Stellaris

Stellaris

618 ratings
Dedicated Worlds
 
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File Size
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Updated
16.958 MB
Jan 17, 2017 @ 12:44pm
Feb 28, 2018 @ 3:49pm
14 Change Notes ( view )

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Dedicated Worlds

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In 2 collections by LastLeviathan
RP Game Collection
12 items
Leviathan Collection
33 items
Description
Have you ever wanted to focus your planets? Create an Agri World to feed your people, a Fortress World on the edge of your space or a planet-wide city? This mod provides several types of dedicated paths for colonies, meant to give each planet a unique feel.

Features
  • 9 Focus Types for colonies & capital: Agriculture, Trade, Mining, Fortress, Prison, Research, Recruiting, Culture, Forge & Government Capital. (Press this link for detailed stats & descriptions.)
  • The ability to focus and unfocus worlds.
  • Mining worlds gain the Stripped World modifier, preventing it from becoming an Agri World or a Cultural World.
  • 2 New Megastructures: The Ecumenopolis and the Cybernetic Core. Taking four stages over approximately 10 years to construct and 14,000 minerals, it provides a planet and empire wide modifier when completed which significantly boosts the planet in all aspects. The Cybernetic Core has similar stats but is only available to Machine Empires and vice versa.
  • Localisation in English, German and Russian

Planned Features
  • Expanded unique features for each type.
  • Consequences for losing certain planets such as Government Capitals.
  • The longer a world remains focused on one type, the more potent its bonuses are and are lost if changed.

Compatiblity
No changes to vanilla files, should be compatible will all mods and works with saved games.

Credits & Special thanks to:
  • All artwork belongs to their respective owners
  • killy84 for the German localisation of the mod
  • Delta0060 for the Russian localisation of the mod




Popular Discussions View All (3)
43
Sep 22, 2018 @ 9:09pm
PINNED: Bug Reports
LastLeviathan
29
Mar 10, 2018 @ 12:14am
PINNED: Suggestions
LastLeviathan
18
Jun 5, 2017 @ 11:04am
PINNED: Modifier List (Outdated)
LastLeviathan
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423 Comments
Some Red Reynard Apr 17 @ 2:33pm 
Update?
ProphetFallen1111 Mar 7 @ 2:44am 
Thanks for the update! I have always enjoyed this mod!
Someday Jan 15 @ 7:27am 
Just wanted to say this one of my favorite Mods, so i am looking forward for when you might update it. One way or another i wanted to say thank you for this mod, it was a "must have" for my games back in the days! :)
tylerheffner1 Jan 11 @ 12:05pm 
does this mod work with 1.9
Oldhip Jan 8 @ 4:21pm 
This was one of the best, fingers crossed ot will be worked on.
sebsmith Dec 8, 2018 @ 8:24pm 
A lot of the features seem to have made it into the base game, so it might make more sense to build upon that implementation instead of trying update this mod.

To put this another way, your mod was good enough that it got incorporated into Stellaris, congratulations!
MCResendiz Dec 6, 2018 @ 11:08am 
Cool, thanks fort the response.
LastLeviathan  [author] Dec 4, 2018 @ 2:19pm 
It may be updated after 2.2 but don't expect it soon.
MCResendiz Dec 2, 2018 @ 8:59pm 
Will this mod be updated anytime soon? Looks pretty good and I'd love to try it out.
OcN.Helbrecht http://TryHard.lol Nov 5, 2018 @ 12:36am 
Does the AI use these bonuses too, or only players get the benifits?