Stellaris

Stellaris

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Auto Upgrade Buildings [2.1]
   
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Dec 9, 2016 @ 12:00pm
Jul 6, 2018 @ 3:14am
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Auto Upgrade Buildings [2.1]

Description
Updated to 2.1

With Cherryh patch and changes, edicts are no longer toggle-able. As a result, the auto-upgrade edicts now last for 10 years by default, which can be modified by your +duration bonuses.

MULTIPLAYER COMPATIBLE

This mod WILL:
Upgrade buildings automatically when you get the appropriate tech.
Only upgrade buildings if you have over a set amount of minerals.
Only upgrade buildings that POPs are using.
Recheck planets every six months for new upgrades.
Work in sectors.
Work in multiplayer.

This mod WILL NOT:
Place buildings for you.
Decide what kind of science building you want.



To use this mod, you must:

1. Activate the 'Auto Upgrade Buildings' edict.
2. Activate a mineral threshold edict.

The choices are 5000, 2500, and 1000 minerals. If you exceed that point your buildings will start upgrading within about six months, taking from your mineral resources. Buildings only upgrade if a POP is using the building. Buildings will only upgrade if you have the technology. Building availability for upgrade is rechecked with a mean time to happen of six months, when a new POP finishes growing, and when you upgrade a building yourself.

If you build basic science labs, you'll need to upgrade to engineering/physics/biolab before it starts upgrading.

Multiplayer compatible (assuming everyone has the mod).

Compatible with Star Trek: New Horizons.
Popular Discussions View All (3)
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61 Comments
Elv原则 Jul 23, 2023 @ 2:09am 
Any similar mode for 3.8 that compatible with building from mod?
Peter34 Dec 14, 2018 @ 7:30pm 
Ditto.
Catnapping Princess Dec 13, 2018 @ 5:46pm 
was amazing while it was required, you did a good job and i can't thank you enough
good work, good night, and good luck! :catpaw::lgbt::tr_neko_slavya:
Peter34 Nov 25, 2018 @ 7:06pm 
This mod works fine for 2.1.x, and won't be needed once 2.2 comes out.
Peter34 Nov 25, 2018 @ 7:06pm 
This mod works fine for 2.1.x, and won't be needed once 2.2 comes out.
Officer Frost, baton enthusiast Nov 25, 2018 @ 8:20am 
update?
Mask of Humble Jul 19, 2018 @ 1:52am 
Any Chance to get auto Blocker Clear?
Xelan Jul 6, 2018 @ 6:46am 
ah nice and thanks for the quick answer :)
Sayle  [author] Jul 6, 2018 @ 3:15am 
@Xelan The patch notes haven't mentioned any changes to building upgrade paths, which is all this mod actually needs to work. However I have taken the opportunity to upgrade the Star Trek New Horizons component, if you're a fan of that mod.
Xelan Jul 6, 2018 @ 1:41am 
does this still work with 2.1? Haven't seen an update here for a while :/