Stellaris

Stellaris

Better Dyson Sphere V2.3
17 Comments
尤里大人-ule Jan 29 @ 1:22am 
Is this mod still alive? compatible with real space?
kapolis  [author] May 22, 2020 @ 4:01pm 
@Swen Spenser Try resubscribe the mod? BTW does it still work in this version? I haven't looked into this for a long time.
Swen Spenser May 22, 2020 @ 4:49am 
Descriptor file is missing. :-(
HyperEndless May 7, 2019 @ 11:34am 
Very good idea. It would add more strategy to building one.
mazrados Apr 29, 2019 @ 1:39am 
I agree, energy output should be scaled depending on star. It should be made this way by Paradox in the first place. I wish you find some time for update :)
kapolis  [author] Mar 23, 2019 @ 12:41pm 
Just saying that I am quite busy these times, might work on it during summer.
[1st.M.I.] Warrant Jan 12, 2019 @ 7:02pm 
Any plans for 2.2? Just commenting my support.
Cedric Scum Aug 12, 2018 @ 2:00am 
Thank for updates, it's working on 2.1!
FistFullOBeer Mar 28, 2018 @ 3:33pm 
"When Stellaris is free from bugs..." I don't have that much time left on this mortal coil! :) But thanks for the mod!
Cedric Scum Mar 9, 2018 @ 7:41pm 
@kapolis Thank you, we will wait!
kapolis  [author] Mar 8, 2018 @ 3:05pm 
@Waffen SSatan Is there any problem to run on 2.0? I will try to fix it when I am free from maths and when Stellaris is free from bugs. Good to know that there are still people who likes this mod.
Cedric Scum Mar 7, 2018 @ 4:50am 
Update Please!!!:ambition:
Loek Jun 11, 2017 @ 6:17am 
Update please!
Commodore Calculus Apr 20, 2017 @ 4:10pm 
Is this compatable with Utopia expanded? Just curious myself, because I always thought that dyson spheres had a slightly to small output.
Gary  [author] Apr 17, 2017 @ 2:29pm 
@GD, I've looked into the possibility of modifiers, but it seems that megastructure is different from planets and ships, and it is not possible to add modifiers to megastructures. Currently we took a different approach to avoid adding to many items to the list, by automatically removing built (vanilla) Dyson Sphere Sites and spawning a new Dyson Sphere Sites corresponding to the star class.
GD Apr 15, 2017 @ 11:54am 
I really like the idea and it makes absolute sense. But i'm not a friend of multiple assets just with slight changes to stats. Question is it possible to create 6 buffs with different energy (200% to 800%) instead of 6 dyson sphere versions? You know, like a planet buff for more minerals or energy (stormy weather or what was it called) and add it after construction somehow depending on the Suns Class.
Phoenix10 Apr 14, 2017 @ 11:39am 
I was just thinking of this the other day, and I was building all mine around red dwarfs for roll play perpouses, I mean building around red dwarfs are one thing, but building around a blue giant is pushing my suspension of dissbeleif.