Stellaris

Stellaris

Ancient Human Civilizations Portraits
42 Comments
Scorch Mar 21, 2019 @ 1:05pm 
@boris.van.sosin Any chance of creating a portrait mod that adds armour from Sparta? Like in the film 300?

Thanks.
Xanadu-King Mar 14, 2019 @ 11:06pm 
Hey, so I was wondering. Since you did such an amazing job with this, would you consider expanding this to add in ancient Assyrians and Babylonians? It would be cool to see some of the really unique clothes and armor they wore. Not to mention the awesome beards and flamboyant crowns. Great mod, keep up the awesome work.
ekoparker Mar 3, 2018 @ 2:49pm 
Please update!!!!
Fernando Cruz Dec 13, 2017 @ 2:07pm 
update please.
ComEng  [author] Oct 21, 2017 @ 7:52am 
@MisterBazooka Thanks. I have just updated it.
MisterBazooka Oct 19, 2017 @ 7:29pm 
Boris, I was able to fix the mod for 1.8.2, all you need to do is add the biological archetype to roman_human_01_species_classes.txt



ROMANS = {

//add this line
archetype = BIOLOGICAL

possible = { authority = { NOT = { value = auth_machine_intelligence text = SPECIES_CLASS_MUST_NOT_USE_MACHINE_INTELLIGENCE } } }

portraits = {
"roman_human"
"greek_human"
}

graphical_culture = roman_human_graph_cult_01
move_pop_sound_effect = "moving_pop_confirmation"
}
Arnold the Bat Sep 30, 2017 @ 2:22am 
The portraits still work but because the portraits haven't been defined as applying to 'organic' species you cannot select any traits when creating a custom empire. The AI will still use the portraits for random empires which may be machine or organic.
ComEng  [author] Sep 22, 2017 @ 9:18am 
So, about the update... I am out of country, and steam update refuses to work. Anyone here volunteers to test the mod with the current version? If it works without any changes, I will just change the version number.
Enmerkar Jun 9, 2017 @ 5:51am 
A Futuristic Space Roman variant would be pretty cool. Would definitely be nice to have something like that for an alternate history rendition of a Roman Empire that unified Earth.
pwt4397 May 25, 2017 @ 3:33am 
i would prefer a more futuristic Roman outfits i mean its 2200ys in the future for them cmon. Legionary armors should look similer but it should be more High tech, poltical outfits should be more formal, Scaince outfits should be similer to political, while Navel should Dark Navy blue formal wear with Armored Shoulder pads. its just what i imagine Romans in the Future will be like.
ComEng  [author] May 20, 2017 @ 9:59am 
I have been experimenting with adding ships to Stellaris, and I am finally ready to show some results. Here is one of the Rome's battleships: https://cdn.pbrd.co/images/8BwakZghQ.png .
Now, after I am done showing off my awful modeling and texturing skills, here is the status of the mod:
Most of the ships and stations are modeled and textured. Military ships, military stations, and turrets are done. Civilian ships and stations are half-done. I am not very happy with the textures of the miliraty ships, so I plan to re-texture them.
After that I will probably go back to looking for resources for more portraits.
ComEng  [author] May 11, 2017 @ 10:40am 
For all of you who don't like the helmets, I made a no-helmets submod and uploaded it here . I tried to design it a submod, rather than a stand-alone mod, to make the entire "Ancient Human Civilizaions" system more modular. If this doesn't work, I will make it into a separate mod.
ComEng  [author] May 10, 2017 @ 11:47pm 
@Ax Stark I did a quick compatibility test for 1.6, and everything seems to work (if you find any issues, please report them here). I will probably update the mod over the weekend, along with the "no helmet version".
Also, the ships are more than half-way through and they are effing ugly, but awesome in a way. I will probably post some images soon.
Axstark May 10, 2017 @ 2:37am 
It's 1.6 Adam now, would you like to update this mod ? ^^
Brane De Mage Apr 27, 2017 @ 10:37am 
This is the last piece of textwall I swear on me mum

