this class when the one time I ask to prevent ambushes, I early get party wiped to one that should have been prevented.

don't rely on his camping skills, they are bugged.
DeltaMale5 Apr 16, 2023 @ 4:16pm 
stupidly OP. breaks the game. would not recommend. could be fun if it got a nerf, but would need a big one. apparently its already been nerfed, dont even wanna know what it was like before.
batemgy Feb 23, 2023 @ 7:26pm 
hey, is there any chance that you could add a riposte animation?
SimonTheSorcerer Nov 15, 2022 @ 11:11am 
Is this still working? HAs anyone recently tried it?
Bingoose Jul 20, 2022 @ 1:47pm 
Good mod but there are some issues like his mark ability not actually bypassing stealth thus not being able to be used against stealthed enemies and Fireworks not working, but other than that he is an excellent damage dealer given proper set up
玉猫 Feb 27, 2022 @ 1:30am 
Is the cannoneer going to be updated?
Aldreit Sep 12, 2021 @ 3:49pm 
What a terrible mod, the useless bugger has no move, tooltips are missing proper formatting, and when hit with the Irrational affliction just says "waht you siad!??" for every text. Be it refusal to be healed, stressed denouncing of allies, or responses to enemy attacks. Definitely avoid this mod.