Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also something wrong with Seeker, Tenebre and Abomination, because when i try to add them to monster template it cause errors not allowing its to load. If i will find the problem i will let you know.
But, be carefull, some of these enemies have bugged sound and will make your levels crash if you use them and some of them use projectile from the ultimate weapon pack, so you may need it.
*Vore: When you open Netricsa, I get this error: Netricsa message 'Content/SeriousSam3/Databases/Messages/Enemies/Reptiloid.rsc' doesn't contain valid text!
And now, I realise that making the "console error" part will make this bug report WAY too long, so I will only continu whit your consentment :/. Anyway, I hope it can help, and have a nice day :D
*Overlord: totally fine, but some time, when he close attack, I can get this: Melee attack with ID "Melee" doesn't exist in character "Overlord" (sometime, this error don’t appear)
*Sword: the puppet is in the HD files, but the behavior is in the BFE files, but the character work well.
*Wraith: the puppet is in the BFE files, but the behavior is in the HD files, but the character work well. Also, when he shoots his projectile, it shows: Unable to find attachment 'Barrel01' in model 'Content/SeriousSam3/Models/Enemies/Quake1/Wraith.mdl' or its children.
*Ogre: can’t shoot and stop right in front of you without using chainsaw and continue to shoot you whit nothing (can use chainsaw, but only if you come closer)
*Pyro_Enforcer: When he shoots, I get spam by this error: Fire flame trail projectile parameter is enabled, flamer trail parameters should be set.
*Guardian: no close attack. If not suppose, then it’s OK. Also, when he shoots, I get this error: Can't find animation 'IdleAttack' in anim host Content/SeriousSam3/Models/Enemies/Quake1/Guardian.anh.
Model using anim host: Content/SeriousSamHD/Models/Enemies/Quake_1/Guardian.mdl
*OgreHammer: Can’t shoot
*Torment: don’t attack when really close and show this: Can't find animation Firecracker_Melee in model: "Content/SeriousSam3/Models/Enemies/Quake1/Torment.mdl"
Can't find animation 'Firecracker_Melee' in anim host Content/SeriousSam3/Models/Enemies/Quake1/Torment.anh.
Model using anim host: Content/SeriousSam3/Models/Enemies/Quake1/Torment.mdl
Also, it had the error for range attack, but it also copy a error each time he shoot: Blast of type "Blast" can't be found in shooting process "Shoot"
Hello, I had test all of the ennemies of this pack to make a big bug report. The big majority of the console error did not visibly effect the ennemies, but I guesse that a error is better when it's fix.
*Abomination: no range attack
*AbyssalSpider: Can’t move and can’t die, but it can close attack if you’re close to him Also, when I start the test, I got this error: Puppet's model "Content/SeriousSam3/Models/Enemies/Quake1/AbyssalSpider/AbyssalSpider.mdl" doesn't have mechanism "Default"
*Archer: no close attack, but if he was not suppose to have close combat attack, he work properly
*Deathknight: just a little blue cube
*Eidolon: blue cube
*Dremlin_Gun: When he shoots, I got this error: Only mono sounds can be 3D-positioned; sound 'Content/SeriousSam3/Models/Enemies/Quake1/sound/weapons/shotgn2.wav' is not mono! Please fix this.
Not Possible to do.
Spawns will blow up next update.
and im a frequenter of the quakeone.com forums, which is where seven's "small mod compilation" mod from which you took the pack of models is from.
http://quakeone.com/forum/quake-mod-releases/finished-works/6241-small-mod-compilation
seven's SMC is one of my favourite gameplay-enhancing mods,
so i instantly recognised the pack of models in your screenshot as being from taht mod.
there's several newer monsters though which you dont have in your pack.
Psionic's spider model, the necromancer from DoD quake2 mod,
Razumen's reiver model, and lastly there's the hydra from hexen2
http://www.moddb.com/mods/dawn-of-darkness1
the yakman is from hexen2's expansion portal of peavrus, its actual name is the Gyagk
the gargoyle was a replacement model for heretic for use in doomsday engine.
it was made by psychikon and teamonster converted the model for use in quake1
16:51:46 ERR: Required signing key couldn't be found. (Content/SeriousSamHD/Databases/Messages/Enemies/Afrit.rsc).
16:51:46 FTL: Error creating signature stream
Looks like fatal error with some signatures.
The mentioned file (Content/SeriousSamHD/Databases/Messages/Enemies/Afrit.rsc) is inside 'Quake 1 Enemies - Fusion Update' workshop package.
.I.