Cities: Skylines

Cities: Skylines

1,476 ratings
Metro Overhaul Mod
File Size
76.653 MB
Dec 10, 2016 @ 11:51pm
Jun 25 @ 4:53am
20 Change Notes ( view )

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Metro Overhaul Mod

Attention 8/6/2018
Many of you have been experiencing ridership issues (people not using the subway). I will try to get an update out sometime this week to address this issue. Sorry for the inconvenience.

Update 8.3 -Refined algorithm for detecting vanilla cities transferring to MOM for first time.
Update 8.2 -Corrected vulnerability in which the autoconversion occurs for those who chose to build above ground MOM tunnels. Stations would be converted back to original attributes.
Update 8.1 -Fixed broken pathing (cims not entering the stations) -Fixed station track selection bug -Fixed large airport slope too steep -Increased island platform track to 19m to make it compatible with @BadPeanut island platform station train track (train converter)
Update 8.0 -Details Here
Update 7.x -Details Here

Thank you for scoping out the Metro Overhaul Mod. The main goals of this mod are:
  1. Allow the underutilized metro system in this game to be brought to ground, and elevated levels.
  2. Add character to the metro network with new track styles, rendered tunnels and stations.
  3. Extend the functionality of metro with new UI's controling track aesthetics, as well as underground station depth and length.

  1. Subscribe to the mod and all required items listed on the right side.
  2. Ensure all the associated assets are enabled in the ingame Content Manager.
  3. Metro lines are built like tram lines. You must start by placing a depot (found in the metro menu). This is where metro cars spawn from.
  4. Build your stations, tracks, and lines the way you normally would, only this time, you can go above and below ground!.
  5. Set up your transport lines.

Common Problems
  • If Tracks and Stations are glitching through the surface: You need to (re)build below 12m deep.
  • If your depot is not producing trains:
    • Make sure all the bends in your network a built using the curved road tool, not the straight tool.
    • Make sure your depot is getting power, water, and sewer services.
  • If you are not seeing pillars or other things appear to be missing:
    • Check your assets and make sure that the assets from this mod are enabled in the Content Manager. So far they are:

      1. MetroElevatedPillar.crp
      2. MetroElevatedPillarSmall.crp
      3. MetroBridgePillar.crp
      4. MetroBridgePillarSmall.crp
      5. Classic 1L Pillar (Bridge).crp
      6. Classic 1L Pillar (High).crp
      7. Classic 1L Pillar (Low).crp
      8. Classic 2L Pillar (Bridge).crp
      9. Classic 2L Pillar (High).crp
      10. Classic 2L Pillar (Low).crp
      11. m100.crp*
      *default metro train, or at least one other train from the Workshop

    • Make sure they are all enabled. If you are missing any, unsubscribe and resubscribe.
    • If you are still missing items, please send a link to your output_log to the Bug Report thread.

      Output Log location on Windows:
      Player Log location on Mac OS X:

Unsubscribing (permanently)
New in 8.0 is Ghost Mode. Enable Ghost Mode from options and then load and save your cities which use MOM. Then unsubscribe. You may also want to delete the m100 asset to get back the shorter vanilla metro cars. Keep in mind that if you intend on Resubscribing, make sure Ghost Mode is unchecked before starting your city.

Conflicting Mods

Recommended Items
  • First Person Camera: Updated: Allows you to take a dip underground and look at your metro stations and tunnels in action. Uncheck the option for "Prevent ground clipping", and check the option for "Allow movement in vehicle mod".
  • Fine Road Anarchy: Needed to stack elevated steel tracks over roads.
  • Fine Road Tool: Allows better height control of track heights. Useful for grade level tunnel entrances and sunken stretches of track.
  • Move It!: Pretty much allows you to move anything anywhere and offers an undo button!

Other Housekeeping Items
  • This mod is compatible with most existing metro stations. You will be able to set the length and depth and it should magically render the tracks.

Special Thanks

First and foremost I want to thank BloodyPenguin for building out the fabulous code base. Very talented. I learned a lot.

I would also like to thank BadPeanut for his exclusive stations, MrMaison for his dedication to the Metropolitan Depot, bsquiklehausen for the default m100 rolling stock, TimTheTerrible for wonderful track models and Classic Pillars, and scoobyduped for the underground station rotation idea.


Popular Discussions View All (31)
Aug 12 @ 12:57am
PINNED: Bug Reports
Jul 13 @ 11:56am
PINNED: Requests and wishlists
Jun 28 @ 9:08am
PINNED: Version 8.0 features and discussion
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messingdog 2 hours ago 
Just subscribed, it such a great mod. Don't know how I coped before. One problem is that no one rides on it but I can see that this is a problem that you are solving. When is the fix likely to come out?
rrutberg 18 hours ago 
I can't create a line
Jeff da gamer Aug 13 @ 4:23am 
thank you
Lazarus*Man  [author] Aug 12 @ 10:53pm 
@kaleidoscope: Please send output_log to
@Quboid: Yeah that looks ugly. Thanks for bringing to my attention
@GordonDry: Nothing comes to my head off the bat. Quick fix may be getting fine road heights and there is a checkbox in the menu to smooth slopes or something like that. It forces a grade as long as the segment you draw. That should fix it for sure.
@Jeff da gamer: Subscribe, enable the mod in the content manager, click on the subway track icon. Should be that easy.
@Rick Harrison: I cannot give you a specific solution to a vague complaint. What is ruined? Can you load your city? Please give some details. Otherwise I won't be able to help. As far as the metro cars not moving, Are you saying they are stuck at the stations? Where are they stuck? I removed your last comment because I see no recent posts attacking you.
Rick Harrison Aug 12 @ 2:19pm 
None of the metro cars will move at all, can anyone explain why?
Rick Harrison Aug 12 @ 2:18pm 
Even With ghost mod on this ruined my save @angelhearth I have reported you for harrasment too
Jeff da gamer Aug 12 @ 12:28pm 
The track types wont show up on my computer and I have restarted it twice! What can I do?
Angelhearth Aug 12 @ 10:37am 
@GordonDry It won't work with moveit, because the stations will (probably?) be set to the same level. I've asked before, but never gotten an answer, so, again: Is it possible to make it so you set the depth/height according to sea level ?
GordonDry Aug 12 @ 9:29am 
It seems that when building with MOM the transfers from ground level to underground level don't behave like vanilla anymore - this rule that you could say 12 tiles length is okay for a 12m height difference.
With MOM the tranfers to underground are very steep and I guess each 3m step has to be done independently.
So like for each 10 units of length make it 3m lower and then add the next segment.

And I'm also not sure how to manage it that the underground doesn't look like a rollercoaster because the depth of a node is always the same depth below ground level.
Should I just draw the whole line (tunnel) in one go and then move the nodes with Move It! ?
Quboid Aug 10 @ 2:18pm 
The Elevated and Bridge Modern Single tracks turn mostly black when at a medium zoom level. I think it starts when the LOD appears, but the LOD renders correctly when zoomed further out.