FortressCraft Evolved

FortressCraft Evolved

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steveman0's Blueprint Builder
   
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Apr 11, 2017 @ 11:54am
Sep 2, 2022 @ 4:32am
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steveman0's Blueprint Builder

Description
Save your survival creations, share them with others, and automatically construct reproductions using the freight system! The Blueprint Builder mod adds the ability to save a region of your world to a blueprint file which can be given to the blueprint builder to automatically construct.
Blueprints are saved to a folder within your world save directory. You can copy your blueprints to other saves or give them to your friends to share designs.

Blueprint builders will construct a copy of the specified blueprint selected from any created by the Blueprint Maker or copied in from another world. Blueprints can be rotated and mirrored in X and Z to construct flipped versions of designs easily too!

Blueprint builders can be chained together to speed up production so no project is too big for them... if you have the power to handle such a large construction! Power cost is 100 per block plus an additional unit of power for every meter in X, Y, and Z that the drone has to travel from its bay.
Popular Discussions View All (6)
20
Aug 13, 2020 @ 4:48am
Game-crashing bug
isochronous
9
Sep 7, 2022 @ 2:17am
Bug: Getting only half of blocks requested from the freight system (I have a fix)
DrunkRJa
5
May 14, 2017 @ 7:31am
Stuck Drones
Cpt CamGirl YT-Ttv
175 Comments
ferumu Jan 29, 2024 @ 7:56am 
Yeah that makes sense, I'll await patiently. Thanks for the checking so far. :p
steveman0  [author] Jan 29, 2024 @ 4:17am 
In principle I'm sure it could be made to work. I don't have a development environment setup to continue work on the mod right now. Maybe once FCP is back in a working state I can resume work on it, but developing without that environment is a bit hard and my time is limited currently.
ferumu Jan 28, 2024 @ 4:39pm 
Doing some searching I found Paste Builder by Mad Vandal, but this seems to really be meant only for rooms. Reading the page you can only set the colour of the construction site marker, which does not allow for individual block control.

I'd really like a way to save and copy creative creations (in survival mode), whether it's a flat 2D canvas with pixel art or 3D creative building designs (not a rectangular room). Is it really not possible to add support for colouring blocks in some way to this mod? The entire way this mod works is really great imo besides the missing colour support.

Thanks!
steveman0  [author] Jan 26, 2024 @ 4:29am 
I think the best one is just called the room builder. I'm sure a quick browse of the workshop should find it. There aren't that many mods out there to browse through.
ferumu Jan 25, 2024 @ 3:27pm 
Mmm makes sense. Do you happen to know which mods would be good for copying coloured blocks? I did some searching but couldn't find.
steveman0  [author] Jan 25, 2024 @ 4:19am 
I don't think I ever wrote a conversion process for colors. The main purpose of blueprints was to support complex machine reconstruction and not the buildings they sit in so I never developed out the aesthetic conversions. There are other mods out there that handle this better and I didn't feel it worth the time to try to replace their functionality with an inferior option when the focus of the mod is machine layouts. If you want to print with the colored blocks, you'll need to automate the production and supply of the specific block color of choice.
ferumu Jan 24, 2024 @ 1:48pm 
(cont.) Also, regarding "White Canvas" block which I originally had problem with: here it explicitly requests white canvas block, paste does not work. Here too it only builds the non-coloured blocks, but none of the coloured ones, instead staying stuck at requesting white canvas. (Try a 2x2 with white canvas and paint some blocks for this one.)

Possibly it never starts building if the first block it wants to place is coloured, as it does request only white canvas for the entire blueprint. Not sure didn't test this explicitly.

Really many thanks for all your work on this game I'm using a bunch of your mods and having a great time even in 2024. :dotcirno:
ferumu Jan 24, 2024 @ 1:47pm 
Hi Steve, I did some additional testing on the same world loaded in single player with only this mod loaded. The log file seems not useful, no error or exception. However I found it very easy to reproduce and observe. Could you try locally too with the following?

1. Using "Dyed Marble" block, build a 2x2 (4 block total).
2. Paint 2 of those blocks in any colour (I did 100% blue with paint gun).
3. Make a blueprint of these blocks and try to build the blueprint.
4. Note it requests construction paste, put that in (dyed marble doesn't work, which is fine).
5. Observe it only builds the non-coloured blocks.
6. It now requests "Dyed Marble" blocks for the blue ones.
7. Putting in self-crafted dyed marble does not work (neither does paste).

So it seems that the way it stores the coloured blocks it very specifically wants that specific block inside the hopper. But of course it is not possible to put a coloured block in your inventory or inside the hopper.
steveman0  [author] Jan 22, 2024 @ 4:31am 
I don't know of any issues related to paintable blocks. The way the color is stored might not be handled properly, but I don't expect that it'd break the ability to print entirely. Are you able to provide a log file?
ferumu Jan 17, 2024 @ 1:21pm 
Hi hi, on a (Linux) dedicated server, which might not be relevant, I'm having trouble using a blueprint with paint gun coloured "white canvas" blocks. It seems to load in the blueprint but it doesn't actually start. Tried both construction paint and white canvas block itself.

Is there some issue with coloured blocks that you know of?