Starbound

Starbound

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Legacy Dungeons - Cut Dungeons
   
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5.381 MB
Mar 17, 2017 @ 3:02pm
Mar 9 @ 6:12pm
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Legacy Dungeons - Cut Dungeons

In 1 collection by shadowwolftjc
Shadow Wolf TJC's Legacy Pack
19 items
Description
Reintroduces many dungeons that were previously featured within the beta versions of Starbound, now updated for the full 1.4 release.

This mod is just one of my many mods from the Legacy Pack

Official mod page[community.playstarbound.com]

Official discussion board[community.playstarbound.com]

With the jump from the older beta versions of Starbound to the full release version, it seems as if many features that were present in the beta versions were cut from the full release. The Legacy Pack aims to reintroduce all sorts of cut features, including microdungeons, regular dungeons, NPCs, monsters, and (later on) entire biomes and weapons, that were cut from the game.

Note: Requires the following mods to work:
- Missing Planetary Layer Fixer
- Missing Layer Stat Fixer
- Legacy Monsters & NPCs

License: CC-BY-4.0[creativecommons.org]

Disclaimer: This mod may be freely used in mod compilations, or its assets altered or redistributed, provided that those doing so notify me (no permission needed), and credit me. You may NOT, however, copy the entire mod, and repost it anywhere under your name. (I do not like plagiarists, and I hope that you won't be one.)
25 Comments
Canadian Zebra Apr 25 @ 4:38pm 
Alright, I'll keep lookin' for 'em then! :peace:
shadowwolftjc  [author] Apr 25 @ 3:07pm 
@Canadian Zebra: I believe I've set these human bunkers to spawn on any planet by default, but that garden, moon, barren, ocean, toxic, arctic, and magma planets have been overridden to not spawn them (like with the majority of vanilla Starbound's dungeons).
Canadian Zebra Apr 24 @ 1:49pm 
Alright, good to know, thanks! Can USCM bases and bunkers can spawn on any planet?
shadowwolftjc  [author] Apr 24 @ 1:17pm 
For now, look out for any unrecognized dungeons (the ones listed as yellow warning signs) that list in their descriptions the prefix "swtjc_lp_", which is a prefix that I use personally as a trademark for my mod assets (the 1st half of which lists me, the mod author, and the 2nd half of which lists the mod that the asset originates from). For Human Bunkers specifically, look out for "swtjc_lp_humanbunker".

BTW, Frackin' Universe also does prefixes like this for much of its own original modded content. ("fu_", or "ff_" for Frackin' Flora, which it originally started off as.)
shadowwolftjc  [author] Apr 24 @ 1:17pm 
@Canadian Zebra: Ah, I see that you were relying upon More Planet Info for trying to find those Human Bunkers.

Although, for the time being, it doesn't seem like these dungeons are being recognized by the More Planet Info mod, fortunately, that mod does include some troubleshooting tools to help identify dungeons that the mod doesn't recognize (plus other mods could add patches to it, if they're designed to detect that mod's assets).
Canadian Zebra Apr 24 @ 12:51pm 
Yeah I have some of those, 'must be that then

Do they appear on the displays the mod "more planet info" offers?
shadowwolftjc  [author] Apr 23 @ 12:26pm 
@Canadian Zebra: They should, unless you're running some other mod that overwrites which dungeons spawn with their own dungeon lists for planets.
Canadian Zebra Apr 19 @ 12:02pm 
Can USCM bunkers and bases spawn? 'cause I've explored dozens of planets with this mod and I couldn't find any... :((
shadowwolftjc  [author] Mar 9 @ 6:35pm 
To everyone that's posted here during my absence, I've decided to return to modding Starbound after a long hiatus. Although I've started by developing a few new mods regarding quest progression and star distribution, during my hiatus, I've been doing some small bug fixes in the background while I was working on some more ambitious projects that, sadly, I'm not ready to reveal.

Anyways, for starters, those bugs regarding certain dungeons not spawning have been fixed. However, there might be some other bugs that I'm not yet aware of. (I've gotten a bit rusty, OK?)
Tynorg Oct 8, 2021 @ 4:54am 
I'm assuming it's this mod that's responsible for breaking oceanic planets (ocean, toxic, arctic, lava, etc.), because every time you try to beam down to one, the log reports "Unknown dungeon: apexresearchlab" or "Unknowndungeon: apextowerblock", and rather than just generate the world without that dungeon, the game insists on trying to do it every single time, and when it can't, it just kicks you back to your ship.

Aside from those, the legacy pack works totally fine.