Stellaris

Stellaris

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Red's Colonial Sector
   
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399.006 KB
Jan 6, 2017 @ 3:04pm
May 11, 2019 @ 4:11pm
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Red's Colonial Sector

Description
Compatible with 2.2.*!

The whole system has been completely remade! Yakez has been doing some great work and this is a modification of that original Cyrannus sector in his Colonial space mod. This version has a different tone than the original mod. The original was more 'you are the colonies'. This mod is more 'you are living on the ashes of the colonies' with lore stuff established in Yakez's mod thrown into the planets. This mod is also different from the original in that instead of four seperate systems, you now have the more canonical 2 binary systems orbiting each other, with Ragnar somewhere out there near the two of them.

Also, in keeping with BSG's religious overtones, all of the planets you can colonize in the system have been given a modifier that adds 10% Spiritualist attraction. The descriptions have been modified to make it seem like your race is colonizing, or grew up on, the Cyrannus Sector after the Twelve Colonies were nuked. Some planet types have been modified, and it is HIGHLY recommended you play this with a continental preference.

2.2.0's changes to the economy have made it a real trip to get Cyrannus fully operational, so it doesn't feel like it's overpowered anymore in the start of the game, given how much attention you have to devote to it.
43 Comments
ranma100 Sep 8, 2024 @ 3:53pm 
still working!
daggra1 May 30, 2022 @ 11:23am 
Thanks for the help. I hadn't heard of otter editor, thanks for the recommendation.
RedRapture  [author] May 29, 2022 @ 10:58am 
As far as I am aware, there is no coding to prevent orbital deposits from spawning. You can consider it to be an asteroid field between the two, or you can use an editor such as the otter editor to remove the deposit.
daggra1 May 29, 2022 @ 9:17am 
Every time i start a new game now the barycenter invisible planet between Caprica and Gemenon always spawns a resource. Is there a fix that i can do to stop that? or is there and update coming that fixes that?
RedRapture  [author] Mar 10, 2022 @ 8:22am 
Thanks for the update, I'm waiting for mod updates before I play
ranma100 Mar 9, 2022 @ 4:31pm 
Still working fine with 3.3
jdkerley Sep 3, 2021 @ 11:56pm 
Took me awhile to get back to this. The broken world only happens when I start as a machine world as my home planet lol. It makes sense to have "consolidated" the resources for the machine world transformation. Not anything I think you can do about that. Still love the mod, thanks!
RedRapture  [author] May 3, 2021 @ 3:18am 
I double checked on Pallas and I'm not seeing it as broken.
jdkerley May 2, 2021 @ 11:36pm 
So I am still using this mod, I love it! But I've noticed the planet "Pallas" in the Alpha/Beta system has the "Terraforming Candidate" but its a "Broken Planet". Any ideas on how to fix this?
Uspeon May 15, 2020 @ 9:02am 
There are some named moons around those gas giants. There are Hebe and Nike, which orbit Zeus. Euboea and Iris which orbit Hera and, Kronos which orbits Hestia. That's all the gas giant moons I see listed on the Cyrannus system map, hopefully, it wouldn't be too much to add them in?