Stellaris

Stellaris

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Slow it Down
   
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533.000 B
Oct 31, 2016 @ 10:31am
Sep 15, 2017 @ 1:38am
5 Change Notes ( view )

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Slow it Down

In 1 collection by bluerat
Long game
52 items
Description
What does this mod do?

It more than doubles research time as your empire expands. In vanilla each planet adds 10% to your research time and population (over ten pops) adds 1% each. This mod multiplies planets by 2 and pops by 2!


Why make this mod (are you crazy)?

I made this mod for those people that want to play for the long haul and enjoy each phase of the game slowly - research is much much slower and the game is more epic as a result. Each tech you pick has real value now because you sometimes have to wait years to get it. I've noticed lots of people say they want tech faster - not me ... needs to be much slower, which this mod accomodates for.


Don't smaller empires have a huge advantage now then?

No more so than vanilla really, as whatever advantage exists there (if any) will exist here as well. But the more planets you have and the more population you have the more research production you can produce. I've played quite a few games with this and I've noticed no obvious imbalance compared to vanilla.


Is the AI affected by these changes?

Of course :) I've only changed a few numbers in the 'defines' file.


Does it work in multiplayer?

Absolutely!


Compatibility?

Should be compatible with anything that does not change two specific lines in defines file - needless to say that any mod which fiddles with tech times will not work with this one. I use quite a few other mods though with no issues, for example Alphamod and New Ship Classes.


Feedback?

Do provide in the comments below :)


Bugs?

None known. Let me know if you spot any.




Version: for Stellaris 1.6.*
15 Comments
m.mad Jun 5, 2018 @ 12:56pm 
wow thx for info:)
bluerat  [author] Jun 5, 2018 @ 12:07pm 
i'm afraid not, but it shouldn't be necessary anymore - they added in the ability to control the speed of the game in a better way than this mod ever did :)
m.mad Jun 5, 2018 @ 12:04pm 
compatible with 2.1?
Bad Karma May 20, 2017 @ 6:35am 
Great mod, can we get an update?
Dr. H.Teph Apr 30, 2017 @ 11:22pm 
is this going to be updated? I would love to actually use some tech before the next variant is researched!:steamhappy:
Korpse Mar 23, 2017 @ 1:58am 
Just what I was looking for. Appreciate it.
Zoe Hexe Mar 2, 2017 @ 3:04pm 
Does this affect Pre-FTL development at all? I'm trying to find literally any mod that slows them down. I keep making a relatively empty universe only to have RNG build 10 new civs inside and around my territory within the first century.
=L.Y.H= Feb 28, 2017 @ 6:23am 
Yeah , i like to fully enjoy low tech weapon
Bad Karma Feb 3, 2017 @ 5:52pm 
Thanks for this mod; I feel that same that research breakthroughs should be events to celebrate, not just click through.
bluerat  [author] Nov 18, 2016 @ 4:35am 
@Sharpus - it should affect all research including those added by other mods ... if it doesn't let me know