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It seems the issue is persisting where: the AWC has all vanila functionality, but the rest of the game is Long War 2. Very strange. If I try to add a soldier to the AWC it says "retrain soldiers abilities" and looking at them through the barracks doesn't have the AWC abilities tab at all.
I deleted my mod and made a new ID and did a rebuild + republished the new mod and subscribed.
Not sure what I am doing incorrectly since it should be a simple override. Do I need to include the dependencies in the class declaration? I see that you did not.
I cannot understand why this isn't working then. I put my mod as #49 in the load order, way behind Long War 2 and my class is only overriding one function.
Do I need to include game state history in the onload function? Or is this still a matter of my mod loading before LW2? - Is it possible previous XcomEngine overrides are affecting it?
Curious if you ran into any load order issues like this.
Do I need to include LW2 as script packages as you have done here?
https://steamcommunity.com/app/268500/discussions/2/135509472112819272/
I set my mod last in the load order, but still no dice.
Is there a way to force load order? My mod name should behind LW2 since alphabetically it is LW2_Revamp_AWC and I have my XComEngine exactly like yours
[Engine.ScriptPackages]
+NonNativePackages=LW2_Revamp_AWC
[Engine.Engine]
+ModClassOverrides=(BaseGameClass="LWAWCUtilities", ModClass="LWAWCUtilities_Revamp")
[UnrealEd.EditorEngine]
+ModEditPackages=LW_AWCPack_Integrated
Do I need to remove old class overrides or anything?
Thanks for the quick reply.
My XComEngine is identical to yours, with the exception of the classes I'm overriding. Is it possible for xcom to load local versions over the workshop mods? And can you NOT overried integrated classes?