Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Now I've come to you once again to let you be aware of another bug within your mod I've found. It involves the mysterious addition of two new planetary bodies, a small gas giant and rocky moon within the Alpha/Beta Cyrannus System. Named Islena and it's moon Haradas, I'm unsure whatever or not these were random names you have chosen for them or not? The planet Islena orbits around the center of the system between the Alpha and Beta systems, given the position the orbital ring is placed.
On point, officially, Picon has 3/4's of its surface area covered by water. That's 75%. Our Earth is 71% covered by water, yet Earth is a continental world, not an ocean world. To me, an ocean world is 90%+ covered by water, as is mirrored in game by stellaris ocean worlds.
Aquaria is indeed a frozen ice ball, however the main inhabited continent is heated by geothermal vents. This isn't portrayed in game.
There's a lot of planetary mismatch between default stellaris and how the planets are. I am, however, working on a very lore-friendly version which will require a mod known as Planetary Diversity, which will portray the planets as accurately as possible. Unfortunately, I cannot add asteroid belts to binary star systems, so the equivalent belts will remain in Ragnar. This will be coming later on this year.
Far as I can tell, Paradox overlooked the issue of lighting for planets when they put in the binary star coding. This issue happens in every multi-star system I've seen.
I noticed some weird planet illumination in Cyrannus systems. For example, the side of Picon that faces Helios Beta is illuminated while the other face that faces Helios Alpha is completely dark, while Helios Alpha is much closer. Is there any way to fix this (non)issue? I looked at planet initializer files but found nothing that determines which side is illuminated. Is this happening because of the game engine rather than mod itself? Thank you for hearing me out.
As for the issue about Aerilon, the planets in the Cyrannus Sector have been left without district scripting so that each playthrough will have the system develop differently, thus increasing replayability. I hate to say it, but that seems to have just been a crappy RNG inside the galaxy generation for Aerilon. Pray harder to RNGesus next time and he will answer your prayers, brother! Joking aside, I can't do anything to fix that.
While surveying the Helios Gamma/Delta System, the only thing I've found out of place is Aquaria, when surveyed doesn't show any of the planetary modifiers such as Spiritualist attraction. Instead of appearing on Aquaria, they appear on Helios Delta. Hopefully, you have time to have a look at this and hopefully fix it. I theorize the coding might be slightly off since Aquaria appears as the last planet from Helios Delta so you might missed something there.