Sid Meier's Civilization VI

Sid Meier's Civilization VI

31 ratings
Army and Fleet Groups / Temporary Stacking
   
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Type: Mod
Mod: Gameplay, UI
File Size
Posted
Updated
768.270 KB
Apr 8, 2017 @ 3:48pm
Jul 30, 2017 @ 11:44am
2 Change Notes ( view )

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Army and Fleet Groups / Temporary Stacking

Description
The goal of this mod is to help with one of the biggest problems with 1 unit per tile which is tediously moving your entire army across a continent, an ocean or even across your empire. All this is done without sacrificing the fun part of 1 unit per tile which is the tactical element.

In this mod you can stack your units into 1 unit (an Army Group or Fleet Group) which sacrifices it's strength for some additional movement until it is deployed. Once it reaches it's destination you can then deploy it and tactically place your units to the nearby tiles. This is all done through unit actions.

Rules:
*In an army you can have a total of 5 land military units and 5 support units.
*In a fleet you can have a total of 5 military sea units.
*A unit cannot join or create an Army or Fleet unless you have full health, full movement, are not embarked and have no air units stationed.
*A unit cannot deploy if it is embarked or has zero movement
*Beware if your army or fleet group is attacked it will try to find adjacent tiles to deploy the units in it, but they will lose 50% of their health. If they cannot find an adjacent tile including if it is in enemy territory then everyone in it will die.
*Armies become faster with Era

Modding-Constraints and other changes:

*A unit's XP is saved, but because -as far as I know- it is impossible to set a unit's promotion level, I have compromised. A unit's promotions will not be saved so once the army group is deployed you will have re pick those promotions (the good side is you heal this way or can reselect promotions based upon the situation). I may try to create another mod to redo the XP system because I think in vanilla promotions is basically just selecting the same promotion over an over with little choice or meaning but that is my opinion.

*All military buildings have been changed so they will not give XP bonuses but instead they yield +3 Production instead of +1. There is currently again as far as I know no way to track these bonuses.

*I cannot set the name of a unit outside of a complicated UI context action so if you change a unit's name you will have to manually set it back.

*This is incompatible -for now- with any mods that change the UnitPanel.lua and UnitPanel.xml.
14 Comments
qqnv2hd9k Dec 29, 2024 @ 10:07pm 
bad mod no unit menu
zradack12 Feb 18, 2019 @ 12:12pm 
i havent had it crash but i dont know how to even use it.... like how do i combine them into a army?
Fox Dec 15, 2018 @ 11:16am 
yeah, the mod just keeps crashing my game
Elhoim Dec 7, 2018 @ 5:11am 
This should be the future of Civ, similar to how it is in Endless Legend (but without the auto-combat). Less unit micromanagment (for both the player AND the AI), but full tactical options when the armies meet.
Garrgo Jan 6, 2018 @ 6:39pm 
This mod keeps crashing my game. i really wish it worked
Will Dec 28, 2017 @ 2:13am 
I love this mod, but it keeps crashing my game. Lol help.
EwokBaconBits  [author] Nov 8, 2017 @ 3:35pm 
I looked at it and wasn't having a problem what specifically isn't working?
djm Nov 7, 2017 @ 7:08am 
I love this mod, but it doesn't seem to be working with the fall update. Is that so, or is it just me?
EwokBaconBits  [author] Jul 30, 2017 @ 11:44am 
Ok I updated it, it should be fixed now thanks
djm Jul 30, 2017 @ 9:53am 
This mod doesn't seem to be compatible with the new update.