Transport Fever

Transport Fever

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Seamon's mod-balancing to improved vanilla values
File Size
0.702 MB
Feb 23 @ 8:40am
May 17 @ 7:10am
8 Change Notes ( view )

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Seamon's mod-balancing to improved vanilla values

This mod is a script modification, which aims at bringing the different balancing interpretations of different modders together.
The advantage of this mod is, that it can be activated and deactivated at any time. Thanks to Merk, crashes of this mod are virtually impossible. The vehicles keep the values until ​​they reach a station.
Since this script includes all mods, it is deprecated with every update of a modder. Actual stand is:
May 14, 2017, 12 am CET

The following adjustments have been made:
- all passenger ​​and goods values ​​of all vehicles are uniformly defined (load auf trains have been increased, load of trucks/busses decreased).
- all power and tractive values ​​of locomotives adapted to reality.
- for all these values, factors exists, that can be adapted to your own needs (lines 2-10 of the script).
- all availabilities adapted to reality.
- all prices and maintenance costs are set to -1.
- small corrections of multiple units and bounding boxes.

This mod can be adjusted as required, and additional corrections will be added as new vehicles will be added or because of user feedback in the future.At least one update of this mod is planned per month.
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Donnti Apr 10 @ 1:07am 
Thanks for the quick reply.
Seamon  [author] Apr 9 @ 11:18pm 
This one changes the values of all mods that they suit the original game.
The other one changes the values depending on defined persons. Much higher values.

Using both will cause crashes or unexpected behaviour. Chose one of them.
Donnti Apr 9 @ 9:19pm 
What is the difference between this mod and the other one you have (Seamon's balancing to real values)? Should I only use one of the 2 or can I use both?

Seamon  [author] Feb 25 @ 9:08pm 
@Rubik: Sometimes it needs a second unloading and loading until it works properly. In rare cases, it will never work (for example when loadspeed is too low).
Rubik Feb 25 @ 4:04pm 
vehicle capacity shows 72 in istance but loading maximum as was by deafult!
Seamon  [author] Feb 24 @ 8:45am 
@CUADRADITOS ... thats a bug, will fix it.

@ReaperSolid.exe ... Preise werden von internen Programm von Urban Games festgelegt.

@pott-er: Das Balancing kommt nicht durcheinander (ausser du sprichst den Fehler wegen der Verfügbarkeit an), im Gegenteil, alle Mods werden in ein einheitliches Balancing gezwungen.
Out-There Dave Feb 24 @ 8:07am 
Thanks Seamon. That makes more sense.
Ich habe da mal eine Frage?!

"- alle Preise und Unterhaltskosten auf -1 gesetzt."
Ich verstehe nicht genau was das bedeutet wollte deswegen einfach mal fragen

mfg Reaper!
CUADRADITOS Feb 24 @ 1:16am 
When activate the mod. All locos, wagons, buses, etc are from 1850. Is this correctly or is a bug?
pott-er Feb 24 @ 1:12am 
Vielen Dank für Deine Mühen. Ich habe diese Mod ausprobiert; sie funktioniert. Nur einen Haken hat das Ganze. Das Balancing kommt durcheinander und die Spielidee. Damit auch der Spielspaß und die Herausforderung. Mag jeder selbst entscheiden welchen Schwerpunkt er/sie bei diesem Spiel sieht.