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The ayys are at least mean. They let their small Chryssies kill people and then put the blame on us! Bastards!
Got it. Slightly weird (I try not to hurt civvies), but makes sense thematically. Thanks for clearing it up!
Firstly, Chryssalid Crawlers are from the Long War: ABA Guest Enemies. Secondly, it IS intended, as long as I remember. I have already asked this question to DerBK ages ago.
I did also notice the following in the LW2 1.3 Release Notes:
- Increased Andromedon, Cyberus, Chryssalid appearance weights. Chryssalids can happen a little earlier.
And as most of us know, the Cyberus is the internal name for the Codex. So I guess that there will be no more shortages of Codices appearing when needed...
Wow. That's a word...
I'll be temporarly disabling the mod to get a regular Codex to appear, since the Codices in general only have appeared in 3 or 4 of my total of 80-90+ missions so far in my LW2 campaign (and not a single one of the regular Codex)...
And speaking of LW2, I am dreading the 1.3 update to come along and spoil my campaign - having learned that my savegames made with the Steam Workshop version of LW2 1.2 aren't compatible with the manual install/NexusMods version. Loading any Geoscape savegame crashes with a Virtual Function error at the loading screen(s) - and while a Tactical savegame can be loaded, it crashes just after the mission is complete. So my plan of bypassing the update by having 1.2 manually installed will not work out :-(
Guess that I'll just have to get that Codex skulljacked ASAP in order to reach the endgame phase and complete my campaign, before 1.3 is released...