RimWorld

RimWorld

517 ratings
Fertile Planet
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
Tags: 0.9
File Size
Posted
Updated
769.588 KB
Jan 22, 2017 @ 5:40pm
Apr 18, 2024 @ 4:16am
19 Change Notes ( view )

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Fertile Planet

Description
Increases map fertility (vegetation and trees) moderately, and increases vegetation graphical size.

Inspired by Helpful Bot's 'Increased Forest Density - Base Version' https://steamcommunity.com/sharedfiles/filedetails/?id=751887749 - this is reduced version of Increased Forest Density which removes the terrain generation changes and has more moderate fertility and vegetation density, as well as number of small balance changes to bring it closer to the base RimWorld experience.

This is save-game compatible as far as I am aware and have tested. It will not recreate the current map, but it will increase the fertility, meaning ongoing plant growth and animal arrivals will be increased. Migrating to a new map will generate a fresh map using this mod's settings. This mod now uses XML Patch Operations, and is most likely to be compatible with any other mods which add, remove or change wildlife, vegetation, or other biome settings. Please let me know if you do run into any problems, or have any ideas or suggestions.
Popular Discussions View All (1)
2
Apr 23, 2018 @ 3:50pm
xpath coding
dninemfive
253 Comments
Makaru  [author] Aug 7 @ 8:41pm 
I did! Perhaps the best Rimworld DLC so far and injecting great new mechanics and replayability.

I'll look into updating this mod for 1.6 in the next few weeks, although I'm worried the new "geographical features" feature will make this somewhat complex.
that squirrel guy Aug 7 @ 10:36am 
sooo did ya like it? :<
Makaru  [author] Jul 14 @ 3:53am 
I'mma play 1.6 for a bit first.
AstralStardust Jul 12 @ 11:48am 
Please update to 1.6
mr.melnikov Apr 28 @ 2:08am 
Please make a mod, but with more dense vegetation! Please, please!
Kuzako_Avali TTV Nov 6, 2024 @ 2:08pm 
@Kita I solved this issue by moving this mod to the bottom of my load order, only above Rocketman
Kita Nov 6, 2024 @ 12:48pm 
no trees at the game start? is it a bug or they will grow over time?
Kuzako_Avali TTV Oct 23, 2024 @ 4:34pm 
@Makaru Ok, so oddly enough, when I was having my previously mentioned issue I was using RimPY and its auto-sort function. Re-adding it I decided to try different load orders. At the very bottom it spawned 1 base for each faction, above everything it works perfectly.
Kuzako_Avali TTV Oct 23, 2024 @ 1:12pm 
I get a couple errors, I'll share in a bit. Not sure if any relate to this specifically as I am running close to 500 mods
Makaru  [author] Oct 23, 2024 @ 4:01am 
@Lethal Birb are there any errors or logs related to this you can share? I'm not seeing this in any of my games so I assume this is mod related.