IF you care to find some info on them, there are a few pages on wikipedia, should you choose to create some outfits that reflect them. As for a potential namelist, I've actually been making one for them with another namelist I found in an old game's files. So far I copy-pasted almost a hundred male names and edited a few of them to create female names as well, and I also made several ship names too (I literally went full shitbrain on them, didn't know what to call them so I made them up with some cringy names with somewhat hidden references). Fleet names will probably be just "1st/2nd/3rd Armada", at least for the time being, not sure what to do for the armies.
Brane De Mage Apr 27, 2017 @ 10:37am 
As for the illyrians, yeah they were an ancient mediterranean people on the western coast of the balkan peninsula and the hilly/mountainous regions further inland, stretching from Istria in the north down to what is now central Albania in the south. Reknown for being terrifying pirates and raiders out of sheer necessity, they were a society of belligerent tribes, often warring with each other when not raiding the greeks in the south or the italic peoples to the west. The southernmost tribes were somewhat hellenized, hence the greek-like equipment (even though the openfaced helmet, the pot helmet and the "bronze disc" breastplate have become their iconic wargear). They're not very known because they're historically somewhat irrelevant, being mostly a footnote on the history of the greeks, the macedonians and the romans, which is why their language is unknown and they're considered pretty much extinct, existing only in the bloodlines of the peoples of the western balkans.
Brane De Mage Apr 27, 2017 @ 10:29am 
I was getting at least one pop with a helmet in a specific instance: at the time, I had Twink's Playable Fallen Empire mod installed and active, but I was unaware of a known bug in which removing a single tile blocker on your homeworld and/or colonizing other planets would:
A) remove all tile blockers from said planet;
B) instantly spawn pops on all free (and freed) tiles;
By now I've deactivated Twink's mod, but I've only played Stellaris afterwards only to try and see if the bug was fixed on my end, but after that I haven't spent another single minute on the game. Therefore, I'm not sure if the "pops with helmets" issue is still happening and if it was or not a problem with that other mod.
ComEng  [author] Apr 27, 2017 @ 9:56am 
@Balkaniote Seadaddy are you getting helmets on POPs? That definitely shouldn't happen. I tried starting a new game with Romans multiple times, and never had this. Are you sure you have the latest version of the game and the mod?
Also, about the Illyrins, I tried a google image search on them, and it looks like they used armor/clothes similar to Greeks, but different helmets. Is that right?
Brane De Mage Apr 23, 2017 @ 9:48am 
I'm gonna come off as pretentious or cringy here, but will you consider expanding your mod with more portrait sets? I'd love to play as a pirate empire of space illyrians (I even installed a raiding mod for that), but as of now I can't find enough time to dedicate to learning how to add custom portraits or even look up names to add namelists, so I'm gonna beg you like a pitiful kid to at least consider this.

Otherwise, how about making the helmets part of the clothing? This would solve the issue with civilians/pops spawning with helmets while wearing togas.
Scorch Apr 19, 2017 @ 6:34am 
@boris.van.sosin Is it possible that you can upload a seperate version of this mod without the helmets? Some people like myself aren't techny enough to edit files and all that you see.

Also, would you consider adding in Roman sounds aswell? For example, you select your fleet and you hear your admiral say "For the Glory of Rome" and things like that? Rome 2 has lots of
sounds that would be great!

Thanks.
Zhenja1 Apr 12, 2017 @ 2:28pm 
I'd like to see you do a futuristic take on this, like Ancient Rome meets colonial Marines or Halo
ComEng  [author] Apr 11, 2017 @ 11:57am 
@[J4F] Sentinel
It looks like most people like the helmets. Have you considered making a private mod, without the helmets? It's just editing 2 text files. That's what I do with all the mods that have some features I like and others I don't like.
ComEng  [author] Apr 11, 2017 @ 11:55am 
I want to upload a minor fix for the mod. One of the suggestions I got was making the Roman helmets darker. Here is my best attempt at making them darker, but still retaining the metallic shine: https://cdn.pbrd.co/images/367HyQNIi.png
[J4F] Sentinel Apr 11, 2017 @ 6:40am 
Ah, by the way, the name of the portrait list should be: 'Ancient Humans', not 'Acient Humans' like it is now. You had made a small typo ;)
[J4F] Sentinel Apr 11, 2017 @ 6:36am 
The mod is great, thanks a lot. Do you think that in the future you can make an option to have the people NOT spawn with helmets? (They looked better without, to be honest)
Brane De Mage Apr 10, 2017 @ 4:11pm 
"I apologize for my poor graphical skills. However, I don't know of any other Roman portrait pack, so you will have to make do."

