Stellaris

Stellaris

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=OUTDATED! GET UPDATED!!=More Galaxy Setups(with Fallen Empires)
 
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1.013 MB
Mar 11 @ 10:48pm
Apr 9 @ 5:28am
6 Change Notes ( view )

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=OUTDATED! GET UPDATED!!=More Galaxy Setups(with Fallen Empires)

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Description
It's OUTDATED. Get the new one HERE!











This little mod is to give players additional 18 galaxy sizes.

The mod requires cybrxkhan's "Cybrxkhan's Assortment of Namelists for Stellaris" mod to make it work properly!

The mod is compatible with game ver1.5.*

Features
+ 18 galaxy sizes with Fallen empires ranging from 22 to 7500 stars!

+No clustering starts! It generates the empires more evenly and spread out.

+You can play without any AI empires, except Pre-FTL civs. when you play without FEs editions

+Stars at the galaxy core!

+Realistic Spiral galaxy shape and more randomized placement of stars

About "MoO 2" setting:
This is the classic Master of Orion 2's "Huge map" setting with 71 stars and maximum AI players of 8, well guys, 71 stars map was felt like "HUGE" at that time lol...

Notice

1.If you're having problem that your galaxy doesn't spawn FEs, try following options:
A. Reduce the number of AI empires to about 1 AI per 50-80 stars.
Also note that the current vanilla game limits the max FEs per game to 4, so any more than 4 wouldn't spawn.
B. Turn off "Clustered starts".

2.I don't recommend to play "Massive" or above settings as these are just for experimental ones...
These settings would be laggy and may even freeze up your game unless you have a mid-end or better spec PC XD
So, I recommend to play "Epic" or below for comfortable experience.

3. as of ver2.2.0, "Clusters" in "Empire Placement" setting doesn't work. Doing so would immediately end the game. Select "Random" instead. I'm working on this issue.

Editions
with Fallen empires edition
No core with Fallen empires edition

that's it, Enjoy!

Oh, if you have any problem, question or request, feel free to comment down below. : )


Change log:

v2.2.0 *The mod is compatible with 1.5 "Banks" update!

v2.1.2 *Adjusted the starting position so that you wouldn't always spawn from the edge of the galaxy.

v2.1.1 *All the galaxy star types(e.g: spiral 2, 4, ring) available for every setups.

v2.1 *Now the mod is compatible with game ver1.3.0 "Heinlein" patch!
*The galaxy core is bit darker than before so that you can see and navigate the map without burning your eyes.
*The number of stars at GC is reduced for better performance, should save your FPS a little.

v2.0 *2 New editions! 1.No core edition(without Fallen empires) 2.No core with Fallen empires edition

v1.3.2 *Adjusted the number of FEs for bigger galaxies.

v1.3.1 *Added some adjustments so that each empire spread out more.

v1.3 *No empire clustering anymore! Every empires start in more spread out positions.

v1.2 *Now you can play without any AI empires, so you can enjoy more relaxed games without any competent enemies. : )

v1.1 *Added 3 more sizes ("quantum", "fit-in", "vast")
*fixed some values

v1.0 Initial release
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60 Comments
OTRR  [author] May 14 @ 6:28am 
Guys, Been so long, and finally I've managed to release the new edition! I'm sure you'll like it!
twiedrich May 10 @ 5:26am 
Can you fix the galaxy generation on 5000 star systems. The side edges have way too many stars. Cant navigate in the region well.
EK ¦ VAArtemchuk May 10 @ 3:46am 
Update please! Can't play without it!
twiedrich May 9 @ 6:32pm 
@DoddieStyla I am seeing that as well. It is also very hard to navigate in those areas because the stars are way too close together.
@Totally Not Alpharius, the problem whit the Enigmetic Fortress is, if you pop the main vault before finishing off the small defense stations around it, the event will not fire at all.
IsarusRising May 4 @ 2:30am 
@OTRR - I'm getting the correct map sizes, but the starting positions are incorrect. I checked through my mods, and no other ones edit anything in the setup_scenarios folder, so I'm not sure why it's not working. Any help is appreciated. Thanks!
IsarusRising May 4 @ 1:54am 
@Totally Not Alpharius, what you are describing is actually a vanilla bug. It can be fixed via the console. After defeating the fortress, open the console and type "event guardian.2099" without the quotes. This will begin the event chain like normal.
Totally Not Alpharius May 2 @ 3:09pm 
@prbeeney, can't say for others but Enigmatic Fortress is the one I know for sure may be effected by this mod, unless it's something wrong with the base game (I know there used to be a problem in an earlier update)
DoggieStyla Apr 29 @ 6:14pm 
you should expand the Radius of the bigger Galaxies (5000&7500) the Stars collide on the Galaxy Boarder resulting in massive advantage for Empires spawning in this Regions
prbeeney Apr 29 @ 2:11pm 
was it just the enigmatic fortress? or other leviathans, too?