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Better Dyson Sphere V2.2
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0.006 MB
Apr 14, 2017 @ 1:13am
Jun 17, 2017 @ 2:05pm
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Better Dyson Sphere V2.2

Ever felt that a red dwarf generating same amount of energy in dyson sphere as a blue giant is crazy?

My mod solves the issue by having a type of dyson spheres for each star class.

The power output is shown below:
Class power
B 8*original dyson sphere
A 6*original dyson sphere
F 5*original dyson sphere
G 4*original dyson sphere
K 3*original dyson sphere
M 2*original dyson sphere

Currently they all come with the same cost and time to build.

The files changed are:

Updated to 1.6.2
Fixed the issue that a dyson sphere built in a binary system is not around any star but in the middle..

Updated to 1.6.1
It is now possible to find and restore ruined dyson spheres.

Now the mod no longer need a new save, old dyson spheres will still have the old amount of output.
Only one option will appear when building a new dyson sphere.
Other empires will correctly recieve notifications of your dyson sphere.

Future plans:
Adjust power output and cost to be more realistic and balanced.
Make this mod compatible with other mods, like those adding O class stars.
And more features on the way.

Feel free to give me ideas and advices, and report bugs in the comment section.

Thanks and Enjoy.
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WaffenSSatan Mar 9 @ 7:41pm 
@kapolis Thank you, we will wait!
kapolis  [author] Mar 8 @ 3:05pm 
@Waffen SSatan Is there any problem to run on 2.0? I will try to fix it when I am free from maths and when Stellaris is free from bugs. Good to know that there are still people who likes this mod.
WaffenSSatan Mar 7 @ 4:50am 
Update Please!!!:ambition:
Loek Jun 11, 2017 @ 6:17am 
Update please!
Commodore Calculus Apr 20, 2017 @ 4:10pm 
Is this compatable with Utopia expanded? Just curious myself, because I always thought that dyson spheres had a slightly to small output.
XYZToken  [author] Apr 17, 2017 @ 2:29pm 
@GD, I've looked into the possibility of modifiers, but it seems that megastructure is different from planets and ships, and it is not possible to add modifiers to megastructures. Currently we took a different approach to avoid adding to many items to the list, by automatically removing built (vanilla) Dyson Sphere Sites and spawning a new Dyson Sphere Sites corresponding to the star class.
GD Apr 15, 2017 @ 11:54am 
I really like the idea and it makes absolute sense. But i'm not a friend of multiple assets just with slight changes to stats. Question is it possible to create 6 buffs with different energy (200% to 800%) instead of 6 dyson sphere versions? You know, like a planet buff for more minerals or energy (stormy weather or what was it called) and add it after construction somehow depending on the Suns Class.
Beachell10 Apr 14, 2017 @ 11:39am 
I was just thinking of this the other day, and I was building all mine around red dwarfs for roll play perpouses, I mean building around red dwarfs are one thing, but building around a blue giant is pushing my suspension of dissbeleif.