Transport Fever

Transport Fever

76 ratings
Time Progression 2x Slower
 
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1.076 MB
Nov 5, 2016 @ 1:19pm
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Time Progression 2x Slower

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In 1 collection by [RWB] FxUK
Miscellaneous Script & Map Mods
22 items
Description
** Note The image above shows stat differences for the 4x mod **

Time Progression 2x Slower

So a train which normally takes 4 months, now only takes 2 months to make the journey.
Vanilla is 1 day = 2 seconds or 1 year = 12 minutes.
Mod: 1 day = 4 seconds or 1 year = 24 minutes.

Income scales with the time, so for instance, a delivery of cargo for the same train / contents:
Vanilla: - income of 100k
2 x Faster: - Income of 200k
2 x Slower: - Income of 50k
4 x Slower - Income of 25K

Which means in the space of 1 game year, regardless of which speed mod in use, you should make the same profits as you would have vanilla.

An alternative 4x slower or 2x faster is in the collection above.

Whilst a simple edit, this allows you to enable / disable the time progression without having to quit the game and edit config files. Can be added / removed at any time. Just to clarify, this mod is a SIMPLE config edit, changing one value only. Everything else that accompanies it, scaling / balancing etc is done via the game / coded by the dev's not by me.
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39 Comments
CoskunTR Feb 11 @ 6:15am 
if you find a solution in this matter in the future, Im waiting for news from u =) because I need it...
[RWB] FxUK  [author] Feb 11 @ 5:52am 
@CoskunTR - It would be nice, I would probably use it too.
Problem is, it needs to be implemented by the dev's. They put a limit on what speeds can be set.

@leong35 - well... its a different speed.
CoskunTR Feb 11 @ 3:48am 
I need x8 or x10!
leong35 Jan 27 @ 6:11am 
is it the same as 4x?
cubicle.warrior Dec 13, 2017 @ 11:18am 
I *think* this affects how lines are enabled. With the 4x mod enabled, I struggle to establish very long lines (the lines do work of course, but the industry is not using the line). Can somebody confirm this?
[RWB] FxUK  [author] Nov 13, 2017 @ 7:52am 
@Hospitaller - everything to do with scaling, is written by the developers. All this mod does is enable to game speed mode, implemented by the devs, so it should never require updating unless the dev's change the name of the parameter, which is unlikely. If you think things are not scaling, then it is likely a bug within the games code, nothing I can do about it other than write my own scaling algorithm, which I tried and failed at previously.
Hospitaller Nov 13, 2017 @ 1:49am 
I dont think industry is still scalling properly after conveniance patch
Hospitaller Nov 13, 2017 @ 1:39am 
Is this mod updated for the latest patch?
[RWB] FxUK  [author] Sep 2, 2017 @ 5:31pm 
basically, the charts refer to how the income scales. Because you will essentially be moving twice the cargo in a year, the devs scaled the pricing etc, so it should remain pretty balanced.
jpinard Sep 2, 2017 @ 5:23pm 
@fx2k - thanks. I was confused by all the charts above.