Cities: Skylines

Cities: Skylines

Otillräckligt med betyg
Ferrari 512
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Assets: Vehicle
Filstorlek
Lades upp
Uppdaterades
973.505 KB
16 okt, 2016 @ 2:16
19 okt, 2016 @ 3:01
3 ändringsnotiser ( visa )

Abonnera för att ladda ner
Ferrari 512

Beskrivning
Ferrari 512 by Douwef1
12 kommentarer
Dew  [skapare] 19 okt, 2016 @ 14:18 
ah right, will look into it again tomorrow, but it must be better then before right?
Sadly, the lighting is still buggy. :(
Check the "Asset Editor" page on Cities Skylines Wiki for how to set up the different texture maps for vehicles.
Lights in the illumination maps are white(1), turn signals are black(0), and the rest should be gray(0.5)
Dew  [skapare] 18 okt, 2016 @ 13:12 
thank you:steamhappy:
It's very good :)
But it needs a proper illumination map, it blinks when turning :(
Dew  [skapare] 17 okt, 2016 @ 11:03 
thanks guys, ill try to change it tomorrow
:2016popsicle:
Elias 17 okt, 2016 @ 9:58 
1. subscribe to your own asset, that you want to update
2. start the game and click the "content manager" and then "assets"
3. search your asset, that you want to update. now there should be an "update"-button besides the "share"-button --> click on update
4. click on the small folder-icon to open the actual content of the asset. there should be a crp-file and a png-file (the previewimage)
5. just exchange the old crp-file with the new one, that you have created and saved somewhere on your computer and click update/finish or however it is called
PALiX 17 okt, 2016 @ 9:47 
Specular map is used for reflections and shininess, while illumination map is used for lights (tail, front and blinkers)
Make a new (fixed) crp of your car, then subscribe to your car here, and in Content Manager click on Update button under your car asset.
Dew  [skapare] 17 okt, 2016 @ 6:02 
but i dont know how to update the asset in the editor
Dew  [skapare] 17 okt, 2016 @ 6:01 
i thought maybe a specular map could fix it?
PALiX 17 okt, 2016 @ 5:47 
It happens because of complete absent of illumination texture.