Oh Boris, you innocent boi. Trust me when I tell you that, since I'm an obsessive antiquity lover, this mod will definitely do just fine for my Roman Republic of Terra game. Great job, thank you so much for this mod!
ComEng  [author] Apr 8, 2017 @ 1:57pm 
@Ivan_Moskvich:
I have experimented with masts (my first model had a mast), but they feel out of place. Possibly some models will have masts as antennas (science ship, and possibly heavier military ships). I agree on the sails. They are out of the question. Oars don't fit into the space setting either.
The model I am currently working on has a polyreme hull with a superstructure similar to modern ships, and small wing-like structures instead of oars.
Another idea I had, was having the guns styled after ballistas, but at this point it's only a very tentative idea.
Also, thanks for the feedback on the helmets. I assume you mean the roman helmets (they do look a bit bright, now that you mention it). I will experiment with making them slightly darker.
ComEng  [author] Apr 8, 2017 @ 1:57pm 
@Eowyn the Badass:
That's currently not in the roadmap. The next step is definitely ship models, and after that, probably Persians and "Generic Barbarians". If you want late medieval / renaissance portraits, try the Holy Roman Empire variant in
deutschlandlied . That guy is far more talented than me.
Ivan_Moskvich Apr 8, 2017 @ 10:44am 
A couple things.

The space polyremes sounds interesting, looking forward to see how you do that. May want to leave the masts, but, definately don't put sails on them.

Also, the helmets seem a bit too bright, they don't really mesh well with the pictures.
House of Krey Apr 7, 2017 @ 6:38pm 
Medieval portraits?
ComEng  [author] Apr 1, 2017 @ 11:41am 
The future of this mod:
I have been experimenting with expanding this mod from just "Romans" to "Ancient Civilisaztions Graphics Pack".
I made some portraits for Greeks [pasteboard.co]. I hope to add them to the mod when I do the adjustments for Banks.
Also, I am trying to learn how to make ships. My idea is that the Greeks and Romans will have their starships styled after the ancient x-remes (biremes, triremes, etc.). I am still not sure if it will look cool or ridiculous, or both. Here is some WIP [pasteboard.co]. I am still learning the whole texturing business, so don't get your hopes up for the near future.
Centurian128 Mar 25, 2017 @ 7:23am 
The pins for the Generals and Admirals are a bit hard to see. Have you thought of making the Admirals' tunics blue instead of having the pins?
walrus Mar 9, 2017 @ 9:13pm 
Definitely the Male with crest, but the female without crest is better than female with crest but cut off.
ComEng  [author] Mar 9, 2017 @ 6:37am 
I did some more experiments. Here are the results:
Female w/o crest [pasteboard.co]
Female w crest [pasteboard.co]
Male w/o crest [pasteboard.co]
Male w/ crest [pasteboard.co]
So, what do you think? Do you like the previous version, with the "correct" but cut-off crest? The version with the low crest that is cut off only in the female portrait (I have no idea why)? Or the version without the crest at all?
walrus Mar 7, 2017 @ 4:26pm 
I love the idea, but maybe something like this would work better http://www.romancoins.info/Typ%20Weisenau%20Endfoto%2012a.jpg
ComEng  [author] Mar 7, 2017 @ 11:52am 
Hello everybody!
First, thanks for all the support. I am new at this, and I didn't expect that.
Second, I have been experimenting with adding helmets to the mod. The plan was to define the helmets as hair styles that only admirals and generals can get (the effect of this is that admirals and generals will sometimes randomly spawn with helmets). Here are my first two partially successful attempts at this:
Female [pasteboard.co]
Male [pasteboard.co]
The crest of the helmet is way too tall for the space the games gives to the portraits, so the top gets cut off, and I'm not sure I like it.
What do you think about that? Are you OK with the cut-off helmets, or do you think it's better to drop this idea entirely?
Scorch Mar 5, 2017 @ 4:52am 
Nice! Any chance of adding other armours like the Centurion armour and helmet, a Generals armour and helmet etc?

Thanks.
Sulphuric_Glue Mar 5, 2017 @ 2:05am 
FINALLY I can make New Rome
walrus Mar 5, 2017 @ 12:09am 
needed this so bad, ty
ComEng  [author] Mar 2, 2017 @ 9:34pm 
IMPERATOR CAESAR AUGUSTUS They are in a separate species category called Romans. Did you miss it, or does it not appear? I think that in 1.4 there is no way of adding a species to an existing category (like "Humanoids") without overwriting the file (which causes compatibily issues).
Darth Onixia Mar 2, 2017 @ 9:00pm 
I cant seem to get them... I have the mod on and everything I just dont see where to get them
Tsar_Dusan Mar 2, 2017 @ 8:43pm 
Been waiting for this!