Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Quake 1 Enemies - Fusion Update
66 Comments
evandaarcher Dec 14, 2024 @ 4:56pm 
How do you spawn these? I am a new player
Hello. I've noticed that knight hitbox not probably calculated and end where his neck starts. Also Eidolon has no model and Afrit has no animation, but i think you are aware about last two.

Also something wrong with Seeker, Tenebre and Abomination, because when i try to add them to monster template it cause errors not allowing its to load. If i will find the problem i will let you know.
Liar Jun 30, 2019 @ 11:56pm 
Thanks for help!
[-:-]Harbinger  [author] Jun 30, 2019 @ 12:55pm 
Hmm, they shouldnt at this point since I updated them, but ah, could never be too sure
timilyo80 Jun 30, 2019 @ 12:14pm 
SED = Serious Editor. To get it, you need to go on your library then go to Tools. (My Steam is in french, so I'm not exactly sure it's named like this.)

But, be carefull, some of these enemies have bugged sound and will make your levels crash if you use them and some of them use projectile from the ultimate weapon pack, so you may need it.
Liar Jun 30, 2019 @ 10:20am 
what is SED?
[-:-]Harbinger  [author] Jun 30, 2019 @ 8:36am 
You go into SED and you use them.
Liar Jun 30, 2019 @ 12:56am 
How to use them?
timilyo80 Apr 29, 2018 @ 1:46am 
Part 4

*Vore: When you open Netricsa, I get this error: Netricsa message 'Content/SeriousSam3/Databases/Messages/Enemies/Reptiloid.rsc' doesn't contain valid text!

And now, I realise that making the "console error" part will make this bug report WAY too long, so I will only continu whit your consentment :/. Anyway, I hope it can help, and have a nice day :D
timilyo80 Apr 29, 2018 @ 1:45am 
Part 3
*Overlord: totally fine, but some time, when he close attack, I can get this: Melee attack with ID "Melee" doesn't exist in character "Overlord" (sometime, this error don’t appear)

*Sword: the puppet is in the HD files, but the behavior is in the BFE files, but the character work well.

*Wraith: the puppet is in the BFE files, but the behavior is in the HD files, but the character work well. Also, when he shoots his projectile, it shows: Unable to find attachment 'Barrel01' in model 'Content/SeriousSam3/Models/Enemies/Quake1/Wraith.mdl' or its children.

*Ogre: can’t shoot and stop right in front of you without using chainsaw and continue to shoot you whit nothing (can use chainsaw, but only if you come closer)

*Pyro_Enforcer: When he shoots, I get spam by this error: Fire flame trail projectile parameter is enabled, flamer trail parameters should be set.
timilyo80 Apr 29, 2018 @ 1:39am 
Part 2
*Guardian: no close attack. If not suppose, then it’s OK. Also, when he shoots, I get this error: Can't find animation 'IdleAttack' in anim host Content/SeriousSam3/Models/Enemies/Quake1/Guardian.anh.
Model using anim host: Content/SeriousSamHD/Models/Enemies/Quake_1/Guardian.mdl

*OgreHammer: Can’t shoot

*Torment: don’t attack when really close and show this: Can't find animation Firecracker_Melee in model: "Content/SeriousSam3/Models/Enemies/Quake1/Torment.mdl"
Can't find animation 'Firecracker_Melee' in anim host Content/SeriousSam3/Models/Enemies/Quake1/Torment.anh.
Model using anim host: Content/SeriousSam3/Models/Enemies/Quake1/Torment.mdl
Also, it had the error for range attack, but it also copy a error each time he shoot: Blast of type "Blast" can't be found in shooting process "Shoot"
timilyo80 Apr 29, 2018 @ 1:35am 
Part 1

Hello, I had test all of the ennemies of this pack to make a big bug report. The big majority of the console error did not visibly effect the ennemies, but I guesse that a error is better when it's fix.

*Abomination: no range attack

*AbyssalSpider: Can’t move and can’t die, but it can close attack if you’re close to him Also, when I start the test, I got this error: Puppet's model "Content/SeriousSam3/Models/Enemies/Quake1/AbyssalSpider/AbyssalSpider.mdl" doesn't have mechanism "Default"

*Archer: no close attack, but if he was not suppose to have close combat attack, he work properly

*Deathknight: just a little blue cube

*Eidolon: blue cube

*Dremlin_Gun: When he shoots, I got this error: Only mono sounds can be 3D-positioned; sound 'Content/SeriousSam3/Models/Enemies/Quake1/sound/weapons/shotgn2.wav' is not mono! Please fix this.
[-:-]Harbinger  [author] Apr 15, 2018 @ 9:21am 
There is some effects updated, at the time being netrisca is not being fixed right now, and It will get fixed one of these days.
And well, sometimes netricsa show you info about vanila monster instead of actuall one from quake. And sometimes it just crashes. On hammer ogre or golem for example.
So, was it updated yet or i didnt understand you? Because zombies flesh still bright as hot metal. And i cant find any information about zombie knight. From which expansion it came from? But as well i cant see actually enemy from expansion - mummy, but technically it is tougher retextured zombie.
Thank you. Lets check this out.
[-:-]Harbinger  [author] Apr 14, 2018 @ 12:44pm 
Well it was accidental, theres an update, should give Spawns a proper death effect, and some other touchups.
Well i see. But dont you think its too bright for chunk of rotting flesh, do you?
[-:-]Harbinger  [author] Apr 14, 2018 @ 9:08am 
Its not lava its just really bright.

Not Possible to do.

