Stellaris

Stellaris

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Auto Upgrade Buildings
 
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0.005 MB
Dec 9, 2016 @ 12:00pm
Jul 6 @ 3:14am
22 Change Notes ( view )

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Auto Upgrade Buildings

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Description
Updated to 2.1

With Cherryh patch and changes, edicts are no longer toggle-able. As a result, the auto-upgrade edicts now last for 10 years by default, which can be modified by your +duration bonuses.

MULTIPLAYER COMPATIBLE

This mod WILL:
Upgrade buildings automatically when you get the appropriate tech.
Only upgrade buildings if you have over a set amount of minerals.
Only upgrade buildings that POPs are using.
Recheck planets every six months for new upgrades.
Work in sectors.
Work in multiplayer.

This mod WILL NOT:
Place buildings for you.
Decide what kind of science building you want.



To use this mod, you must:

1. Activate the 'Auto Upgrade Buildings' edict.
2. Activate a mineral threshold edict.

The choices are 5000, 2500, and 1000 minerals. If you exceed that point your buildings will start upgrading within about six months, taking from your mineral resources. Buildings only upgrade if a POP is using the building. Buildings will only upgrade if you have the technology. Building availability for upgrade is rechecked with a mean time to happen of six months, when a new POP finishes growing, and when you upgrade a building yourself.

If you build basic science labs, you'll need to upgrade to engineering/physics/biolab before it starts upgrading.

Multiplayer compatible (assuming everyone has the mod).

Compatible with Star Trek: New Horizons.
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54 Comments
Xelan Jul 6 @ 6:46am 
ah nice and thanks for the quick answer :)
Sayle  [author] Jul 6 @ 3:15am 
@Xelan The patch notes haven't mentioned any changes to building upgrade paths, which is all this mod actually needs to work. However I have taken the opportunity to upgrade the Star Trek New Horizons component, if you're a fan of that mod.
Xelan Jul 6 @ 1:41am 
does this still work with 2.1? Haven't seen an update here for a while :/
wrightc214 May 23 @ 1:42pm 
@Sayle
In my limited time in the txt files, I noticed a flag for marking systems as bottleneck. The AI used it to decide what buildings to place on a space station. Auto-Upgrading defensive platforms in bottleneck systems would alleviate some of my wasted time at the expense of yours.
Riley4376 Mar 8 @ 5:46pm 
Appreciate your work Sayle. Thank you for the response! :)
Sayle  [author] Mar 8 @ 12:25am 
@Riley4376 The thing that comes to mind is that stations are expensive to upgrade, increases upkeep, and often you want to specialise them against a specific enemy. Furthermore, I'm not sure how to do that, and it's a bit outside the scope of this mod.
Riley4376 Mar 7 @ 9:12pm 
Hi Sayle I absolutely love your mod. Quick question and I apologize if I missed this; have you thought about or is there a way to automatically do a periodic update for space station upgrades? I know in the long games it can get tedious to upgrade especially when you get a new tech and are able to upgrade your stations defensive capabilities. Appreciate your time and dedication. Thanks!
Sayle  [author] Mar 2 @ 10:29am 
@SquidNeko Yes. Quite sure.
SquidNeko Mar 2 @ 10:19am 
Oh. I never activated that. You sure both are needed?
Sayle  [author] Mar 2 @ 10:18am 
@SquidNeko you need to activate both.