Cities: Skylines

Cities: Skylines

128 ratings
Toronto Union Station
File Size
63.846 MB
Jan 15, 2017 @ 5:54am
Jan 25, 2017 @ 1:16pm
4 Change Notes ( view )

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Toronto Union Station

Toronto Union Station


Union Station is the primary railway station and intercity transportation facility in Toronto, Ontario, Canada. It is located on Front Street West, on the south side of the block bounded by Bay Street and York Street in downtown Toronto. The station building is owned by the City of Toronto, while the train shed and trackage is owned by the commuter rail operator GO Transit. Union Station has been designated a National Historic Site of Canada since 1975,and a Heritage Railway Station since 1989.

Its central position in Canada's busiest inter-city rail service area, "The Corridor", as well as being the central hub of GO Transit's commuter rail service, makes Union Station the busiest transportation facility in Canada, serving over 250,000 passengers a day. More than half of all Canadian intercity passengers and 91% of all commuter train passengers travel through Union Station.

Challenge Awaits

While it doesn't have extreme crime nor pollution, managing Union Station in Cities Skylines will be challenging for many. Union Station will give you 17 fully fonctional platforms to work with. Arrange, use, manage railroads as you see it fit. Usual Two Way Station track on front, feature 4 stops instead of two, in order to utilise unusual scale of the Station.

Features of the Toronto Union

* Features 15+2 base platforms (You must use South extension to get 2 additional platforms)
* Since South and Main Station are separate assets, you can use either one or both as local station. This will lower or increase your outside traffic depending your city planning.
* Moat covers will deliver tourists and provide beautification bonus.
* Since the game doesn't have underground trams, this missing feature is replaced with 4 metro stops, 2 located in front and 1 on each wing.
* South Station has parking spaces on front.
* It uses important amount of electricity, although other stats are slighty above the standard station, so it won't cripple your economy.

Station Transportation Map
You can access the map which show transportation capabilities of the asset from the link below:

(Same image can be found in screenshots gallery)

Technical Stats

* West and East Wing: 4K Verts approx.
* Great Hall and Front: 6K Verts apprix.
* Atrium: 5,4K Verts
* Platforms: 3,5K Verts
* South Extension: 2,7 Verts

Required Mods and Assets

* Station requires flat terrain, make sure you have it.
* You will need Anarchy active in order to place the station, because of moat covers
* Extra Train Tracks for Concrete variant
* Also Toronto Prop Pack

Recommended Mods and Assets

While it's not needed, I'd recommend to use:

* Fine Road Heights
* Accessory Pack for Toronto Union which I will release later
* Stadler KISS GO variant (WIP)
Popular Discussions View All (1)
Mar 26, 2017 @ 2:33am
Q:A Regarding to the Toronto Union
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Matze Jan 3 @ 1:29am 
Check if all mods are enabled.
Captain Nick Jan 2 @ 12:59pm 
It says Netinfo:missing. What can i do about it ?
CrashCast E Dec 28, 2017 @ 12:01pm 
Okay, so the single track AI mod DOES work, however the thing that screwes it up it having 2 "stations" right next to eachother on a single track. Its either that or it doesnt like stations. I've seen some trains wait for single track portions, and ive seen others not.
CrashCast E Dec 28, 2017 @ 10:45am 
someone needs to make a script mod that allows longer platforms.
REV0  [author] Dec 28, 2017 @ 8:42am 
Ill ask bad peanut see what we can do
CrashCast E Dec 28, 2017 @ 8:23am 
Any way you can make a version without the complicated single tracks and two stations on one track thing?
CrashCast E Dec 27, 2017 @ 2:38pm 
I do have the single track AI installed, but that doesnt fix the issue. Also, the main platforms (1 and 2) cause havoc because of the switch in the middle. I know station lengths are limited in the game, but deviding them in two really doesnt help.
REV0  [author] Dec 27, 2017 @ 1:45pm 
I did mentioned it is a challenge to use.

Someone reworked the AI, forcing the train stops when there's another train on one way track:

See if it solves bunching issue.
CrashCast E Dec 27, 2017 @ 1:29pm 
This... is impossible to use. The tracks just dont work well with the AI, which leads to jams no matter what. Great concept, terrible in C:S.
Matze Dec 26, 2017 @ 11:40am 
Thanks for help, it works now. I needed the multi track station enabler to work (but theres a newer one).