Arma 3
124 ratings
CH Bright Nights
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
Mod Type: Mechanics
File Size
Posted
2.493 KB
Jan 30, 2017 @ 3:09am
1 Change Note ( view )

Subscribe to download
CH Bright Nights

Description
This small addon changes brightness of illumination during the night time. Basicly it makes so there is no completly pitch black conditions. Although this addon works as is out of the box, mission makers can configure level of brightness and color of illumination with these two variables:
CHBN_adjustBrightness - SCALAR: brightness of the terrain and objects on the ground, ranging from 0 to 1. To disable script, set this variable to 0. Default value is 0.5.
CHBN_adjustColor - ARRAY: color of illumination in format [RED, GREEN, BLUE] where every color varies in range from 0 to 1. To disable change of color, set this variable to [0,0,0]. Default value is [0.3,0.5,1].

Mission version included in download files on BIS Forums:
https://forums.bistudio.com/topic/180175-ch-bright-nights/

If you have any suggestions, please leave them in this thread:
https://forums.bistudio.com/topic/180175-ch-bright-nights/
Popular Discussions View All (1)
0
Nov 19, 2024 @ 2:29pm
How do I use this with a server?
KiNg
20 Comments
Tollonen Oct 6, 2024 @ 3:20pm 
Since non-nvg stealthy night-time missions in arma tend to be pretty frustrating due to how easily the AI can react to and shoot at targets in pitch darkness, this mod balances the game nicely IMO. It does increase the AI spotting capability as well, since it's tied to illumination levels, but that's probably an acceptable trade-off, especially for missions where NVG or flare zeus / scripts can't be used.
Fapjack O'Hare Aug 16, 2023 @ 11:08am 
Heads up, if you're using this mod on Chernarus Redux you need to add

missionNamespace setVariable ["CHR_DisableDarkness",true,false];

to the init.sqf of your mission for the mod to work. Reason being the CHR_DisableDarkness uses the setaperture command and wants to keep it all for itself.
Aug 8, 2023 @ 5:02am 
Kudos, excellent.
Take all my 7.7x58mm, sir.

This is just what the game needs for making the nights a touch more realistic instead of perpetually pitch black. Still works without an issue!
,,SmallCheese,, May 29, 2023 @ 5:13am 
this works great with the kerbal space program nvg reshade
_mickey_ Dec 23, 2022 @ 5:02am 
I don't recommend anyone to use this mod with any AI mod, because this mod does increase the AI's visual range. I checked it dozens of times, and I was surprised by this.

There is not a single word about AI in the description, the author did not bother to describe it, Maybe he didn't understand it. I had to do many tests disabling each of my mods in order to find the reason why my AI is sees at night without NVG like a real terminator.

The my personal result is this mod will break detection ranges in LAMBS AI mod, probably in other AI mods as well, will break any scenario, where there are soldiers without NVG in deep night.
Sugar Man ♠ Feb 12, 2022 @ 6:10am 
I'm also using Development Tools from Zeus Enhanced
Sugar Man ♠ Feb 12, 2022 @ 6:09am 
I know this is a bit late reply but to add more to what I said previously, yes this mod works and you need to write to the Console like this " CHBN_adjustBrightness=1 " you can scalar it between 0-1. Don't write with " on.However this mod's been made in 2017 and didn't recieved no more further updates. So there's been a lightning mechanical change happened and this mod also effected. You probably won't see the difference in Clear weather at night with Full Moon. However you'll see this mod still works after you change the weather to cloudy,rainy,snowy,stormy... this mod is a life saver and I defo suggest y'all to use it.
Sugar Man ♠ Dec 15, 2021 @ 12:36am 
You can run the code in debug console which you can get when you press ESC. If that doesn't show up, you can try it with Zeus. If you really need that for like Multiplayer, install Zeus mods such as Achilles and Zeus Enhanced.
R. Gonzalez Sep 7, 2021 @ 10:32am 
How the hell to I get these commands do work?!?!
SnakeInfinite Aug 25, 2021 @ 6:11pm 
Cant seem to get it to work, unfortunate