Xenonauts

Xenonauts

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Xenonauts X-pansion Pack
   
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67.446 MB
Mar 5, 2017 @ 1:44pm
Mar 15, 2017 @ 10:38am
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Xenonauts X-pansion Pack

Description
- XXP REQUIRES THE START OF A NEW GAME -
XXP is intended for players who want a vanilla like experience but with some new additions and changes, expanding upon Xenonauts without straying too far from the original. XXP adds 3 new alien types, 10 new weapons, 4 new aircrafts, 4 new UFOs and 1 new building upgrade. All new additions have been made with the intention of each having its own purpose and they all come with Xenopedia artwork and writing imitating the tone and quality of the original entries. There's also a myriad of rebalancing and smaller tweaks. For more details check out the readme and changelog in [C:\Program\Steam\SteamApps\common\Xenonauts\assets\mods\Xenonauts X-pansion Pack\] or the thread at:

http://www.goldhawkinteractive.com/forums/index.php?/topic/14406-xce-0342-xenonauts-x-pansion-pack/

INSTALLATION:
- Download and install the latest version of Xenonauts: Community Edition.
- Download and install the latest versions of the the Tropical and Swamp Tileset and Xenonauts Fix Pack (the ones included with X:CE are outdated).
- Install XXP and put it at the top of your mod list.
- Activate the following mods included with X:CE: [xcebalance], [xceextramaps], [xcesettings], [Skitso's Ultimate Megamix Map Pack 2000], [Skitso's Improved Tile Art Pack], [Skitso's Alien Base Booster Pack], [Restored Community Map Pack], [Random Map Pack Farm Edition], [Random Map Pack Desert Style], [Random Map Pack Arctic Collection], [NewCars], [Khall's Tundra Tileset], [Khall's More Portraits]. All other mods included with X:CE should be disabled.
- Optionally download recommended mods and place them below XXP in your mod list.
- Make sure you don't have any incompatible mods activated (check the compatability section below).
- Clear your internal scripts folder. For example: [C:\Documents and Settings\USERNAME\Application Data\Goldhawk Interactive\Xenonauts\internal\scripts\], [C:\Program\Steam\SteamApps\common\Xenonauts\assets\mods\internal\scripts\] or [C:\Users\USERNAME\AppData\Roaming\Goldhawk Interactive\Xenonauts\internal\scripts\]. Where it is located depends on your operating system. Simply delete the scripts folder there.
- Start a New Game!

RECOMMENDED MODS:
- Hold The Line! | Psionic Rebalance
- Geographic addition | Adds more cities
- No click sound | Sanity Booster
- SteelGonads Names Of The World | Adds many new soldier names and nationalities
- Ultimate Ambient Sounds LITE | Gives the Ground Combat missions more ambience

COMPATABILITY:
This mod is not compatible with X-Division or other overhaul mods, Kabill's Tactical Armories or other ground combat and weapon rebalance mods, Armored Assault or other vehicle rebalance mods, Skitso's Sounds of Pain or any other mods that edit human death/injury sounds and any mods that add new armours. UI/script mods that edit _basebuilt.lua, sequipview.lua, combatguiexport.lua and combatguiexport_large.lua must be merged manually or their changes won't apply. Mods that change the art style of the soldier faces must overwrite or disable the new female afri05/06 and asi05/06/07 faces, or you will get vanilla art style faces mixed with the replacements. You must also disable the new Sentinel armour graphics or add faces to it, or you will get headless soldiers when wearing the Sentinel armour in the equip menu. Custom weapons should be compatible (as long as they don't edit the research requirements of existing entries) but balance with XXP can't be guaranteed.

