51 ratings
Ancient Human Civilizations Portraits
File Size
9.350 MB
Feb 28, 2017 @ 1:56am
Oct 21, 2017 @ 7:51am
9 Change Notes ( view )

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Ancient Human Civilizations Portraits

(Formerly: "Roman Portraits, now with Greeks!")
This is a non-replacing portarit pack that allows you to have *rough approximations* of anceint human civilizations in your galaxy.
Now includes Romans and Greeks, and more are on the way. Probably.

Don't like the helmets? Try the No helmets submod!

Some third-party stuff:
Check out this music pack from movies and TV series about ancient Rome:

Old description text:
This is a non-replacing portarit pack that allows you to have human in Roman-like clothes in your galaxy.
The sources of the clothes are:
Ruler: Marcus Licinius Crassus's shirt from Spartacus
Admiral: lorica segmentata with a trident pin
General: lorica segmentata with an eagle pin
Governor: Gaius Julius Caesar's toga from Rome
Scientist: the same as the governor, but with a blue stripe

I couldn't find any good images of Roman women's clothing, so for the female portraits I used the same clothes (slightly resized).
I apologize for my poor graphical skills. However, I don't know of any other Roman portrait pack, so you will have to make do.
Credit to Ulmont: I reverse engineered your Imperial German portraits mod to learn how to make this.

Have fun conquering the galaxy in the name of the senate and the Roman people!
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InterKid Mar 3 @ 2:49pm 
Please update!!!!
Pakal Dec 13, 2017 @ 2:07pm 
update please.
boris.van.sosin  [author] Oct 21, 2017 @ 7:52am 
@MisterBazooka Thanks. I have just updated it.
MisterBazooka Oct 19, 2017 @ 7:29pm 
Boris, I was able to fix the mod for 1.8.2, all you need to do is add the biological archetype to roman_human_01_species_classes.txt


//add this line
archetype = BIOLOGICAL

possible = { authority = { NOT = { value = auth_machine_intelligence text = SPECIES_CLASS_MUST_NOT_USE_MACHINE_INTELLIGENCE } } }

portraits = {

graphical_culture = roman_human_graph_cult_01
move_pop_sound_effect = "moving_pop_confirmation"
The Jizzler Sep 30, 2017 @ 2:22am 
The portraits still work but because the portraits haven't been defined as applying to 'organic' species you cannot select any traits when creating a custom empire. The AI will still use the portraits for random empires which may be machine or organic.
boris.van.sosin  [author] Sep 22, 2017 @ 9:18am 
So, about the update... I am out of country, and steam update refuses to work. Anyone here volunteers to test the mod with the current version? If it works without any changes, I will just change the version number.
A Futuristic Space Roman variant would be pretty cool. Would definitely be nice to have something like that for an alternate history rendition of a Roman Empire that unified Earth.
pwt4397 May 25, 2017 @ 3:33am 
i would prefer a more futuristic Roman outfits i mean its 2200ys in the future for them cmon. Legionary armors should look similer but it should be more High tech, poltical outfits should be more formal, Scaince outfits should be similer to political, while Navel should Dark Navy blue formal wear with Armored Shoulder pads. its just what i imagine Romans in the Future will be like.
boris.van.sosin  [author] May 20, 2017 @ 9:59am 
I have been experimenting with adding ships to Stellaris, and I am finally ready to show some results. Here is one of the Rome's battleships: .
Now, after I am done showing off my awful modeling and texturing skills, here is the status of the mod:
Most of the ships and stations are modeled and textured. Military ships, military stations, and turrets are done. Civilian ships and stations are half-done. I am not very happy with the textures of the miliraty ships, so I plan to re-texture them.
After that I will probably go back to looking for resources for more portraits.
boris.van.sosin  [author] May 11, 2017 @ 10:40am 
For all of you who don't like the helmets, I made a no-helmets submod and uploaded it here . I tried to design it a submod, rather than a stand-alone mod, to make the entire "Ancient Human Civilizaions" system more modular. If this doesn't work, I will make it into a separate mod.