Spawns will blow up next update.
As well spawns explosion after death?
And can you perform zombies ressurection?
Why zombies flesh is actually is lava? Could you use part of gib from other vanila monster for its projectile?
orangeninja27 Apr 4, 2018 @ 6:52pm 
Alright, I'll go look. Sorry it took so long for me to respond.
[-:-]Harbinger  [author] Apr 2, 2018 @ 6:17pm 
There is a log in your folder, find what its asking for.
orangeninja27 Apr 2, 2018 @ 9:01am 
P.S. It says that it's looking somewhere in a directory starting with "SeriousSamHD". Perhaps that's the reason? I have all of the SSHD games, BFE, and all of the DLC, so it shouldn't be anything with me not having the proper content.
orangeninja27 Apr 2, 2018 @ 6:21am 
It was one of the Ogre monsters. I'm not sure, but I think it might have been the Ogre Commander or something? As far as I know, this crash happens with any of the enemies.
[-:-]Harbinger  [author] Apr 1, 2018 @ 5:34pm 
Specify what monster. :V
orangeninja27 Apr 1, 2018 @ 12:06pm 
I'd like to let you know this mod causes crashes when trying to load NETRICSA messages, claiming it cannot load the assets for (insert monster here).
[-:-]Harbinger  [author] Feb 4, 2018 @ 9:29am 
Well I had a few ideas as to how to include them but there might be a third wave.
Talisa Silvermoon Feb 3, 2018 @ 8:25pm 
eyup... i am a big fan of quake1 and of the darkplaces engine
and im a frequenter of the quakeone.com forums, which is where seven's "small mod compilation" mod from which you took the pack of models is from.
http://quakeone.com/forum/quake-mod-releases/finished-works/6241-small-mod-compilation

seven's SMC is one of my favourite gameplay-enhancing mods,
so i instantly recognised the pack of models in your screenshot as being from taht mod.


there's several newer monsters though which you dont have in your pack.
Psionic's spider model, the necromancer from DoD quake2 mod,
Razumen's reiver model, and lastly there's the hydra from hexen2
[-:-]Harbinger  [author] Feb 3, 2018 @ 7:57pm 
You sure know your stuff. :P
Talisa Silvermoon Feb 3, 2018 @ 7:39pm 
actually, the non-quake monsters are all from the dawn of darkness quake2 mod
http://www.moddb.com/mods/dawn-of-darkness1


the yakman is from hexen2's expansion portal of peavrus, its actual name is the Gyagk


the gargoyle was a replacement model for heretic for use in doomsday engine.
it was made by psychikon and teamonster converted the model for use in quake1
The baa! Oct 7, 2017 @ 11:34am 
then shyet. im sol
[-:-]Harbinger  [author] Oct 7, 2017 @ 11:31am 
Yes but what do you want me to do about it, I dont know how to fix this, I;'ve been told its due to your game signature being false.
The baa! Oct 7, 2017 @ 10:35am 
Thats all i can say. What ever caused the below issue to happen must be fixed if it is on your codings end.
The baa! Oct 7, 2017 @ 10:35am 
Quote from my post on the forum about the crash. including the log.
16:51:46 ERR: Required signing key couldn't be found. (Content/SeriousSamHD/Databases/Messages/Enemies/Afrit.rsc).
16:51:46 FTL: Error creating signature stream

Looks like fatal error with some signatures.
The mentioned file (Content/SeriousSamHD/Databases/Messages/Enemies/Afrit.rsc) is inside 'Quake 1 Enemies - Fusion Update' workshop package.
[-:-]Harbinger  [author] Oct 7, 2017 @ 10:30am 
I dont know what you want me to fix, I tested the enemy that was causing it to crash but no crashes occured, even the command.
The baa! Oct 7, 2017 @ 10:10am 
Well seeing as you refuse to patch a game crashing bug with the mod. Take this my good sir.

.I.
[-:-]Harbinger  [author] Oct 7, 2017 @ 10:09am 
No I don't because that is entirely your fault and you're the only one having this issue because you cant stand it.
The baa! Oct 7, 2017 @ 10:06am 
Uh no. No i cant do that. it drives me insane having the message popup. Blame croteam if you must but your mod should be compatable with me using an in game console command.
[-:-]Harbinger  [author] Oct 7, 2017 @ 9:59am 
You realize that you can simply ignore it or tap on the things real quick to get past it, since showing all mesages includes EVERTHING.
The baa! Oct 7, 2017 @ 9:49am 
So i can minimize nertrica message spam. Type it in and open nertrica up. No more nertrica for the rest of the save file.
[-:-]Harbinger  [author] Oct 7, 2017 @ 9:42am 
Why are you even using that command? It probably got confused since it was saved with urp gnaar info.
The baa! Oct 7, 2017 @ 9:25am 
If typing cht_bShowAllNetricsaMessage=1 in the console with this mod installed causes it to crash but not with the mod uninstalled then its your fault.
[-:-]Harbinger  [author] Oct 7, 2017 @ 8:28am 
Yea no, I checked in editor, no crashes, in fact, it should show the Gnaar netrisca.
The baa! Oct 7, 2017 @ 8:15am 
Your mod caused my game to crash. Reguardless of what I was doing the fault lies with you becuase it would not have happend otherwise.
[-:-]Harbinger  [author] Oct 7, 2017 @ 8:09am 
But why? Its not properly setup yet, dont try and force the netrsisca messages
The baa! Oct 7, 2017 @ 3:07am 
i hit the command +cht_bShowAllNetricsaMessage=1 and it cresh
[-:-]Harbinger  [author] Oct 6, 2017 @ 5:14pm 
Not quite sure how it accomplished that when I played it and it didnt crash mine.
The baa! Oct 6, 2017 @ 11:12am 
Mod is very broken and even crashed my non modded game https://pastebin.com/raw/q89wdhWE