XXP also includes variations of some mods that have been edited and merged into XXP. Do not use the following mods with XXP:
- Better Armour Graphics
- Unique Teleport Sound
- More Civilians and Local Forces
- Furies, Terror, and Dreadnoughts Oh My
- Lore+
- Saracen Reborn
- Armoured Assault
- Extended Weapon Descriptions for Fighters
115 Comments
TheEventHorizon Feb 10 @ 11:04am 
Any plans on fixing this mod or is it dead?
Churburby Jan 18 @ 4:41pm 
Crashes when you beat the game :(
LtMcmuffin Nov 20, 2024 @ 9:37am 
i've run into a bug: stunning a Sebillian causes the game to freeze.
Tim_ Nov 14, 2024 @ 8:07pm 
Remove the last requirement "(AND)Items.AlienDroneCarrierDatacore", It doesn't work and stops the final mission being offered. I replaced it with "(AND)Items.Alienalloys", so that selling one alien alloy completed that list of requirements, but if you do it at the start I suspect you can remove it without replacing it with something else.

(2) On line 640:

<Cell ss:StyleID="s74"><Data ss:Type="String">Researches.Predator(AND)Researches.AlienAntigravityGenerator(AND)Researches.PsionicStudy</Data></Cell>

I recommend removing the last requirement "(AND)Researches.PsionicStudy" from this one as well. I replaced this with "(AND)Items.Alienalloys" so that as soon as I completed the other two requirements, I was able to research the sentinel battlesuit.
Tim_ Nov 14, 2024 @ 8:07pm 
Playing now in November 2024, I recommend the following.

Before playing, edit the file:
~\Steam\steamapps\common\Xenonauts\assets\mods\Xenonauts X-pansion Pack\researches.xml

(1) On line 536:

<Cell ss:StyleID="s74"><Data ss:Type="String">Researches.PraetorInterrogation(AND)Researches.AlienHyperdrive(AND)Researches.AlienCommunicationArray(AND)Researches.AlienBaseFacilities(AND)Items.AlienLightScoutDatacore(AND)Items.AlienScoutDatacore(AND)Items.AlienCorvetteDatacore(AND)Items.AlienLandingCraftDatacore(AND)Items.AlienCruiserDatacore(AND)Items.AlienCarrierDatacore(AND)Items.AlienBattleshipDatacore(AND)Items.AlienFighterDatacore(AND)Items.AlienHeavyFighterDatacore(AND)Items.AlienInterceptorDatacore(AND)Items.AlienBomberDatacore(AND)Items.AlienStrikeCruiserDatacore(AND)Items.AlienAssaultLanderDatacore(AND)Items.AlienDreadnoughtDatacore(AND)Items.AlienAttackFrigateDatacore(AND)Items.AlienDroneCarrierDatacore</Data></Cell>
Tim_ Nov 2, 2024 @ 4:57pm 
Well, I randomly tried and I changed the resolution 1900x1200 to 1600x900 and ... it no longer crashed on the GeoScape!

It seems the game could not manage the long (very long) list of ship occupants in the space available on the popup at the higher resolution, but can on the lower. So - I can keep playing!
Tim_ Nov 2, 2024 @ 4:45pm 
I recently restarted playing Xenonauts after many years. I installed the community edition, downloaded a few mods (including this XXP expansion pack mod), and began playing.

The game crashed during missions quite often, and sometimes at the end of missions, but reloading I was always able to continue, so it was quite tolerable and still fun.

However, I have come to a dead halt now, with a crash on the Geoscape which repeats every single time I load it. The crash happens when a certain type of UFO is detected, and I think it is trying to create the "UFO Detected" popup and crashing on doing that, because the popup never appears but the large orange icon appears on the map for a second before the application crashes.

I have tried to run it now maybe 20 times, the crash is repeatable, and I do not know the UFO type causing it (of course, since the popup never appears).

I checked the Windows Event Viewer on my PC, and it records the crash each time.
Wero !!! Jul 9, 2024 @ 8:57am 
How do I get the plasma or fusion explosive technology? And which aliens should I get to get the predator or sentinel armor?
TheCampaignGuy Dec 24, 2023 @ 12:31pm 
Tried this, but when starting up the game the screen went blank. Not sure if the cause was deleting the contents of the Scripts folder, another mod conflict, or the order of mods. I did this mod first, per the instructions, then then XCE, followed by other mods including tile packs etc (nothing on the Non-compatibility list). Should I use no other mods other than the listed recommended ones? Should I NOT delete the contents of the Scripts folder? Any ideas?
Kinsect Dec 6, 2023 @ 3:48pm 
@Celestite
Do you have the link to the most up to date version of it?