Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

117 ratings
Quake 1 Enemies - Fusion Update
   
Award
Favorite
Favorited
Unfavorite
Content: Enemies
Other: Graphics
File Size
Posted
Updated
242.923 MB
Apr 17, 2017 @ 12:50pm
Jun 30, 2019 @ 1:04pm
26 Change Notes ( view )

Subscribe to download
Quake 1 Enemies - Fusion Update

Description
Yup its back and better than ever! With the release of Fusion, I can change the Quake Enemies in ways never seen before, stay ready for nearby updates.

It adds the Expansions and some Unofficial creations from the Quake Community, hope you enjoy.

UPDATE: Three New Enemies, Some Tweaking across the board, and most of the enemies have their original sounds! Now....REJOICE!

Disclaimer: These enemies can't be found in Serious Sam Campaigns, only in the modded levels that people make, if you want to use them for yourself, go into Serious Editor 2017 or SED to make the map using these.
66 Comments
evandaarcher Dec 14, 2024 @ 4:56pm 
How do you spawn these? I am a new player
Hello. I've noticed that knight hitbox not probably calculated and end where his neck starts. Also Eidolon has no model and Afrit has no animation, but i think you are aware about last two.

Also something wrong with Seeker, Tenebre and Abomination, because when i try to add them to monster template it cause errors not allowing its to load. If i will find the problem i will let you know.
Liar Jun 30, 2019 @ 11:56pm 
Thanks for help!
[-:-]Harbinger  [author] Jun 30, 2019 @ 12:55pm 
Hmm, they shouldnt at this point since I updated them, but ah, could never be too sure
timilyo80 Jun 30, 2019 @ 12:14pm 
SED = Serious Editor. To get it, you need to go on your library then go to Tools. (My Steam is in french, so I'm not exactly sure it's named like this.)

But, be carefull, some of these enemies have bugged sound and will make your levels crash if you use them and some of them use projectile from the ultimate weapon pack, so you may need it.
Liar Jun 30, 2019 @ 10:20am 
what is SED?
[-:-]Harbinger  [author] Jun 30, 2019 @ 8:36am 
You go into SED and you use them.
Liar Jun 30, 2019 @ 12:56am 
How to use them?
timilyo80 Apr 29, 2018 @ 1:46am 
Part 4

*Vore: When you open Netricsa, I get this error: Netricsa message 'Content/SeriousSam3/Databases/Messages/Enemies/Reptiloid.rsc' doesn't contain valid text!

And now, I realise that making the "console error" part will make this bug report WAY too long, so I will only continu whit your consentment :/. Anyway, I hope it can help, and have a nice day :D
timilyo80 Apr 29, 2018 @ 1:45am 
Part 3
*Overlord: totally fine, but some time, when he close attack, I can get this: Melee attack with ID "Melee" doesn't exist in character "Overlord" (sometime, this error don’t appear)

*Sword: the puppet is in the HD files, but the behavior is in the BFE files, but the character work well.

*Wraith: the puppet is in the BFE files, but the behavior is in the HD files, but the character work well. Also, when he shoots his projectile, it shows: Unable to find attachment 'Barrel01' in model 'Content/SeriousSam3/Models/Enemies/Quake1/Wraith.mdl' or its children.

*Ogre: can’t shoot and stop right in front of you without using chainsaw and continue to shoot you whit nothing (can use chainsaw, but only if you come closer)

*Pyro_Enforcer: When he shoots, I get spam by this error: Fire flame trail projectile parameter is enabled, flamer trail parameters should be set.