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(2) On line 640:
<Cell ss:StyleID="s74"><Data ss:Type="String">Researches.Predator(AND)Researches.AlienAntigravityGenerator(AND)Researches.PsionicStudy</Data></Cell>
I recommend removing the last requirement "(AND)Researches.PsionicStudy" from this one as well. I replaced this with "(AND)Items.Alienalloys" so that as soon as I completed the other two requirements, I was able to research the sentinel battlesuit.
Before playing, edit the file:
~\Steam\steamapps\common\Xenonauts\assets\mods\Xenonauts X-pansion Pack\researches.xml
(1) On line 536:
<Cell ss:StyleID="s74"><Data ss:Type="String">Researches.PraetorInterrogation(AND)Researches.AlienHyperdrive(AND)Researches.AlienCommunicationArray(AND)Researches.AlienBaseFacilities(AND)Items.AlienLightScoutDatacore(AND)Items.AlienScoutDatacore(AND)Items.AlienCorvetteDatacore(AND)Items.AlienLandingCraftDatacore(AND)Items.AlienCruiserDatacore(AND)Items.AlienCarrierDatacore(AND)Items.AlienBattleshipDatacore(AND)Items.AlienFighterDatacore(AND)Items.AlienHeavyFighterDatacore(AND)Items.AlienInterceptorDatacore(AND)Items.AlienBomberDatacore(AND)Items.AlienStrikeCruiserDatacore(AND)Items.AlienAssaultLanderDatacore(AND)Items.AlienDreadnoughtDatacore(AND)Items.AlienAttackFrigateDatacore(AND)Items.AlienDroneCarrierDatacore</Data></Cell>
It seems the game could not manage the long (very long) list of ship occupants in the space available on the popup at the higher resolution, but can on the lower. So - I can keep playing!
The game crashed during missions quite often, and sometimes at the end of missions, but reloading I was always able to continue, so it was quite tolerable and still fun.
However, I have come to a dead halt now, with a crash on the Geoscape which repeats every single time I load it. The crash happens when a certain type of UFO is detected, and I think it is trying to create the "UFO Detected" popup and crashing on doing that, because the popup never appears but the large orange icon appears on the map for a second before the application crashes.
I have tried to run it now maybe 20 times, the crash is repeatable, and I do not know the UFO type causing it (of course, since the popup never appears).
I checked the Windows Event Viewer on my PC, and it records the crash each time.
Do you have the link to the most up to date version of it?
For some reason tropical maps do not load.
Loading stops at ~20% and stays there.
also it looks like you added in the Saracen i heard there was Mech Suits somewhere in the files but the devs decided not to use them you think you might add those?
1) When i stady allenium explosive, and try to switch weapon on Hunter car, game crash/
2) Smart Pisotl didn't have fier mod( i can't aim and shoot)
j'ai charge le X-pansion pack et j'ai ce message d'erreur 'Manu.' is not manufacture category name
(Name='ManTech.AlienWeaponFix1') tous et en anglais j'aimerais en savoir plus merci d'avance
- Extended Weapon Descriptions for Fighters. Yet you say do not use these mods. Unlike Furies, Terror, and Dreadnoughts Oh My that has a +X:CE on it version number. The other mods do not have an +X:CE. Does this mean the Furies, Terror, and Dreadnoughts Oh My is safe to use? Is it safe to use all the mods that comes with this?
To change this, open "C:\Program Files (x86)\Steam\steamapps\common\Xenonauts\assets\mods\Xenonauts X-pansion Pack" and edit the 2 files vehicleweapons_gc.xml and vehicleweapons.xml:
Changing to 12 VV.Rockets: Inside the 2 files search for the VV.Rocket entries.
In vehicleweapons.xml change to:
...
<Cell><Data ss:Type="Number">12</Data></Cell>
<Cell><Data ss:Type="Number">1</Data></Cell>
<Cell><Data ss:Type="String">Incendiary</Data></Cell>
In vehicleweapons_gc.xml change to:
...
clipSize="12" />
Do this procedure with other vehicleweapons accordingly. Thereafter delete the scripts folder as described in the installation guide above. Then you can resume any saved game. The changes go into effect when starting the next ground mission.
1.) you have to reassure that this extension is really active: Click on Modding tools and switch this mod to "Yes", start a new game and leave the game completely. Repeat this procedure several times until "Yes" remains stable in the modding tool.
2.) tanks obviously now have 2 weapons, to switch the weapon press "R" or "L" before shooting
3.) It's regrettable that the tanks have been downgraded and have only 4 missiles now.
i get kinda confused because this mod needs other mods, which also needs mods.. but some of the mods are not compatible with this one ... i guess someone have a nice collection to share then ? Thanks
I got a question,though-was sebilians sight range and accuracy buffed that much or was I just that lucky?And is there any point to the smoke grenades now?
I installed the mod on Windows and copied all the files to Linux
Everything worked
I have installed all necessary mods. See on the picture below:
https://www.dropbox.com/s/93847b4ez2pw5bd/Screenshot_20171018_200039.png?dl=0
After startup, I get an error:
'Manu.' is not manufacture category name
(Name='ManTech.AlienWeaponFix1')
See on the picture:
https://www.dropbox.com/s/cv6yyxgh80tq48f/Screenshot_20171018_194720.png?dl=0
What could it be?
Thanks.
There is just a "Scrpts" folder under Assets, but nothing which reads "internal". Deleting the scripts folder broke the game, in spite of the instructions.
I'm a month into the game, and so far no bugs. Also, Fire in the Hole works so far (I assume it just won't work with the new UFOs added by XXP)