Stellaris

Stellaris

46 betyg
Auto Upgrade Buildings [2.1]
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Filstorlek
Lades upp
Uppdaterades
5.179 KB
9 dec, 2016 @ 12:00
6 jul, 2018 @ 3:14
22 ändringsnotiser ( visa )

Abonnera för att ladda ner
Auto Upgrade Buildings [2.1]

Beskrivning
Updated to 2.1

With Cherryh patch and changes, edicts are no longer toggle-able. As a result, the auto-upgrade edicts now last for 10 years by default, which can be modified by your +duration bonuses.

MULTIPLAYER COMPATIBLE

This mod WILL:
Upgrade buildings automatically when you get the appropriate tech.
Only upgrade buildings if you have over a set amount of minerals.
Only upgrade buildings that POPs are using.
Recheck planets every six months for new upgrades.
Work in sectors.
Work in multiplayer.

This mod WILL NOT:
Place buildings for you.
Decide what kind of science building you want.



To use this mod, you must:

1. Activate the 'Auto Upgrade Buildings' edict.
2. Activate a mineral threshold edict.

The choices are 5000, 2500, and 1000 minerals. If you exceed that point your buildings will start upgrading within about six months, taking from your mineral resources. Buildings only upgrade if a POP is using the building. Buildings will only upgrade if you have the technology. Building availability for upgrade is rechecked with a mean time to happen of six months, when a new POP finishes growing, and when you upgrade a building yourself.

If you build basic science labs, you'll need to upgrade to engineering/physics/biolab before it starts upgrading.

Multiplayer compatible (assuming everyone has the mod).

Compatible with Star Trek: New Horizons.
Populära diskussioner Visa alla (3)
5
11 okt, 2017 @ 8:50
Buildable Ancient Buildings Patch
Bob11
3
13 okt, 2017 @ 13:39
MOD suggestions & feedback
Yandersen
1
1 jul, 2018 @ 13:53
Bugs
Viper
61 kommentarer
Elv原则 23 jul, 2023 @ 2:09 
Any similar mode for 3.8 that compatible with building from mod?
Peter34 14 dec, 2018 @ 19:30 
Ditto.
Catnapping Princess 13 dec, 2018 @ 17:46 
was amazing while it was required, you did a good job and i can't thank you enough
good work, good night, and good luck! :catpaw::lgbt::tr_neko_slavya:
Peter34 25 nov, 2018 @ 19:06 
This mod works fine for 2.1.x, and won't be needed once 2.2 comes out.
Peter34 25 nov, 2018 @ 19:06 
This mod works fine for 2.1.x, and won't be needed once 2.2 comes out.
assistant Frost, Science team 25 nov, 2018 @ 8:20 
update?
Mask of Humble 19 jul, 2018 @ 1:52 
Any Chance to get auto Blocker Clear?
Xelan 6 jul, 2018 @ 6:46 
ah nice and thanks for the quick answer :)
Sayle  [skapare] 6 jul, 2018 @ 3:15 
@Xelan The patch notes haven't mentioned any changes to building upgrade paths, which is all this mod actually needs to work. However I have taken the opportunity to upgrade the Star Trek New Horizons component, if you're a fan of that mod.
Xelan 6 jul, 2018 @ 1:41 
does this still work with 2.1? Haven't seen an update here for a while :/