Stellaris

Stellaris

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Better Dyson Sphere V2.3
   
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Apr 14, 2017 @ 1:13am
Nov 7, 2018 @ 4:05pm
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Better Dyson Sphere V2.3

Description
Ever felt that a red dwarf generating same amount of energy in dyson sphere as a blue giant is crazy?

My mod solves the issue by having different dyson sphere outputs for different star class.

The power output is shown below:
Class power stages (excluding site and frame)
B 1600 7
A 1400 6
F 1200 5
G 1000 4
K 800 3
M 600 2

The power output increase linearly as more stages are built. This means that when it finally starts to give out energy, Class M dyson spheres will have the most output of 600/2=300 and Class B will only give 1600/7≈230.

However if you consider site and frame stage, brighter stars will be more cost effective in the long run while dimmer stars gives you more energy in the shortest time.

Compatibility:
The files changed are:
common\megastructures\01_dyson_sphere.txt

V2.3
Updated to 2.0.2
Now dyson spheres built around different stars will take numbers of stages to built, making class M stars less useless.

V2.2
Updated to 1.6.2
Fixed the issue that a dyson sphere built in a binary system is not around any star but in the middle.

V2.1
Updated to 1.6.1
It is now possible to find and restore ruined dyson spheres.

V2.0
Now the mod no longer need a new save, old dyson spheres will still have the old amount of output.
Only one option will appear when building a new dyson sphere.
Other empires will correctly recieve notifications of your dyson sphere.

Future plans:
Make this mod compatible with other mods, like those adding O class stars.
And more features on the way.

Feel free to give me ideas and advices, and report bugs in the comment section.

Thanks and Enjoy.
17 Comments
尤里大人-ule Jan 29 @ 1:22am 
Is this mod still alive? compatible with real space?
kapolis  [author] May 22, 2020 @ 4:01pm 
@Swen Spenser Try resubscribe the mod? BTW does it still work in this version? I haven't looked into this for a long time.
Swen Spenser May 22, 2020 @ 4:49am 
Descriptor file is missing. :-(
HyperEndless May 7, 2019 @ 11:34am 
Very good idea. It would add more strategy to building one.
mazrados Apr 29, 2019 @ 1:39am 
I agree, energy output should be scaled depending on star. It should be made this way by Paradox in the first place. I wish you find some time for update :)
kapolis  [author] Mar 23, 2019 @ 12:41pm 
Just saying that I am quite busy these times, might work on it during summer.
[1st.M.I.] Warrant Jan 12, 2019 @ 7:02pm 
Any plans for 2.2? Just commenting my support.
Cedric Scum Aug 12, 2018 @ 2:00am 
Thank for updates, it's working on 2.1!
FistFullOBeer Mar 28, 2018 @ 3:33pm 
"When Stellaris is free from bugs..." I don't have that much time left on this mortal coil! :) But thanks for the mod!
Cedric Scum Mar 9, 2018 @ 7:41pm 
@kapolis Thank you, we will wait!