Cities: Skylines

Cities: Skylines

46 ratings
FCC Coal 1
   
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Assets: Vehicle
File Size
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3.723 MB
Dec 9, 2016 @ 1:57pm
Apr 11, 2018 @ 7:06pm
5 Change Notes ( view )

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FCC Coal 1

In 1 collection by fatfluffycat
FCC Super Long Series
9 items
Description
Updated with bsquiklehausen new & improved train assets!

Add this Gramercy Southern Coal train to your rail system to supply your coal plants!

Consist made with trailers from bsquiklehausen, all credit goes to him.
http://steamcommunity.com/workshop/filedetails/?id=577210966

Added Vehicle Effects! (needs Vehicle Effects mod)



DON'T use unless you have a well built rail network! This will clog up your rails if you don't!
-By-passes the trailer limit in the editor. You have been warned.


-has rear DPU
-train will overhang at cargo terminal/hub, I suggest you extend a buffer rail so it doesn't just sit there floating or clipping through a neighborhood. Or make the terminal on low terrain so trains will be hidden.

[2.0] added vehicle effects, needs Vehicle Effects mod.
[2.1] Improved vehicle effects
[3.0] New BSQ assets
13 Comments
tornadotodd Mar 6 @ 10:46pm 
could someone make a chessie system bno paint scheme freight train
Railfanner365 Jun 23, 2021 @ 6:59pm 
I need a cargo station to fit this.
Please send me a cargo station to fit this
What’s crazy is that even though this train is SUPER long for Cities: Skylines, it’s very short for a real life American freight train. Many American freight trains are 80-100 cars in length. The longest train I’ve ever seen is 236 cars long.
Katie1888 May 21, 2020 @ 5:02pm 
make an intermodel version of this railroad based off norfolk southern, norfolk southern mostly transports intermodal now
WarDaddy Apr 1, 2019 @ 12:28pm 
I look forward to this ones my rails are better. does it Add cappacity?
jPRO Dec 16, 2016 @ 9:24am 
WIth this way, your next train will be longer than whole map :D

Good work! Cannot wait to try it with good rail system!
ezeLaloe Dec 10, 2016 @ 9:36pm 
You know because when crossing a crossing the bars are not activated
fatfluffycat  [author] Dec 10, 2016 @ 2:53pm 
I added some vehicle effects, let me know if everything is fine.
nervenaufreibende Dec 10, 2016 @ 12:00pm 
looks great! thank you!
mattloveOHIOST5 Dec 10, 2016 @ 9:09am 
Just really the sounds and lights will do it for me.
fatfluffycat  [author] Dec 10, 2016 @ 8:48am 
I'll look into it.