Stellaris

Stellaris

Slow it Down
15 Comments
m.mad Jun 5, 2018 @ 12:56pm 
wow thx for info:)
bluerat  [author] Jun 5, 2018 @ 12:07pm 
i'm afraid not, but it shouldn't be necessary anymore - they added in the ability to control the speed of the game in a better way than this mod ever did :)
m.mad Jun 5, 2018 @ 12:04pm 
compatible with 2.1?
Bad Karma May 20, 2017 @ 6:35am 
Great mod, can we get an update?
Dr. H.Teph Apr 30, 2017 @ 11:22pm 
is this going to be updated? I would love to actually use some tech before the next variant is researched!:steamhappy:
Korpse Mar 23, 2017 @ 1:58am 
Just what I was looking for. Appreciate it.
Zoe Hexe Mar 2, 2017 @ 3:04pm 
Does this affect Pre-FTL development at all? I'm trying to find literally any mod that slows them down. I keep making a relatively empty universe only to have RNG build 10 new civs inside and around my territory within the first century.
=L.Y.H= Feb 28, 2017 @ 6:23am 
Yeah , i like to fully enjoy low tech weapon
Bad Karma Feb 3, 2017 @ 5:52pm 
Thanks for this mod; I feel that same that research breakthroughs should be events to celebrate, not just click through.
bluerat  [author] Nov 18, 2016 @ 4:35am 
@Sharpus - it should affect all research including those added by other mods ... if it doesn't let me know
Sharpus Nov 18, 2016 @ 4:33am 
Great! How does it work with other - mod added - research? Will it slow them down too?
bluerat  [author] Nov 16, 2016 @ 4:52am 
@Moonshadow101 hi there, this mod will only affect the pace of research it has no influence over events - hope that information helps :)
Moonshadow101 Nov 15, 2016 @ 7:25pm 
Does this affect when other events happen in the game? Slowing down tech seems like a neat idea until the Scourge shows up and you're shooing it with blue lasers.
bluerat  [author] Nov 10, 2016 @ 1:43am 
updated for 1.3.2
Not a Teddy Bear Nov 5, 2016 @ 3:36pm 
huh not a very bad idea. if i ever want to do a super long play through i shall