Transport Fever

Transport Fever

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Enhanced Track Textures-Grey
   
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Scenario: Europe, USA
Track/Street: Track
Marcadores: Repaint
Tamanho
Publicado em
13.752 MB
1/jan./2017 às 19:14
1 nota de atualização ( ver )

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Enhanced Track Textures-Grey

Em 1 coleção de BuffHamster
Current Transport Fever Mods
174 itens
Descrição
A recolor of the Track Ballast and Sleepers for both Standard and High Speed rail. Track Ballast has been retinted to a darker grey color while the Wooden Sleepers for Standard Track has been darkend to represent creosote soaked sleepers. The High Speed Track with concrete Sleepers has been darkened a bit to blend in better with the ballast. All textures were then desaturated and sharpened, so the detail may not be very apparent unless you have the game settings on "high" or above.

This mod was done by request to separate the Terrain and Track Textures so that you can now select which Terrain and Track textures you want to use.

This modifies the Track textures, it can be used on the either the USA or European maps, but ONLY ONE Track texture (Grey or Brown) can be activated at a time. Activating both track texture mods will crash the game.

If you have any problems with the textures not showing up in your savegame, delete the "texture_cache" in your userdata folder(the game will rebuild it). They will show up then.

If you have Suggestions or any problems with this mod, use the Support Topic:
http://steamcommunity.com/app/446800/discussions/2/215439774868671719/

Post a screenshot of the problem along with your graphics card type, settings and memory, ... for instance, to use the "Very High" settings in this game, your graphics card must have 4gb of memory.

Permissions: I do NOT give permission to upload this mod anywhere.

Enjoy and don't forget to rate it if you like it.
20 comentário(s)
RacistGaming 30/set./2018 às 7:18 
when i zoom out the tracks turn black and it ruins the textures
Dan 2/jan./2017 às 20:51 
@ExoticParallel
The thing with Cities Skylines is it's built using Unity, and so the modding community can seemingly harness a lot of code built into the engine that isn't necessarily directly related to Cities Skylines - people who know what they're doing in Unity can practically turn it into a different game.

It's unlikely with Transport Fever, as the engine is designed from the ground up just for this game, so it's likely pretty difficult to mod in entire game mechanics that aren't already part of the design.
BuffHamster  [autor(a)] 2/jan./2017 às 16:42 
@[CN]Archer: Do not worry, I really appreciated your wonderful review, it means a lot to authors when they get praise for their work.
地瓜之秀 2/jan./2017 às 16:27 
Sorry; Google translation is wrong!:steamfacepalm:
ExoticParallel 2/jan./2017 às 16:01 
Just look At the link I sent. It isnt necessarily taking control of a pedestrian.

All it is, is moving the camera down to ground level. Im not talking about moving a pedestrian or vehichle or anything. Just being able to go down to ground level. I asure you it can be done. You would need a script to change the camera when you press abutton or press a key or zoom in with the mouse. Go check out the mods of cities skylines youll see exactly what I mean.
BuffHamster  [autor(a)] 2/jan./2017 às 15:43 
In other words, take control of a pedestrian and move them about with the keyboard instead of just following their predetermined path. That is in the hard code I believe. It would be interesting, but since you can just grab any pedestrian or vehicle and follow that, ... still, having a "freeform camera" mode would be helpful for close up inspections of 'problem areas'.

Sadly, it is beyond my ability.
ExoticParallel 2/jan./2017 às 15:28 
Take a look at the code and see if it's copyable/applicable to this game in sime ways? Maybe not but you could learn something :)
ExoticParallel 2/jan./2017 às 15:28 
Yes but that only gets you so far. I want to be able to just walk through the streets in first person. And go on the ground and watch planes landing. Which is something you cant do because you cant look up and you are still to high up anyway.
BuffHamster  [autor(a)] 2/jan./2017 às 15:25 
I don't have Skylines, I do have Cities in Motion 2 though. Have you ever followed a pedestrian onto a train and rode the train to the next station in this game?
ExoticParallel 2/jan./2017 às 15:21 
Lol thanks for that explanation buddy. I have 300 hours in this game I know about that feature
I assume you didnt play cities skylines it had a first person camera.
What I mean is the abillity to put your camera down to ground level and walk around on the surface

Heres a link to one of the dozens of these mods for cities skylines
http://steamcommunity.com/sharedfiles/filedetails/?id=650805785&searchtext=first+person